hello,
i found a way, to enable OpenGL in Unreal Tournament on my mac G3 (OS 9.2.2). It works great! (UT got OpenGL support on mac, that Unreal don´t have)
So i downloaded the "High-res-textures" (low end Version, because my little ibook only got 32MB ATI Radeon video card) and copy everything over to the original "Textures" folder.
After starting, the game shows strange textures... mostly white with some "dots" or "spots" in it.
In preferences, video mode says "Open GL Renderer"... so OpenGL support seems to be enabled.. but what went wrong here?!
Patch 436 for mac is already installed.
Thx for support and keeping up this nice place!
greetings,
Elo
my unreal tournament.ini:
Code:[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=CityIntro.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777
Class=Botpack.TMale1
[FirstRun]
FirstRun=436
[PackageRemap]
UnrealShare=UnrealI
[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=MacDrv.MacClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=Unreal Tournament:
RunCount=7
[Core.System]
PurgeCacheDays=30
SavePath=:Save
CachePath=:Cache
CacheExt=.uxx
Paths=:System:*.u
Paths=:Maps:*.unr
Paths=:Textures:*.utx
Paths=:Sounds:*.uax
Paths=:Music:*.umx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
[MacDrv.MacClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=0.700000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=False
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=40.000000
Decals=True
NoDynamicLights=False
JoySpeedX=12.000000
JoySpeedY=12.000000
DeadZoneX=0.000000
DeadZoneY=0.000000
Doubled=0
Skipping=0
OSTime=0
Speech=False
WindowY=127
WindowX=224
SkinDetail=High
TextureDetail=High
IgnoreCmdKeys=0
ParticleDensity=0
NoFractalAnim=False
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
[Audio.GenericAudioSubsystem]
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=False
UseSpatial=False
UseReverb=False
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
Channels=16
MusicVolume=160
SoundVolume=200
AmbientFactor=0.7
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=9000.000000
MusicVolume=0
SoundVolume=255
AmbientFactor=0.700000
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
[Engine.DemoRecDriver]
DemoSpectatorClass=Botpack.CHSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
[Engine.GameReplicationInfo]
ServerName=Another UT Server
ShortName=UT Server
AdminName=
AdminEmail=
Region=0
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=False
HighDetailActors=False
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True
[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=60Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
LightModify=0.000000
[RaveDrv.RaveRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
NonATI=True
LightModify=0.000000
TextureComposite=False
VertexLighting=False
DisableVSync=True
PageFlip=False
DetailBias=0.000000
MipMapping=False
DetailTextures=False
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MinLogTextureSize=0
MaxLogTextureSize=10
MaxLogUOverV=10
MaxLogVOverU=10
UseMultiTexture=1
UseS3TC=True
Texture32Bit=0
DoPrecache=0
DescFlags=0
Description=
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=UWindow
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=UBrowser
EditPackages=UnrealShare
EditPackages=UnrealI
EditPackages=UMenu
EditPackages=IpServer
EditPackages=Botpack
EditPackages=UTServerAdmin
EditPackages=UTMenu
EditPackages=UTBrowser
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu
