logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: 1 2 [3] 4 5  Send TopicPrint
Very Hot Topic (More than 25 Replies) 227i found and fixed bugs (Read 23985 times)
.:..:
Board Moderator
Developer Team
*****
Offline



Posts: 1398
Location: Finland
Joined: Aug 16th, 2005
Gender: Male
Re: 227i found and fixed bugs
Reply #30 - Dec 1st, 2013 at 9:57am
Print Post  
Fixed so "GoodCollision" movers don't clip through player if large enough and moves fast enough into player. Also changed so if you are inside the mover you can leave from it without it blocking you.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

(ಠ_ಠ)
Back to top
ICQYIM  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #31 - Dec 3rd, 2013 at 4:49pm
Print Post  
fixed AmbushPoints won't work when building map because "taken" variable was set.
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #32 - Dec 3rd, 2013 at 4:52pm
Print Post  
fixed: ScriptedPawn issue: missing animation in state Hunting
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #33 - Dec 3rd, 2013 at 4:57pm
Print Post  
fixed: UPak.SpinnerProjectile issue: missing explosion sound in Coop
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #34 - Dec 3rd, 2013 at 4:59pm
Print Post  
fixed: UPak.Predator issue: biters can't bite
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #35 - Dec 3rd, 2013 at 5:01pm
Print Post  
fixed: Function Engine.Pawn.MoveToward does not work correctly when the parameter NewTarget refers to an Actor whose bDeleteMe == True.

This one and the three above were reported and worked out nicely including suggestions for fixes by MasterKent. Thanks! Wink
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #36 - Dec 3rd, 2013 at 5:14pm
Print Post  
fixed: UPak.SpaceMarines, when a SpaceMarine leaves a spawn point on level Crashsite2 prematurely, bad things may happen: he may have blue aura, wrong fatness and mass or be completely invisible, his weapon may have wrong fatness too.

thx for this one too MK Wink
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #37 - Dec 8th, 2013 at 5:40pm
Print Post  
fixed Linux "gethostbyname failed" error message to return correct error code.
Fixing that allowed me to find out that the stalls in the serverbrowser which some people are experiencing in Linux, are caused by gethostbyname not being able to resolve the local hostname (at least on my system and distro). A possible solution is adding the local hostname to /etc/hosts, this fixes this problem entirely.
The new error message allows anyone now to identify the issue.
« Last Edit: Dec 8th, 2013 at 7:20pm by Smirftsch »  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #38 - Jan 6th, 2014 at 12:44pm
Print Post  
fixed t_skaarj2 and t_skaarj3 are hidden in umenu.
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #39 - Jan 6th, 2014 at 12:44pm
Print Post  
UED2.1: fixed crash when pressing enter in MeshProperties->Textures
UED2.1: fixed delete of unused Meshes
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #40 - Jan 7th, 2014 at 7:48pm
Print Post  
fixed memleak in dynamic array handling, improvements (DynArrayElement/Array_Insert/Array_Remove)
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Hyper
Board Moderator
Betatester
*****
Offline


It's Unreal.

Posts: 2814
Joined: Oct 11th, 2002
Re: 227i found and fixed bugs
Reply #41 - Jan 16th, 2014 at 4:47pm
Print Post  
Fixed: AActor::performPhysics crash issue. Smiley
  

The Ministry of Truth has flagged the above message as possible fake news.

http://www.hypercoop.tk
unreal://hypercoop.tk
Back to top
WWW  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #42 - Jan 28th, 2014 at 5:10pm
Print Post  
Fixed deleting Array entries (such as ServerPackages) from within advanced options getting ignored.
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #43 - Apr 6th, 2014 at 8:41am
Print Post  
fixed "stat light" to show the number of existing dynamic and static lights in a level.
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7335
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227i found and fixed bugs
Reply #44 - Apr 6th, 2014 at 8:41am
Print Post  
fixed some potential server security issue.
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
Page Index Toggle Pages: 1 2 [3] 4 5 
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo