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Very Hot Topic (More than 25 Replies) ALAudio for UnrealTournament - development and links (Read 34015 times)
Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #165 - Aug 10th, 2017 at 6:27am
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perhaps you want to check on http://xmp.sourceforge.net/libxmp.html
for more technical details Smiley
  

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David_OSU
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Re: ALAudio for UnrealTournament - development and links
Reply #166 - Aug 10th, 2017 at 6:26pm
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Smirftsch wrote on Aug 10th, 2017 at 6:27am:
perhaps you want to check on http://xmp.sourceforge.net/libxmp.html
for more technical details Smiley

Interesting.  In the XMP documentation the defaults are given as:
  • stereo mix = 70
    default pan = 100

These are a little different than the defaults you provided in the first post:
  • stereo mix = 100
    default pan = 50

I found that default pan at 100 sounds better, still need to play around with stereo mix.

FYI, the SpeechVolume does not affect the narrator speech in RTNP, unfortunately.  Still need to try it with ONP.  It does affect creature noises, which could use a slight boost to keep them from being masked by the weapon sounds.
  
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Smirftsch
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Re: ALAudio for UnrealTournament - development and links
Reply #167 - Aug 11th, 2017 at 7:31am
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the panning was the result of some complains about it when people compared it with galaxy, but therefor it is a setting, so anyone can adjust it themselves Wink
  

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