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Unreal maps in Mirror's Edge (Read 1612 times)
xan1242
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Re: Unreal maps in Mirror's Edge
Reply #20 - 05/11/12 at 18:26:45
 
Gizzy wrote on 05/11/12 at 00:48:17:
Impressed muchly.
Now port Unreal maps to Bioshock or Bulletstorm, haha



Thank you. In fact, it was really easy to do. All you have to do to enable the editor is to copy the wx* folders from UT3 Binaries to ME Binaries.

Bioshock is kinda hard, since it uses a heavily modified UE 2.5, kinda like Duke Nukem Forever. As for Bulletstorm, maybe if I find a way to open the editor, but it uses UE 3.5, which I believe it is exactly the same as UDK and it probably doesn't support subtractive maps. I'll most likely try to do it in Frontlines: Fuel of War, cuz' I haz an original retaiul cawpy!  Grin

I will re-record the video now. I kind of fixed the textures, but they aren't animated because I do not know how to export all the frames from textures in NaliFX.utx .

EDIT: UPLOADED:



Now, if you want me to, I'll do Nyleve or any other map by request.   Wink

Also, to enable the editor function in Mirror's Edge, copy WxRC and WxRes folders from Binaries folder in UT3. In case you do not have UT3, download this:

Code:
http://www.mediafire.com/?8acjs8sw2lf4k3s 



Paste it into (mirror's edge dir)\Binaries\

FFFFFFUUU-- Sorry for missing audio at around 2:00, Sony Vegas' fault.  Embarrassed
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« Last Edit: 05/11/12 at 22:02:46 by xan1242 »  
 
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