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About Unreal Tournament for PS2 (Read 2245 times)
xan1242
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About Unreal Tournament for PS2
10/02/11 at 22:42:32
 
I wanted to talk about some interesting finds in the PS2 port (and probably other ports as well) of the game because I found the ini configuration files on the disc (or in the image of the disc),so you can adapt the game like in the PC version.The main files seem to be in .umd files (no relation to UMD for PSP whatsoever),and the only way to decrypt them so far is by using the driver that decrypts them (the drivers are in the .irx files).So,if we find a way to extract the files and archive them back,we could probably do mods on the console versions! (But,I believe that there would be law issues...)

The version of the console port seems to be 404,it uses special drivers and the console (main menu and stuff) is PSX2MiniMenu.PSX2Console.Now if we could just put UMenu there.....

Just thought I could point that out.

Pastebin link with PS2GAME.ini and PS2USER.ini

Code:
http://pastebin.com/P1HHrxRf 



Interestingly enough,it even has keymaps for Unreal (InventoryActivate).

EDIT:Why it has WindowedRenderDevice?PS2 doesn't need them unless it is running an OS.

EDIT2:Oh,I forgot that you can add commands to keymaps.Awesome!No need to find a way how to open up a console command!

EDIT3:HAHAH!!! It is working!  Grin

(oh god how many times am I gonna edit this post?)

EDIT4:I think mapping command "Type" (no quotes) to any button will let you input commands real time,I'm not sure since it has different console (hitting tilde button makes the HUD flash for a fraction of a second),so anyone interested can try (of course,I'll try out myself,but now I have no time putting game over again to my USB)!I'll find out if you can use Unreali.Unreal gametype in the game.Using UnrealShare.SinglePlayer on Deck16 restarted then crashed the game.Also,it lags like crazy on PS2 when going out of the map.

And for people who don't wanna waste CDs/DVDs,you can use Free McBoot and Open PS2 loader to run the game off USB,network or HDD. (not trying to advertise)

EDIT5:The game simply does not allow the usage of Unreali gametypes.Only way to get stuff from unreali for now is to go to the tutorial after Nali was summoned.Also,the type command doesn't work as well.

EDIT6:Just ran the game in the emulator and guess what:I SAW THE UWindows MOUSE!So,possible UWindows in PS2 port?I'll try changing the console driver now.
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« Last Edit: 10/03/11 at 12:19:35 by xan1242 »  
 
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Re: About Unreal Tournament for PS2
Reply #1 - 10/03/11 at 18:28:26
 
My guess is the UWindowing system was intentional disabled/bypassed to save CPU time. It's horrendously slow and drops framerates to a considerably slower rate on even semi-recent machines. I'd imagine the PS2 was not capable of keeping 15 fps with the menu up.

As for the unreali gametypes missing, thats probably to save disc space/loading time.

I was going to suggest an emulator, but it seems you're already ahead of me.

Quote:
[Botpack.Domination]
bDumbDown=True


HAHAHAHA
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Re: About Unreal Tournament for PS2
Reply #2 - 10/03/11 at 19:19:24
 
I'm curious if there is a way to decrypt the packages into readable format, it sounds really interesting since the ps2 version holds some interesting features over the pc version (namely skeletal animations)

Either way, hope something interesting comes out of this!
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Re: About Unreal Tournament for PS2
Reply #3 - 10/04/11 at 11:16:14
 
Turboman wrote on 10/03/11 at 19:19:24:
I'm curious if there is a way to decrypt the packages into readable format, it sounds really interesting since the ps2 version holds some interesting features over the pc version (namely skeletal animations)

Either way, hope something interesting comes out of this!


There is a program called UMDExtract that rips the textures and other assets out of the .UMD files. The maps can be extracted too, but won't load in PC version of Unreal/UT.

In Ued 2.0 (UT version), there is a UCC commandlet called PS2Convert. My guess is, is that this was used to convert the PS2 maps into their own special format for use on other consoles. Since Smirf has the src, he could look into this (If he has the time I guess)


Code:
BestPlayers[0]=GreenMarine 


Hi Brandon
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« Last Edit: 10/04/11 at 11:20:28 by Gizzy »  

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Feralidragon
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Re: About Unreal Tournament for PS2
Reply #4 - 10/04/11 at 16:00:15
 
Turboman wrote on 10/03/11 at 19:19:24:
it sounds really interesting since the ps2 version holds some interesting features over the pc version (namely skeletal animations)

The PC version DOES have skeletal animation support.
In the Bonus Pack 4 there are some player models which use skeletal animation, which made it easier to build custom player models for the game.

