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Very Hot Topic (More than 25 Replies) 227i found and fixed bugs (Read 27499 times)
Smirftsch
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Re: 227i found and fixed bugs
Reply #45 - May 22nd, 2014 at 3:35pm
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fixed some timer issue for windows version, depending on appSeconds(), which causes mostly a problem for servers in relation with MaxTickRate. It seems that only a few systems are affected by this problem (maybe depending on hardware/bios).
This bug is existing in all versions before, including 224,225 and 226.
  

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Re: 227i found and fixed bugs
Reply #46 - Jun 29th, 2014 at 10:29am
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fixed very rare TraverseFrom server crash
fixed realCrouch caused falling through static meshes
  

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Re: 227i found and fixed bugs
Reply #47 - Oct 3rd, 2014 at 3:17pm
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Improved AI pathfinding even more by storing previous anchor path. So this should reduce the chance of having bots run back and forth between 2 pathnodes on a slope.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227i found and fixed bugs
Reply #48 - Oct 10th, 2014 at 7:03am
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fixed softdrv rendering bug where meshes were "visible through" bsp.
  

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Re: 227i found and fixed bugs
Reply #49 - Nov 30th, 2014 at 4:51pm
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Linux: fixed a wrong socket error message in execReadText and execReadBinary, fixed some message spam bug in ExportText
  

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Re: 227i found and fixed bugs
Reply #50 - Jan 1st, 2015 at 12:38pm
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fixed crash when using ?push parameter with switchlevel or servertravel and having shadows enabled.
  

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Re: 227i found and fixed bugs
Reply #51 - Jan 1st, 2015 at 12:47pm
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fixed RandomSpreadVector function
  

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Re: 227i found and fixed bugs
Reply #52 - Feb 23rd, 2015 at 7:03am
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Off-Topic replies have been moved to this Topic.
  

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Re: 227i found and fixed bugs
Reply #53 - Mar 9th, 2015 at 6:49am
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Improved ALAudio looping wav code. Thanks Shivaxi for pointing it out!

added a catch for crippled meshes could crash renderer (d3d9/opengl) when using hwclipping
  

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Re: 227i found and fixed bugs
Reply #54 - Mar 10th, 2015 at 9:45am
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Smirftsch wrote on Mar 9th, 2015 at 6:49am:
Improved ALAudio looping wav code. Thanks Shivaxi for pointing it out!



You're welcome, you know how much of an audiophile I am =P
  

 
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Re: 227i found and fixed bugs
Reply #55 - May 26th, 2015 at 7:23am
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fixed upak predators may crash or freeze the game (thanks dots)
  

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Re: 227i found and fixed bugs
Reply #56 - Jul 20th, 2015 at 2:51pm
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fixed ViewFlash set in delayed (f.e. with amplifier or underwater fog) - this ancient bug was discovered by Shivaxi and debugged by Han - thanks friends!
  

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Re: 227i found and fixed bugs
Reply #57 - Aug 25th, 2015 at 11:51am
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fixed ProjectorDecals not working on movers
  

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Re: 227i found and fixed bugs
Reply #58 - Jul 20th, 2016 at 6:54am
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UnrealEd fixed:

When duplicating emitters do particles not spawn on the duplicate when in Realtime Preview mode.

Copying an emitter from a zone with distance fog crashes the editor in Realtime Preview mode. To recreate this: Duplicate an emitter (in my case a SpriteEmitter), Re-enable Show DistanceFog (see next issue),  active Realtime Preview.

Duplicating any actor resets the settings of all the viewports.

Making a new class makes the Actor Class Browser show the wrong class selected (the parent of the newly created class) while actually having the new class selected in memory. Causing actions performed on the seemingly selected parent to be performed on the new class instead.
  

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Re: 227i found and fixed bugs
Reply #59 - Jul 20th, 2016 at 6:55am
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Issue #1. Game menu incorrectly handles keyboard input after minimizing the game via Alt + Tab.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1431250474
Status: Closed (resolved) j_34

Issue #6. Bad weapon offset when viewing from a player with hidden DispersionPistol.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1447084005
Status: Closed (resolved) j_34

Issue #7. Problems with pawn bleeding.
#7.1. Immediate pawn bleeding takes place when it's not supposed to happen.
#7.2. Postponed pawn bleeding works only once.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1447697477
Status: Closed (resolved) j_35

Issue #9. Problems related to MarineMatch and SpaceMarines.
#9.1. MarineMatch game immediately ends when TimeLimit is greater than zero.
#9.2. MarineMatch doesn't modify difficulty level according to the bot config.
#9.3. Gender of SpaceMarines is not properly assigned.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1428512445
Status: Closed (resolved) j_34

Issue #13. PlayerCanSeeMe may return true for spectating users whose PlayerReplicationInfo.bIsSpectator is true.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1436885614
Status: Closed (resolved) j_34

Issue #19. UScript bug: a return-statement doesn't work correctly within foreach AllObjects.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1454843785
Status: Closed (resolved) j_34

Issue #22. WeaponAttachment doesn't synchronize ScaleGlow despite bCopyDisplay.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1456859187
Status: Closed (resolved) j_34

Issue #23. Client crash with projector decals (Critical: AProjector:CheesyrawDecalBSP).
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1455184614
Status: Closed (resolved) j_34

Issue #25. UCC PackageFlag creates a corrupted unr package.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1440336119
Status: Closed (resolved) j_34

Issue #26. [j_33] Server doesn't inform clients about closing old connections on map change.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1448730165/14#14
Status: Closed (resolved) j_34

Issue #27. [j_33] [OpenGLDrv, D3D9Drv] bMeshEnviromap doesn't work correctly when UseHardwareClipping is enabled (default setting).
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1449772404/13#13
Status: Closed (resolved) j_34

Issue #28. [j_33] [D3D9Drv] Some decorations aren't rendered correctly.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1449772404/42#42
Status: Closed (resolved) j_34

Issue #29. [j_33] [OpenGLDrv, D3D9Drv] Surfaces with attached decals are filled by white color.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1449772404/74#74
Status: Closed (resolved) j_34

Issue #30. [j_33] Pawn shadows have wrong rotation.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1449772404/42#42
Status: Closed (resolved) j_34

Issue #32. TimeDemo shows incorrect FPS values when Level.TimeDilation != 1.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1453989590
Status: Closed (resolved) j_35

Issue #34. [j_34] [D3D9Drv] Fog rendering is buggy.
Discussion: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1459407337/56#56
Status: Closed (resolved) j_35
  

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