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Very Hot Topic (More than 25 Replies) Unreal 1 HD (UT3 remake project) (Read 64495 times)
Sly.
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Unreal 1 HD (UT3 remake project)
Dec 9th, 2012 at 3:52pm
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UNREAL 1 HD

You are probably asking yourself "What is this?", am I right? Well, let me tell you this story:

Once upon a time, there was a guy called Sly. who wanted to become more skilled with Unreal Engine 3, so he started to make a testmap, his first map in UE3 and first map in UT3.

Since he thinks it would be a nice thing if Epic would pay more attention to the Unreal series and develop a faithful remake of Unreal 1 or make Unreal 3, he decided that the Vortex Rikers should be his testmap. Seeing that the community seemed to like the screenshots, he decided that it might be nice to remake the following few maps as well.

And so, a little remake project was born.

He called it Unreal 1 HD.

________________________________________________________________________________


Planned are:

  • Remakes of the first few maps up to (incl.) "Sacred Passage".
    This means 4-5 maps in total:
    Vortex Rikers - Ny Leve Falls - Rrajigar Mines (either as one or two maps) - Sacred Passage

    _
  • Proper remakes of monsters (Skaarj/Manta/Brute at least).
    _
  • Proper remakes of weapons (Dispersion Pistol/Automag/Stinger at least).
    _
  • Proper remake of the inventory system.
    _
  • Proper remake of HUD.


Depending on motivation, community support and so on, I'll see if I'm going to continue and make more or not, but I will definitely remake the planned maps and release them one after the other.

________________________________________________________________________________


CURRENT PROGRESS:
  • VORTEX RIKERS (~95%)
    _
  • NY LEVE FALLS             (0%)
  • RRAJIGAR MINES PART 1 (0%)
  • RRAJIGAR MINES PART 2 (0%)
  • SACRED PASSAGE          (0%)

________________________________________________________________________________


Author's comment:
I started about at the same time as Lord PorkSword with his Legacy remake (an inspired remake of Unreal within UT3), however, real life can be quite stressy and consume a lot of time, so progress was quite slow and I'm not yet entirely done with the Vortex Rikers as you can see. It's mostly Kismet and some touch-ups (like 2 - 4 missing textures) that are left though.

________________________________________________________________________________


Credits:

Vortex Rikers


    Ny Leve Falls


      Rrajigar Mines


        Sacred Passage


          ________________________________________________________________________________


          Special Thanks:



            ________________________________________________________________________________


            [RESERVED FOR FINAL PREVIEW SCREENSHOTS]

            ________________________________________________________________________________


            Here is a series of screenshots featuring the map I am currently working on (some might need an update):

            CELLS:


            BRIDGE:


            ARMOUR ROOM:


            MED LAB:



            LAST CORRIDOR:


            VENT ROOM:


            ________________________________________________________________________________


            FAQ:

            • Do you accept support in any form?

              Yes. However, I do not accept any money for this, do not want to and I must not!
              Moreover, I would like to create the maps myself as I want to learn proper mapping in Unreal Engine 3 this way.

              It would be very nice, if you could provide me assets though.
              Whether directly or indirectly, that doesn't matter as long as you can help me! Support is more than welcome!

              You can link me to something that you found fitting for this remake.
              I will check it out and consider it. For this, you can simply PM me the link on this forum, Epic Games forum or Unreal Old Friends.

              You might have noticed that I have asked whether I can use certain assets in a project of mine on a few threads featuring HD models/items for Unreal, now you know why.
              If you want to support me and have something in the works that this remake could profit from, I would be pleased if I could make use of it.
              If you have something that I could use, same applies here:
              Please PM me. Smiley

              Thanks in advance!

              _
            • Will you credit me, if I help you?

              Yes, of course I will.
              Whoever helps me deserves to be mentioned in the project's/individual map's readme, its thread(s) and eventually, you could find an easteregg referencing you in one of the maps... who knows?

              _
            • When will you credit me?

              Once a map is done, I'll add you to its credits section.
              If you contributed to the entire project (for example by providing a weapon or monster model, code or more), I will add you to the Special Thanks part.
              Of course, it does not make much sense to credit someone in advance.

              In case I should forget to credit you, please let me know. It should not happen as I keep track of people who help me, but one can never know.

              _
            • Why don't you remake Unreal in UDK? It has a newer version of Unreal Engine 3 and thus better visuals than UT3.

              I must not.
              The Unreal trademark, the series and the logo belongs to Epic and the EULA of the UDK clearly states that I must not make any Unreal game with it and I am not allowed to remake one.

              Other than that, I have much more assets in UT3 and most of the weapon code that one could need for Unreal weapons, the UDK has just a limited range of Unreal Tournament 3 weapons that one could have used as a base and much less static meshes and textures.
              I would have liked to use the pretty visuals of the UDK though.

              I am only allowed to remake Unreal content/the game within another Unreal series game and I chose UT3 since it is the most recent one. Only as a mod it is legal.

              _
            • The looks and technology of Unreal seem obsolete to me, why don't you update its looks and make it more high-tech?

              I could, but I will not.
              Lord PorkSword's remake "Legacy" is an inspired remake. Layouts of maps are the same, however, the looks are updated, CRT screens replaced with holograms and so on. You should check it out if you do not like the "original" looks of Unreal on a newer engine (link below). Personally, I wanted to recreate the looks of Unreal mostly with UT3 assets and make players relive the beauty of the original Unreal as it was intended to be, I wanted to answer the age-old question "What would Unreal look like on a newer Unreal Engine?" and this is how I imagine it. Furthermore, I make use of the original sounds and music for this remake.

              >>UT3 Legacy<<

              _
            • How will you handle beta releases?

