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Very Hot Topic (More than 25 Replies) 227h found and fixed bugs (Read 24591 times)
Smirftsch
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227h found and fixed bugs
Aug 26th, 2011 at 6:43am
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There is no release date yet planned for 227i, as I'm pretty busy and most of the current bugs are mostly cosmetic, so for now this topic is currently just to keep you folks up to date Smiley

Fixed:  the "famous" execClientHearSound crashbug. Only very rarely happening (while some gametypes like MonsterHunt trigger it, but in a usual game it almost never happens). Seems to be some ancient bug and you can find reports for Unreal, UT, Unreal2 and UT2k3.

Fixed: Bots intelligence set to BRAINS_HUMAN

Changed: Removed UltraResShadow option. Can be still set manually in ini, but caused to many trouble because it just eats a lot performance, even on nowadays machines and people disregard the warnings about it.

Changed: switched from MD5 to SHA256 for anticheat

Fixed: Playermodels fit in Player Setup Window in UMenu

Fixed: "Sockets" command trigger a crash mostly on Servers. 227 provides newer commands and make it obsolete, so Servers with updated mods are not affected, but some older mods still use it.
Note: Even with this fix it can still trigger crashes, but the chances are lowered drastically. Nevertheless, updating older mods is recommended.
« Last Edit: Oct 26th, 2011 at 10:32am by Smirftsch »  

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Re: Auto indent in UED2.1
Reply #1 - Aug 31st, 2011 at 9:11am
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fixed "Ending Symbol" not showing up in coop mods (f.e. JCoopz)
fixed some outputs in Linux build (f.e. obj list).
« Last Edit: Sep 5th, 2011 at 8:32am by Smirftsch »  

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Re: Auto indent in UED2.1
Reply #2 - Sep 22nd, 2011 at 1:20pm
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fixed umod install
  

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Re: Auto indent in UED2.1
Reply #3 - Oct 3rd, 2011 at 3:34pm
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UED 2.1: fixed snapped brush scaling sometimes not snapping anymore with changed pivot
UED 2.1: fixed snapped brush scaling overflow when scaling "smaller than possible"

fixed actors visible in level through wall when used in skybox (and not only in fakebackdrop)
  

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Re: Auto indent in UED2.1
Reply #4 - Oct 4th, 2011 at 10:29am
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UED2.1 fixed "Save Brush as" / "Open Brush" (NOT import/export) function. Stores position of the brush as well as texture information.

  

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Re: Auto indent in UED2.1
Reply #5 - Oct 4th, 2011 at 3:02pm
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UED 2.1 fixed StaticMesh behavior in front of FakeBackdrop surfaces (Z issue).
  

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Re: Auto indent in UED2.1
Reply #6 - Oct 9th, 2011 at 6:17pm
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Fixed a small flaw in the setting of the BufferSize for Music output in both OpenAL and FModAudio. Mostly Linux users should benefit from this fix. Windows users usually don't need to change this value manually.
  

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Re: Auto indent in UED2.1
Reply #7 - Oct 15th, 2011 at 7:57pm
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added RawHIDInput ( http://msdn.microsoft.com/en-us/library/windows/desktop/ms645543%28v=vs.85%29.as... ) for mouse input to fix the problems with DirectInput
  

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Re: Auto indent in UED2.1
Reply #8 - Oct 18th, 2011 at 6:11pm
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UED2: fixed RightMouseButton on Surface -> Reset (was entirely nonfunctional in UED2 and 2.1, UT and Unreal version).
  

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Re: Auto indent in UED2.1
Reply #9 - Oct 20th, 2011 at 9:59am
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Fixed download redirect where if one file failed on redirect it would download rest of the files off server (instead of proceeding with the redirect download).
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: Auto indent in UED2.1
Reply #10 - Oct 23rd, 2011 at 3:48pm
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  • Fixed FMod and ALAudio audiodrivers not looping correctly sounds with loop points.
  • Fixed actor reachability checks to function correctly with smaller pawns (such as Pupaes) so that they can use pathnodes if their AI flags allow that.
  • Fixed pathfinding to work with pawn that is on PHYS_Falling too.
« Last Edit: Oct 23rd, 2011 at 4:57pm by .:..: »  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: Auto indent in UED2.1
Reply #11 - Oct 23rd, 2011 at 4:33pm
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Wow. Great job guys!
I see that v227i already have more fixes than v227h had.
Any chance of a v227i release before Christmas this year?
  
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Re: Auto indent in UED2.1
Reply #12 - Oct 23rd, 2011 at 5:38pm
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well, the difference is, that most fixes are for UED now and the rest are minor or at least not not vital, while 227h contained mostly important and urgent fixes.

But yes, this it's very likely to be finished soon.
  

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Re: Auto indent in UED2.1
Reply #13 - Oct 26th, 2011 at 10:33am
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Re: Auto indent in UED2.1
Reply #14 - Oct 26th, 2011 at 10:28am
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fixed UED2: 2DShapeEditor shows the selected GridSize in Menu.
  

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