Seams you are missing texture package load line, which may cause ParticleTexture to be None in game:
Code://=============================================================================
// ReviveEffect.
//=============================================================================
class ReviveEffect2 expands BeamEmitter;
#exec obj load file="GenWarp.utx"
defaultproperties
{
bNoDelete=false
LifeSpan=7.0
BoxVelocity=(Z=(Min=500,Max=500))
ParticleTextures(0)=Texture'GenWarp.Sun128a'
}
On other regards I'd like to point out to easily make some nifty looking particle effects that's going to be used on mods. Simply:
- Create the particle effect in editor and when you are done:
- Select emitter actor and press Ctrl+C
- Bring up your UC file for the particle FX and paste text in defaultproperties block
- Remove Begin/End actor/map garbage aswell as Location/bDynamicLight lines which are not needed.