The StrangeLove mod for UT for instance, uses skeletal meshes and some animation as well.
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xan1242
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Re: About Unreal Tournament for PS2
Reply #5 - 10/04/11 at 23:29:05
 
Gizzy wrote on 10/04/11 at 11:16:14:
There is a program called UMDExtract that rips the textures and other assets out of the .UMD files. The maps can be extracted too, but won't load in PC version of Unreal/UT.

In Ued 2.0 (UT version), there is a UCC commandlet called PS2Convert. My guess is, is that this was used to convert the PS2 maps into their own special format for use on other consoles. Since Smirf has the src, he could look into this (If he has the time I guess)


Hmm,could you give me the link to download UMDExtract? (I searched high and low and all of the links seem to be dead) Because I believe that the map names are different than ones on the PC version,and that is probably why it resets when I try to load a map using open command.I really want to find out if there are unreali gametypes because there IS a Nali (and barrels) in DM-Tutorial in PS2 port.Funny thing is;summon command doesn't work. (or at least with unreali package)

Yes,emulators work,but you do not have access to mouse and keyboard on the PS2 game.

PS2 is powerful enough to run a OS,so I definitively think it should be able enough to run UWindows,or,it may be not-so-good porting of Unreal Engine to the PS2.

Also,when running this game on PS2 with USB drive,it crashes here and there.Especially after I changed the MinDesiredFramerate to 30 (25 default).
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« Last Edit: 10/05/11 at 10:52:39 by xan1242 »  
 
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Re: About Unreal Tournament for PS2
Reply #6 - 10/06/11 at 20:01:58
 
I'll upload UMDExtract when I get the change in a few hours, but I don't think it'll help you much. I remember that it extracted textures and maps, but there wasn't really anything useful. I converted a stock map with PS2Convert, but there were too many differences with the real PS2 version for me to do anything with it.
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xan1242
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Re: About Unreal Tournament for PS2
Reply #7 - 10/07/11 at 11:25:56
 
I thought you'd have UMDExtract,because you converted the PS2 models to the PC version.

What I really want to see are file names and explore what PS2 port contains.I could probably even convert some of Unreal maps to PS2 if we find a way to archive it back.

There is also port of Rune for PS2.I never actually played it tho.....(Planning to)
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Re: About Unreal Tournament for PS2
Reply #8 - 10/07/11 at 14:08:02
 
I got most of the models from this one file on PolyCount. If I actually extracted the models, the pack probably would have been much better. I think the PS2 version of Rune is supported by UE Viewer.

Here's UMDEXTRACT, sorry for the delay.
http://www.mediafire.com/?ynd6npeldfa45ab
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« Last Edit: 10/07/11 at 14:08:34 by AlCapowned »  
 
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xan1242
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Re: About Unreal Tournament for PS2
Reply #9 - 10/07/11 at 17:31:04
 
Thanks!

I actually expected more,but I found .lin files.I hate how they packed everything,but I believe that they had to in order to reduce costs and cram in everything on one CD.Surprisingly,the lin files with map names are located in System folder.The other file (PS2SHIP.UMD) contained skin textures which are exact format on the PC version.Prehaps,the .u packages are located in common.lin file.

But at least that was helpful a little.

I think it has UnrealI (unreali),because in the INI file it has this line:

Code:
[PackageRemap]
UnrealShare=UnrealI 



Hopefully there is a Unreali.Unreal (Single Player) gametype and HUD.Wait...Of course!If I change DefaultGame to that,probably it would change.Or it'll screw everything up....

And I forgot to mention that it probably even has editor code!I don't know what use of it will be on PS2,but for the heck of it,it might be worth a shot lol.To run it,I believe you need to use RadShell on PS2 and then type in:

Code:
>run SLUS_200.34 -editor 



I don't know,since I can't run the game like that because I run if off USB.This only works for people who can use the CD drive (mine is broken,burnt laser).
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« Last Edit: 10/07/11 at 17:47:49 by xan1242 »  
 
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Re: About Unreal Tournament for PS2
Reply #10 - 10/08/11 at 21:45:16
 
Feralidragon wrote on 10/04/11 at 16:00:15:
The PC version DOES have skeletal animation support.


True, but in the ps2 version all the characters had these new animations, they definetely looked better then any of the pc characters.


Anyway i'm curious about extracting those files: are there any interesting differences compared to the pc version found in the files? (other then the characters that is)
plus any chance of recompiling pc content to the console?
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« Last Edit: 10/08/11 at 21:46:54 by Turboman »  
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Re: About Unreal Tournament for PS2
Reply #11 - 10/08/11 at 22:28:35
 
The animations for most of the male/female characters were the same animations that Advanced Model Support provides, although AMS doesn't have those cool taunts that the bosses do when you fight them. From what I could tell when I was animating the PS2 Skaarj Hybrids, they mostly had the same animations as their PC counterparts.
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« Last Edit: 10/08/11 at 22:30:07 by AlCapowned »  
 
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xan1242
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Re: About Unreal Tournament for PS2
Reply #12 - 10/09/11 at 00:06:32
 
Turboman wrote on 10/08/11 at 21:45:16:
Anyway i'm curious about extracting those files: are there any interesting differences compared to the pc version found in the files? (other then the characters that is)
plus any chance of recompiling pc content to the console?


