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Flickery sheets (Read 671 times)
Bleeder91[NL]
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Flickery sheets
09/18/11 at 17:04:25
 
Sheet+wall in same location gives a flickering sheet. I know that, but I don't want to move the sheet or make it fit in a triangle shape, cuz that always gets messed up when it's not in line with editor's snap.
...
Any way to fix it without, like, putting the sheet 1UU further?
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« Last Edit: 09/18/11 at 17:04:53 by Bleeder91[NL] »  
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Re: Flickery sheets
Reply #1 - 09/18/11 at 17:36:05
 
Make a poop with X-like tesselation:

┌──┐
│\/ │
│/\ │
└──┘


Then get the center vertex a couple of units away from the wall.
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Bleeder91[NL]
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Re: Flickery sheets
Reply #2 - 09/18/11 at 18:38:01
 
Well, the sheet is sticking out in the open a bit, so a part of it, the part that's flickering, shouldn't be visible. So doing that will make the whole sheet visible. Here, this map should show it:
http://www.multiupload.com/ANHBMY9P74
I can't make it fit cuz it's not in line with the vertex snap so it will get messed up if I try it.
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« Last Edit: 09/18/11 at 18:38:52 by Bleeder91[NL] »  
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Re: Flickery sheets
Reply #3 - 09/18/11 at 20:08:55
 
I took a look: In this case, this is simply not possible. The best you can do is have it flickering when added as a  mover, but you just cannot make this work. However, you could just make it a couple of units wide semi-solid and that would not cause problems...
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Pcube
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Re: Flickery sheets
Reply #4 - 09/18/11 at 20:57:02
 
Make a 16 thickness cube of similar dimensions to the sheet (sheet extruded 16uu depth-wise). Add it in the same place as the sheet as a semisolid. Flag all surfaces except the one you want to see as invisible, and the one you want to see as 2-sided.
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Bleeder91[NL]
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Re: Flickery sheets
Reply #5 - 09/19/11 at 13:44:33
 
Semi-solid-hollow-cube did the trick, thx.
Well, it worked, just gave a lot of BSP crap. Semi-solid sheets work better though.
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« Last Edit: 09/19/11 at 18:23:34 by Bleeder91[NL] »  
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