              Beta tests will be done internally at >>Unreal Old Friends<<.
              If you have interest in beta testing, let me know!

              Beta testers will be credited in the Credits part under the name of the map(s) they tested.

              A map will be tested privately once it is 100% done. Moreover, if I release a map to the public as a final version, I will let you know by adding [Public] containing a link to the archive with map and related files in the progress section of this thread.


            If you have further questions, please ask in this thread!

            ________________________________________________________________________________


            View thread at:


            ________________________________________________________________________________


            Criticism is welcome!

            Let me know what you think and thank you for taking your time to read this!

            Have a nice day!
            Sly.
            « Last Edit: Dec 10th, 2012 at 9:37am by Sly. »  
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            AlCapowned
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #1 - Dec 9th, 2012 at 4:03pm
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            Those shots look fantastic. I'm sure a lot of people at UnrealSP would like to know about this.  Smiley
              
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            Hellkeeper
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #2 - Dec 9th, 2012 at 4:13pm
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            It looks faithful to the original. I like that. Who is this Sly guy ?
              

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            AlCapowned
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #3 - Dec 9th, 2012 at 4:18pm
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            I have skeletal mercenary and slith animations/rigged models. If someone made the models more detailed, maybe those could be used. I would do it myself, but I have no experience with that kind of thing.
              
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            William(Rainman)
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #4 - Dec 9th, 2012 at 4:23pm
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            Why not use a few of Lord_PorkSwords Maps?
              

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            Sly.
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #5 - Dec 9th, 2012 at 4:38pm
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            Wow, wouldn't have expected people to react on this thread that fast.

            @AlCapowned: Thanks! Those Mercenary and Slith models/animations could be useful if I decide to go on once I recreated those 4 or 5 maps. If I recall correctly, you don't meet any of those enemies before Chizra/Harobed, so at the moment, they are not really essential. But it would be nice if I could take a look at them nonetheless! I know someone who could be able to remake their visuals. Cheesy

            @Hellkeeper: Thanks and to answer your question: That guy who wrote this post (me). Tongue

            @William: The point is that we have a different style and different scale in our maps. It would conflict at level transitions - not to mention the different style we both have (his being an inspired remake and mine a faithful one). I think it's good that it's like that although it means more work. This way the fanbase can decide what they want to play and eventually even have twice as much fun as with one merged remake. Wink
              
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            William(Rainman)
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #6 - Dec 9th, 2012 at 4:45pm
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            Quote:
            @William: The point is that we have a different style and different scale in our maps. It would conflict at level transitions - not to mention the different style we both have (his being an inspired remake and mine a faithful one). I think it's good that it's like that although it means more work. This way the fanbase can decide what they want to play and eventually even have twice as much fun as with one merged remake. Wink


            Have you thought about adding some of the Maps into the same Map like they did in Unreal 1/UT2004??

              

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            Re: Unreal 1 HD (UT3 remake project)
            Reply #7 - Dec 9th, 2012 at 4:45pm
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            Sly. wrote on Dec 9th, 2012 at 4:38pm:
            @Hellkeeper: Thanks and to answer your question: That guy who wrote this post (me). Tongue


            Then why on earth do you talk about yourself in the third-person ? Caesar complex much ? Tongue
              

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            Re: Unreal 1 HD (UT3 remake project)
            Reply #8 - Dec 9th, 2012 at 5:05pm
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            Nice to have this thread finally brought to OldUnreal. I hope you succeed in this, because a true-to-the-original remake of Unreal in UE3 is one of the things I would like to see very much. Well, aside from the same on UE4, but that's another topic Cheesy
              
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            Sly.
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #9 - Dec 9th, 2012 at 5:20pm
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            Hellkeeper wrote on Dec 9th, 2012 at 4:45pm:
            Sly. wrote on Dec 9th, 2012 at 4:38pm:
            @Hellkeeper: Thanks and to answer your question: That guy who wrote this post (me). Tongue


            Then why on earth do you talk about yourself in the third-person ? Caesar complex much ? Tongue

            Sly. does so because he has fun doing that. Cheesy

            @GreatEmerald: Thanks! Who knows, maybe there will be no need for fans to recreate it or even to demand it for UE4 as Epic might decide to do so? Only future can tell.
            I always said to myself "this week I will post it" - in the end I didn't have the time or forgot about it. Embarrassed
            At least I did that now!

            @William: What do you mean?
              
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #10 - Dec 9th, 2012 at 5:36pm
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            Beautiful Smiley
              

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            William(Rainman)
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #11 - Dec 9th, 2012 at 5:41pm
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            Quote:
            @William: What do you mean?


            Example: Chizra and Ceremonial Chambers are added into the same map.
            Another Example is Rrajigar Mine and Depths of Rrajigar Mine.


            https://plus.google.com/u/0/photos/110912680076823763240/albums/5820000358420899...
              

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            Sly.
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #12 - Dec 9th, 2012 at 5:46pm
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            Ah yes, I consider doing so. As I mentioned in the "Planned" part of the post, Dig and Dug would be perfect candidates.
              
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            William(Rainman)
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #13 - Dec 9th, 2012 at 5:53pm
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            Sly. wrote on Dec 9th, 2012 at 5:46pm:
            Ah yes, I consider doing so. As I mentioned in the "Planned" part of the post, Dig and Dug would be perfect candidates.


            Plus it would save time with Skyboxes.
              

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            Sly.
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            Re: Unreal 1 HD (UT3 remake project)
            Reply #14 - Dec 9th, 2012 at 5:55pm
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            That's not a problem. Unreal Engine 3 uses skydomes, it's just a single static mesh and since you can only see the sky in Chizra and Ceremonial Chamber there is not much else to add. Same applies for Rrajigar.
              
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