Other than character animations,I think not.The weapon meshes have been cut down heavily.I mean,the Enforcer mesh misses the arm,Shock Rifle and Impact Hammer mesh are even smaller (the Redeemer is so small,that it isn't even worth mentioning,and yes,Dreamcast has a better Redeemer mesh) and missing ammo numbers on Pulse Gun,Rocket Launcher and Flak Cannon,but I actually kinda liked the Ripper. (wait,did I just list all of the weapons in the game?damn....)

Recompilation is out of the question until someone cracks those lin files and if there is any further.

I really feel that they could do a MUCH better port.Hell,even the Dreamcast port was better,and that's a weaker system.We really need to find a way to enhance it,at least a little bit.
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« Last Edit: 10/09/11 at 00:09:31 by xan1242 »  
 
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Re: About Unreal Tournament for PS2
Reply #13 - 10/09/11 at 10:20:12
 
Yeah i'm aware of some glaring issues with the ps2 version, the lack of online play, the dumbed down textures and maps. For the last it must have been that ue1 doesn't port well, rune and deus ex were dumbed down as well. But then i recall UE2 games running much better on the PS2 (like splinter cell looks as good as the pc version)

Just curious though, who did the ps2 port, was it in house by epic?
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« Last Edit: 10/09/11 at 10:22:26 by Turboman »  
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xan1242
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Re: About Unreal Tournament for PS2
Reply #14 - 10/10/11 at 19:59:49
 
I guess Epic ported it.I mean,Infogrames is just a publishing company and DE made UT with Epic,so I guess it couldn't be anyone else.

XIII was a UE2 game,if I am not mistaken.Are there any more UE2 games on the PS2?I wanna know....
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Re: About Unreal Tournament for PS2
Reply #15 - 10/11/11 at 18:45:18
 
Pretty much all ubisoft UE2 titles, Splinter cell 1,2,3, Ghost recon 1,2?, Rainbow six 1,2, etc. XIII, Brothers in Arms 1,2,3, etc. Quite alot of UE2 games to speak of.

UE2 games also looked a shitload better on the ps2 then UE1 games did, while UE1 was dumbed down like crazy, i didn't notice much difference in the ps2/pc versions of brothers in arms and splinter cell (except the obvious anti aliasing and texture resolutions), i guess a design with staticmeshes allows for much more cross platform flexibility.
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Re: About Unreal Tournament for PS2
Reply #16 - 10/12/11 at 17:38:18
 
I think they couldn't port UE1 to PS2 because it has different processor architecture (PPC).

Dreamcast was easier since it is Windows CE compatible.

Unreal Engine 2 was heavily modifed for those games according to Wikipedia.(Pretty much like DNF.Also,I noticed UE1/2 folder structure [System,Music,Sounds,etc.])

I guess a port of UT2004 on PS2 is possible.(On Wikipedia it says that Ubisoft ported UE 2.5 to 3DS!)
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Re: About Unreal Tournament for PS2
Reply #17 - 04/01/12 at 14:13:40
 
It seems like UMD files are close enough to UMODs that the UMOD Extractor by Antonio Cordero (who made UTPT) can extract the same files as umdextract without any problems. Also, the *.lin files are so huge because a lot of stuff (like textures) are myleveled into each individual map. Using a texture viewer, you can see that some of the same textures for weapons are imported over and over again. The skins for the bosses are definitely stored in individual levels. Psx2entry.lin has all of the screenshots used for the levels and portraits for when you select a character. I can see the code for models, too, I'm just not sure which is which.

Edit: I guess the umd files are more like the average Unreal package than umods. Aside from 26 bytes before the header, they have a similar structure. I haven't been able to make them into actual u files, though.  Undecided
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« Last Edit: 04/06/12 at 03:05:58 by AlCapowned »  
 
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Re: About Unreal Tournament for PS2
Reply #18 - 04/19/12 at 12:20:20
 
(Sorry for late reply xD)

Anyhow, I found out that when I add a "Maps" folder in the root it stopped working (goes into an infinite loop). Could this possibly mean that you actually can decompress the files (or use the original files) into the root of the image and execute it as a normal game?

I wanted to try out some maps from Unreal, but I realized later that it misses the music packages which are in VGM format... PS2 normally could handle tracker files at maximum size of 300kb, but I assume that the PSX2 Audio Subystem can handle all kinds of tracker files (as long as it fits in the RAM).
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