Main

Forums

Wiki

Downloads

Tutorials

Walkthrough

Unreal-netiquette

Links

Submit-News

Oldunreal's hosted:
UnrealReference

Usermaps

Real-CTF

Donate for Oldunreal:

Oldunreal Donation
Oldunreallogo
  Welcome, Guest. Please Login or Register
 
  HomeHelpSearchLoginRegister  
 
 
Change level with teleporter (Read 610 times)
Giorgio_B
YaBB Newbies
*
Offline


Oldunreal member

Posts: 23
Gender: male
Change level with teleporter
07/23/12 at 20:46:35
 
Hi.!
I made a map where I modified some weapon's projectile class and skin..But when I go into the teleporter to pass to the next level, the skins and the projectile class of the weapons back to default.
Why?
Back to top
 
 
IP Logged
 
IsUnreal
Senior Member
****
Offline


Oldunreal member

Posts: 308
Gender: male
Re: Change level with teleporter
Reply #1 - 07/23/12 at 22:18:13
 
Is it a "server" game? or offline.
Iis it MYLEVEL:'ed into the map mabye?
my  wild guess. "not available in this sandbox" issues ?
Back to top
« Last Edit: 07/23/12 at 22:23:01 by IsUnreal »  

...
 
IP Logged
 
Giorgio_B
YaBB Newbies
*
Offline


Oldunreal member

Posts: 23
Gender: male
Re: Change level with teleporter
Reply #2 - 07/23/12 at 23:29:52
 
O.O Sorry, I can't understand your language..........
It is not a server map..
What does 'ed into the map' means?
Back to top
 
 
IP Logged
 
IsUnreal
Senior Member
****
Offline


Oldunreal member

Posts: 308
Gender: male
Re: Change level with teleporter
Reply #3 - 07/24/12 at 00:01:43
 
mylevel 'ed = embeded into the map as  a internal package. as opose to being in a  external .u file, doing this would cause your package to be unloaded after a map switch as it not part of the next maps packages.

http://wiki.beyondunreal.com/Legacy:MyLevel
Back to top
« Last Edit: 07/24/12 at 00:06:19 by IsUnreal »  

...
 
IP Logged
 
Giorgio_B
YaBB Newbies
*
Offline


Oldunreal member

Posts: 23
Gender: male
Re: Change level with teleporter
Reply #4 - 07/24/12 at 15:32:03
 
Oh ~ I see..So I have to create a file.u to keep modified the items after a map change right?
How could I do it ?
Back to top
 
 
IP Logged
 
Gizzy
God Member
*****
Offline


Typical Brit.

Posts: 644
United Kingdom
Gender: male
Re: Change level with teleporter
Reply #5 - 07/24/12 at 16:56:23
 
OldUnreal's wiki has some very useful information on scripting! It's really amazing how little people actually check seeing as though it's RIGHT UNDER THE FORUMS LINK.

BeyondUnreal also has a wiki section with some helpful U1/UT code snippets

Get used to using the editor and UCC to create mods, you don't make mods by modding weapons in a map and then saving them.

For example, if you sub-class the Automag with the package name "NewGun", you'll see "NewGun" listed in the packages section at the bottom half of the actor class browser. Simply compile your code in the script editor (If you added new code that is), tick the box that has your package's name next to it and hit save in the actor class browser window.

BAM.

Your new mod is saved and you can summon it in game.
Back to top
« Last Edit: 07/24/12 at 16:59:53 by Gizzy »  

...
Gizzy dan-maddison Danmaddo  
IP Logged
 
IsUnreal
Senior Member
****
Offline


Oldunreal member

Posts: 308
Gender: male
Re: Change level with teleporter
Reply #6 - 07/24/12 at 22:04:17
 
lol a package being my leveled would actull be  the most unlikely thought...
You can technically summon ( in sp, and in that map) mylevel'ed stuff via "mapname.class" but thats silly.I too began scripting using myleveled subclasses in ut.(mainly since when you do that , you dont need to compile scripts or save or something) , that was lonnnng ago... i know better now.

I will point to this as a usefull resource to beginners that want to learn to use ucc to make mods,  it may or may not be of help. also umake can save you a ton of time...

http://hyper.dnsalias.net/infobase/archive/wod/tutorials/guide.htm
Back to top
« Last Edit: 07/24/12 at 22:05:16 by IsUnreal »  

...
 
IP Logged
 
Giorgio_B
YaBB Newbies
*
Offline


Oldunreal member

Posts: 23
Gender: male
Re: Change level with teleporter
Reply #7 - 07/27/12 at 14:14:27
 
Okay, thank you very much guys
Back to top
 
 
IP Logged
 
(Moderator: Smirftsch)