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Hot Topic (More than 10 Replies) Petition for UEd2 for Deus Ex and Rune (Read 3096 times)
Akyra
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Petition for UEd2 for Deus Ex and Rune
Jan 15th, 2014 at 7:43am
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Smirftsch or .:..: you can release src for UEd2?
Community will be make UEd2 for Rune and Deus Ex.

Smiley
  
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Qtit
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #1 - Jan 16th, 2014 at 7:49pm
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Nope, they can't. The source is not public and its release would violate the law.
  

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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #2 - Jan 17th, 2014 at 7:44am
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Ok, never mind. They can make Ued2 bin for Rune and Deus Ex..This game has lib and src data... Wink
  
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Smirftsch
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #3 - Jan 17th, 2014 at 1:05pm
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unfortunately even that ain't that easy, since it depends heavily on Editor.dll (or in this case Editor.lib), which ain't part of the public headers. I don't have access to the full sources of these games.
  

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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #4 - Jan 21st, 2014 at 12:40pm
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why?
Deus ex has public Lib
Rune has public Lib

And you have file .h and .cpp and Lib for UnrealEd2

Cheesy
  
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Smirftsch
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #5 - Jan 22nd, 2014 at 6:38am
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As said NO Editor.lib and no Editor sources.
  

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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #6 - Jan 22nd, 2014 at 7:48am
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I dont understand. 227 team does not source for UnrealEd for Unreal? How changed interface for 2.1 editor? We used Editor from Ut432 and Customize unreal engine for this version?
  
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Smirftsch
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #7 - Jan 22nd, 2014 at 9:13am
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UnrealED is more or less just a frontend for Editor.dll, so many of the functions of it depend on functions in Editor.dll, which are of course partially the same like in 227, but surely not identical. Since Editor sources are not available its not possible to check these differences or even change them. The only way would be then to change UED in a way to make it fit to these differences which again is kinda difficult, in some cases maybe impossible or at least very time consuming because of the same reason, that the sources for Editor are not available.
  

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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #8 - Jan 22nd, 2014 at 8:52pm
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I think that Customize Editor.dll for 227 for Deus Ex, Rune Engine.dll Core.dll will be effortless..only delete function which Rune, Deus Ex has not in Engine.dll Core.dll.. Lips Sealed
  
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Hellkeeper
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #9 - Jan 22nd, 2014 at 11:48pm
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It seems so easy when you put it that way.
  

You must construct additional pylons.
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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #10 - Jan 23rd, 2014 at 8:30pm
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Ok I will put, but I have not headers and src file from Editor.dll. Unreal 227 team has headers and src. Editor.dll is in another version 227 other....It is true..?. Shocked

Another question: when I would like display in Editor new effect in real time I have to change Editor.dll or just new Render.dll or just actor from  RenderIterator..?


  
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Smirftsch
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #11 - Jan 24th, 2014 at 10:36am
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ok, I lost you entirely here.
Sure, I have the sources for Editor.dll, but only for Unreal and not for Rune or DeusEx. UED depends on Editor.dll in the first place, which then again depends on Core, Engine, Render, Fire, Emitter.
  

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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #12 - Jan 25th, 2014 at 7:15pm
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Only for Unreal...It is....agrrrrr.

Detriment. You could be famous and useful.. Lips Sealed


But maybe Tim Sweeney...... Grin



     
  
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Smirftsch
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Re: Petition for UEd2 for Deus Ex and Rune
Reply #13 - Jan 26th, 2014 at 9:16am
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Akyra wrote on Jan 25th, 2014 at 7:15pm:
Detriment. You could be famous and useful.. Lips Sealed

  

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Re: Petition for UEd2 for Deus Ex and Rune
Reply #14 - Jan 26th, 2014 at 12:25pm
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Hear this smirftsch. Because right now you are obscure and useless. I hope youy copy that. Wasn't all this work worthwile?
  

You must construct additional pylons.
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