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Very Hot Topic (More than 25 Replies) 227h found and fixed bugs (Read 25060 times)
Smirftsch
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Re: 227h found and fixed bugs
Reply #30 - May 24th, 2012 at 4:00pm
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fixed a couple of possible loopholes and security flaws in UCC Masterserver commandlet to make it more reliable and stable
  

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Re: 227h found and fixed bugs
Reply #31 - Jun 1st, 2012 at 11:39am
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Fixed OpenAL may crash when trying to load crippled or truncated sound data
  

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Smirftsch
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Re: 227h found and fixed bugs
Reply #32 - Jun 1st, 2012 at 11:44am
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Fixed a flaw in "Path=" parameter in Unreal.ini section [Core.System] so it is able now to read also .int files in custom directories, like:
Paths=..\SystemInt\*.int
  

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Smirftsch
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Re: 227h found and fixed bugs
Reply #33 - Jul 1st, 2012 at 10:39am
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fixed PlayerCanSeeMe() function.
  

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Smirftsch
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Re: 227h found and fixed bugs
Reply #34 - Jul 22nd, 2012 at 6:04am
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fixed Aura3.Luckshot not working anymore
  

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Re: 227h found and fixed bugs
Reply #35 - Jul 22nd, 2012 at 9:01am
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  • Fixed Transform permanently to keep U/V mapping perfectly intact.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Smirftsch
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Re: 227h found and fixed bugs
Reply #36 - Aug 2nd, 2012 at 5:39pm
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fixed some problem in logging system which could cause a corruption in Security.ini
  

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Re: 227h found and fixed bugs
Reply #37 - Aug 3rd, 2012 at 11:56am
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fixed some boulder decal issues which caused the decal to be displayed cut off.
  

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Smirftsch
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Re: 227h found and fixed bugs
Reply #38 - Sep 6th, 2012 at 11:09am
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fixed UED2.1 brush clipping resulted sometimes in brushes with vertex rounding errors.
  

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Re: 227h found and fixed bugs
Reply #39 - Sep 6th, 2012 at 11:46am
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Smirftsch wrote on Sep 6th, 2012 at 11:09am:
fixed UED2.1 brush clipping resulted sometimes in brushes with vertex rounding errors.

One small step for man, one giant leap for mapkind.
  

You must construct additional pylons.
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Re: 227h found and fixed bugs
Reply #40 - Sep 6th, 2012 at 2:10pm
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Something that was forgotten to mention:
- Fixed undo to work with vertex editing.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Smirftsch
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Re: 227h found and fixed bugs
Reply #41 - Sep 9th, 2012 at 7:23am
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Fixed -strict commandline parameter to cause crashes in critical functions only. This way it can be used by modders or serveradmins who prefer a crash instead of a log only, for debugging purposes.
  

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Smirftsch
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Re: 227h found and fixed bugs
Reply #42 - Sep 16th, 2012 at 1:54pm
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fix for interpolation point end in water
fix for upak cloak jump bug
fix for automag decal and ricochet sound
  

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Re: 227h found and fixed bugs
Reply #43 - Oct 7th, 2012 at 8:38am
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fix for IPDrv on Server could cause problems with older clients using Nephthys
  

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Re: 227h found and fixed bugs
Reply #44 - Oct 30th, 2012 at 1:45pm
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Mesh and decoration shadow does not on the wall (only floor). Mesh shadow no turn by light (only mesh), in 227i will be right like Rune..Smiley
  
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