ModMenuClass=UMenu.UMenuModMenu
[Botpack.ChallengeBotInfo]
Difficulty=1
[Botpack.DeathMatchPlus]
bNoviceMode=True
bHardCoreMode=True
bUseTranslocator=False
bCoopWeaponMode=True
MinPlayers=0
AirControl=0.600000
FragLimit=30
TimeLimit=0
bChangeLevels=True
bMegaSpeed=False
bAltScoring=False
bMultiWeaponStay=True
bForceRespawn=False
bTournament=False
NetWait=10
RestartWait=15
MaxCommanders=0
InitialBots=4
bNoMonsters=False
bHumansOnly=False
bClassicDeathMessages=False
[Botpack.CTFGame]
bUseTranslocator=True
bCoopWeaponMode=True
GoalTeamScore=3.000000
bNoTeamChanges=False
FriendlyFireScale=0.000000
MaxTeams=2
MaxTeamSize=16
FragLimit=0
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
MaxCommanders=0
bNoMonsters=False
bHumansOnly=False
bClassicDeathMessages=False
[Botpack.Domination]
bDumbDown=True
bUseTranslocator=True
bCoopWeaponMode=True
GoalTeamScore=100
[Botpack.Assault]
bUseTranslocator=False
bCoopWeaponMode=True
[Botpack.TeamGamePlus]
bBalanceTeams=True
GoalTeamScore=30
bPlayersBalanceTeams=False
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bWorldLog=False
bMuteSpectators=False
bNoCheating=True
bAllowFOV=False
AutoAim=0.930000
GameSpeed=1.500000
MaxSpectators=2
AdminPassword=
GamePassword=
MaxPlayers=16
IPPolicies[0]=ACCEPT,*
IPPolicies[1]=
IPPolicies[2]=
IPPolicies[3]=
IPPolicies[4]=
IPPolicies[5]=
IPPolicies[6]=
IPPolicies[7]=
IPPolicies[8]=
IPPolicies[9]=
IPPolicies[10]=
IPPolicies[11]=
IPPolicies[12]=
IPPolicies[13]=
IPPolicies[14]=
IPPolicies[15]=
IPPolicies[16]=
IPPolicies[17]=
IPPolicies[18]=
IPPolicies[19]=
IPPolicies[20]=
IPPolicies[21]=
IPPolicies[22]=
IPPolicies[23]=
IPPolicies[24]=
IPPolicies[25]=
IPPolicies[26]=
IPPolicies[27]=
IPPolicies[28]=
IPPolicies[29]=
IPPolicies[30]=
IPPolicies[31]=
IPPolicies[32]=
IPPolicies[33]=
IPPolicies[34]=
IPPolicies[35]=
IPPolicies[36]=
IPPolicies[37]=
IPPolicies[38]=
IPPolicies[39]=
IPPolicies[40]=
IPPolicies[41]=
IPPolicies[42]=
IPPolicies[43]=
IPPolicies[44]=
IPPolicies[45]=
IPPolicies[46]=
IPPolicies[47]=
IPPolicies[48]=
IPPolicies[49]=
ServerLogName=server.log
bLocalLog=True
bBatchLocal=False
DemoBuild=0
DemoHasTuts=0
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
bExternalBatcher=False
[UnrealShare.UnrealGameOptionsMenu]
bCanModifyGore=True
[UBrowser.UBrowserMainClientWindow]
LANTabName=UBrowserLAN
ServerListNames[0]=UBrowserUT
ServerListNames[1]=UBrowserLAN
ServerListNames[2]=UBrowserPopulated
ServerListNames[3]=UBrowserDeathmatch
ServerListNames[4]=UBrowserTeamGames
ServerListNames[5]=UBrowserCTF
ServerListNames[6]=UBrowserDOM
ServerListNames[7]=UBrowserAS
ServerListNames[8]=UBrowserLMS
ServerListNames[9]=UBrowserAll
ServerListNames[10]=None
ServerListNames[11]=None
ServerListNames[12]=None
ServerListNames[13]=None
ServerListNames[14]=None
ServerListNames[15]=None
ServerListNames[16]=None
ServerListNames[17]=None
ServerListNames[18]=None
ServerListNames[19]=None
ServerListNames[20]=None
ServerListNames[21]=None
ServerListNames[22]=None
ServerListNames[23]=None
ServerListNames[24]=None
ServerListNames[25]=None
ServerListNames[26]=None
ServerListNames[27]=None
ServerListNames[28]=None
ServerListNames[29]=None
ServerListNames[30]=None
ServerListNames[31]=None
ServerListNames[32]=None
ServerListNames[33]=None
ServerListNames[34]=None
ServerListNames[35]=None
ServerListNames[36]=None
ServerListNames[37]=None
ServerListNames[38]=None
ServerListNames[39]=None
ServerListNames[40]=None
ServerListNames[41]=None
ServerListNames[42]=None
ServerListNames[43]=None
ServerListNames[44]=None
