for some reason does my copy of deus ex 1 crash everytime i try to load a saved game from within a game. (like you die and load a quick save). i tried various things (patching the game, changing rendering device, running the game in safemode) but nothing helps. since it is an unreal engine game did i
thought somebody here is better in reading the logs than i am.
the log file:
Log: Log file open, 07/20/12 20:02:17
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: G:\deus ex\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: D:\
Init: Computer: COMPUTERROLAND
Init: User: Roland
Init: Memory total: Phys=1048048K Pagef=2519920K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1661.916830 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 0
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Loading: Package DX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 33603->33602; refs: 372156
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is DX.Mutator1
Init: Initialized moving brush tracker for Level DX.MyLevel
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primair beeldschermstuurprogramma)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 256000K vram, 255497K free
Init: Deus Ex Direct3D support - internal revision 1.6.2
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce FX 5500
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=806
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=161
Init: Best-match display mode: 800x600x32 (Error=0)
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=8
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: NVidia video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 11.540282 seconds
DevMusic: Load music: Music Title_Music.Title_Music
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuUIMessageBoxWindow0.MenuUIActionButtonBar
Window0.MenuUIActionButtonWindow1
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuUIMessageBoxWindow0.MenuUIActionButtonBar
Window0.MenuUIActionButtonWindow1
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing loadgame, not load
Log: Loading: Package saveInfo
Log: Unloading: Package DX
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: LoadMap: ..\Save\Current\01_NYC_UNATCOIsland.dxs?load?loadonly?loadgame?Name=Player?Class
=DeusEx.JCDentonMale
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 01_NYC_UNATCOIsland
Log: Loading: Package UNATCO
Log: Loading: Package CoreTexDetail
Log: Loading: Package CoreTexMetal
Log: Loading: Package CoreTexMisc
Log: Loading: Package Mobile_Camp
Log: Loading: Package CoreTexStone
Log: Loading: Package Rocket
Log: Loading: Package Constructor
Log: Loading: Package OceanLab
Log: Loading: Package CoreTexBrick
Log: Loading: Package NYCBar
Log: Loading: Package CoreTexGlass
Log: Loading: Package Supertanker
Log: Loading: Package Catacombs
Log: Loading: Package CoreTexWallObj
Log: Loading: Package NewYorkCity
Log: Loading: Package CoreTexWood
Log: Loading: Package V_Com_Center
Log: Loading: Package BatteryPark
Log: Loading: Package CoreTexFoliage
Log: Loading: Package CoreTexTextile
Log: Loading: Package CoreTexSky
Log: Loading: Package LibertyIsland_Music
Log: Loading: Package CoreTexConcrete
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package DXFonts
Log: Unloading: Package saveInfo
Log: Garbage: objects: 38704->38525; refs: 652687
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
Log: Possessed PlayerPawn: JCDentonMale 01_NYC_UNATCOIsland.JCDentonMale0
ScriptLog: All inventory from Player is accepted
ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission01'
Init: Initialized moving brush tracker for Level 01_NYC_UNATCOIsland.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music Title_Music.Title_Music
DevMusic: Load music: Music LibertyIsland_Music.LibertyIsland_Music
ScriptLog: **** InitStateMachine() - 01_NYC_UNATCOIsland.JCDentonMale0 started mission state machine for 01_NYC_UNATCOISLAND
Log: Loading: Package DeusExConAudioAIBarks
Log: Assigning Last Button Window to MenuUIClientWindow 01_NYC_UNATCOIsland.JCDentonMale0.DeusExRootWindow1.MenuUIMessageBoxWindow1.Menu
UIClientWindow2
Log: Assigning Last Button Window to MenuUIActionButtonWindow 01_NYC_UNATCOIsland.JCDentonMale0.DeusExRootWindow1.MenuUIMessageBoxWindow1.Menu
UIActionButtonBarWindow1.MenuUIActionButtonWindow3
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 01_NYC_UNATCOIsland.JCDentonMale0.DeusExRootWindow1.MenuUIMessageBoxWindow1.Menu
UIActionButtonBarWindow1.MenuUIActionButtonWindow3
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing loadgame, not load
Log: Loading: Package saveInfo
Log: Unloading: Package 01_NYC_UNATCOIsland
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: LoadMap: ..\Save\Current\01_NYC_UNATCOIsland.dxs?load?loadonly?loadgame?Name=Player?Class
=DeusEx.JCDentonMale
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 01_NYC_UNATCOIsland
Init: Shut down moving brush tracker for Level 01_NYC_UNATCOIsland.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package DeusExConText
Log: Unloading: Package DeusExConAudioAIBarks
Log: Unloading: Package saveInfo
Log: Garbage: objects: 48163->38531; refs: 652729
Log: Loading: Package DeusExConText
Critical: ULinkerLoad::ULinkerLoad
Critical: UObject::GetPackageLinker
Critical: UObject::StaticLoadObject
Critical: (ConSys.ConversationList DeusExConText.ConList_Mission01 NULL)
Critical: ADeusExDecoration::ConBindEvents
Critical: ADeusExDecoration::execConBindEvents
Critical: UObject:

rocessEvent
Critical: (NYLiberty 01_NYC_UNATCOIsland.NYLiberty1, Function DeusEx.DeusExDecoration.PostPostBeginPlay)
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/20/12 20:03:32