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Very Hot Topic (More than 25 Replies) ALAudio for DeusEx - development and links (Read 15018 times)
Smirftsch
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Re: ALAudio for DeusEx - development and links
Reply #45 - Nov 26th, 2016 at 2:18pm
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sorry for not showing up earlier, kinda busy times here...
Perhaps whatever is invalid here is plain caught in Galaxy (or not called). I will verify that.
  

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han
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Re: ALAudio for DeusEx - development and links
Reply #46 - Nov 26th, 2016 at 9:11pm
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Smirftsch wrote on Nov 26th, 2016 at 2:18pm:
Perhaps whatever is invalid here is plain caught in Galaxy (or not called). I will verify that.

My best guess is that is is related to a music transition gets scheduled while another transition is currently running.
  

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Smirftsch
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Re: ALAudio for DeusEx - development and links
Reply #47 - Nov 27th, 2016 at 3:23pm
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it's a bit odd, latest build shows an entirely different scenario:

Code
Select All
Critical: appError called:
Critical: Assertion failed: sizeof(PlayingSounds)<=EffectsChannels [File:ALAudioSubsystem.cpp] [Line: 3869]
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
DevMusic: ALAudio: Unregister music: Music NYCBar2_Music.NYCBar2_Music
Exit: ALAudio subsystem shut down.
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Log: Resetting gamma
Critical: UALAudioSubsystem::StopSoundId
Critical: (Id=784122)
Critical: AActor::ProcessState
Critical: Object ConPlay 02_NYC_Bar.ConPlay0, Old State State DeusEx.ConPlay.WaitForSpeech, New State State DeusEx.ConPlay.WaitForSpeech
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop 

  

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Re: ALAudio for DeusEx - development and links
Reply #48 - Nov 28th, 2016 at 7:36pm
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path0gen
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Re: ALAudio for DeusEx - development and links
Reply #49 - Nov 29th, 2016 at 8:35pm
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seems like v2.4.8 fixed the crash. Smiley thanks!
  
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Re: ALAudio for DeusEx - development and links
Reply #50 - Jul 8th, 2017 at 9:59am
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If its not too late, tell me please one thing - what is the problem with crackling sound in Naval Base track? Its a common problem with Unreal engine, but it looks like this track was corrupted from the beginning, this crackling sound can be heard EVEN ON YOUTUBE!
https://youtu.be/2yDVM77lGlM?t=1h10m25s

I became a crackling sound-paranoid in any game because of this.
  
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Re: ALAudio for DeusEx - development and links
Reply #51 - Jul 8th, 2017 at 10:34am
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It's in the samples themselves. The end of the sample loops abruptly and this causes crackling.
Sample 8 is a good example in Naval Base.
  

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Nmesa
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Re: ALAudio for DeusEx - development and links
Reply #52 - Jul 8th, 2017 at 10:37am
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Hellkeeper wrote on Jul 8th, 2017 at 10:34am:
It's in the samples themselves. The end of the sample loops abruptly and this causes crackling.
Sample 8 is a good example in Naval Base.

Thanks for the reply, i am glad i am not crasy.
  
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Re: ALAudio for DeusEx - development and links
Reply #53 - Jul 16th, 2017 at 2:01am
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Possible OpenAL related bug: OGG music in Deus Ex mods such as Nihilum & The Nameless Mod resets volume when the song track is reset (whether it's via quickloading or new level loading). The only fix is to go into the Sound menu, which sets the music back to the set volume.
  
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