ServerListNames[45]=None
ServerListNames[46]=None
ServerListNames[47]=None
ServerListNames[48]=None
ServerListNames[49]=None
bKeepMasterServer=False
[UBrowserUT]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,bCompatibleServersOnly=True
[UBrowserLAN]
ListFactories[0]=UBrowser.UBrowserLocalFact,BeaconProduct=ut
URLAppend=?LAN
AutoRefreshTime=10
bNoAutoSort=True
[UBrowserPopulated]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,MinPlayers=1,bCompatibleServersOnly=True
[UBrowserDeathmatch]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=DeathMatchPlus,bCompatibleServersOnly=True
[UBrowserTeamGames]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=TeamGamePlus,bCompatibleServersOnly=True
[UBrowserCTF]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=CTFGame,bCompatibleServersOnly=True
[UBrowserDOM]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Domination,bCompatibleServersOnly=True
[UBrowserAS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Assault,bCompatibleServersOnly=True
[UBrowserLMS]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=LastManStanding,bCompatibleServersOnly=True
[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
bHidden=True
bFallbackFactories=True
[UTMenu.UTMultiplayerMenu]
OnlineServices[0]=LOCALIZE,MPlayer
OnlineServices[1]=LOCALIZE,Heat
OnlineServices[2]=LOCALIZE,WON
[UWeb.WebServer]
Applications[0]=UTServerAdmin.UTServerAdmin
ApplicationPaths[0]=/ServerAdmin
Applications[1]=UTServerAdmin.UTImageServer
ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False
[UBrowser.UBrowserHTTPClient]
ProxyServerAddress=
ProxyServerPort=
[UTServerAdmin.UTServerAdmin]
AdminUsername=admin
AdminPassword=admin
[UTMenu.UTConsole]
SpeechKey=86
SavedPasswords[0]=
SavedPasswords[1]=
SavedPasswords[2]=
SavedPasswords[3]=
SavedPasswords[4]=
SavedPasswords[5]=
SavedPasswords[6]=
SavedPasswords[7]=
SavedPasswords[8]=
SavedPasswords[9]=
RootWindow=UMenu.UMenuRootWindow
MouseScale=0.700000
ShowDesktop=True
bShowConsole=False
UWindowKey=IK_None
[UWindow.WindowConsole]
ConsoleKey=192
[Botpack.UTIntro]
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
CityIntroHUDClass=
[UMenu.UMenuRootWindow]
GUIScale=1.000000
LookAndFeelClass=UMenu.UMenuBlueLookAndFeel
[UTMenu.UTMenuBotmatchCW]
Map=CTF-Face.unr
GameType=BotPack.CTFGame
MutatorList=
bKeepMutators=False
[Engine.StatLog]
LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
WorldStatsURL=http://www.netgamesusa.com
LocalLogDir=../Logs
WorldLogDir=../NetGamesUSA.com/ngWorldStats/logs
bWorldBatcherError=False
[UMenu.UMenuNetworkClientWindow]
bShownWindow=True
[UBrowser.UBrowserIRCSetupClient]
IRCServerHistory[0]=irc.utgames.com
IRCServerHistory[1]=
IRCServerHistory[2]=
IRCServerHistory[3]=
IRCServerHistory[4]=
IRCServerHistory[5]=
IRCServerHistory[6]=
IRCServerHistory[7]=
IRCServerHistory[8]=
IRCServerHistory[9]=
IRCChannelHistory[0]=#utgames
IRCChannelHistory[1]=#utchat
IRCChannelHistory[2]=#utmods
IRCChannelHistory[3]=#utlevels
IRCChannelHistory[4]=#uthelp
IRCChannelHistory[5]=
IRCChannelHistory[6]=
IRCChannelHistory[7]=
IRCChannelHistory[8]=
IRCChannelHistory[9]=
bHasReadWarning=False
found this link here:
http://fix-my-game.blogspot.de/2010/01/unreal-tournament-using-s3tc-textures.htm...So i do have to run an .exe File in the folder with the new textures ( see "6.") ??? And after that the textures are usable?! Hmmm, why so complicated?
Is it not enough, to just overrite the old texture-files and set OpenGL renderer + "UseS3TC=True" in ut.ini?!