Main

Forums

Wiki

Downloads

Tutorials

Walkthrough

Unreal-netiquette

Links

Submit-News

Oldunreal's hosted:
UnrealReference

Usermaps

Real-CTF

Donate for Oldunreal:

Oldunreal Donation
Oldunreallogo
  Welcome, Guest. Please Login or Register
 
  HomeHelpSearchLoginRegister  
 
 
Pages: 1 ... 4 5 6 
Update Requests for 227 (Read 11101 times)
SkaarjZR
Senior Member
****
Offline


lux

Posts: 435
Moscow, Russia
Gender: male
Re: Update Requests for 227
Reply #100 - 06/15/12 at 17:05:51
 
It will just separate user config from savegame info. Also it's useful for mods.
Back to top
 

"Ebuild, emerge, patch, USE-flags, compiler flags, segfault!"
WWW WWW SkaarjZR 513095520 profile.php?id=10000052712  
IP Logged
 
[]KAOS[]Casey
Oldunreal MasterPoster
******
Offline


nedm

Posts: 2888
Gender: male
Re: Update Requests for 227
Reply #101 - 06/16/12 at 06:32:54
 
The only methods I personally can come up with that won't dramatically change the saving system will need use of a .int or .ini line that specifies the name/location of the ini, which would bring up another problem of you'd still be deleting the system folder with the paths set up to the new ini/int location..



whoops.

why are you even deleting your system directories so much?

Back to top
 
 
IP Logged
 
SkaarjZR
Senior Member
****
Offline


lux

Posts: 435
Moscow, Russia
Gender: male
Re: Update Requests for 227
Reply #102 - 06/16/12 at 19:10:21
 
[]KAOS[]Casey wrote on 06/16/12 at 06:32:54:
why are you even deleting your system directories so much?


I have few installations of Unreal on each PC. In every installation I have few or even more System/ directories. So I just delete them when they are unneeded anymore. I need to copy&paste [UnrealShare.UnrealSlotMenu] section to new User.ini. But that would be rather easier when having one SavedGameInfo.ini which you can just copy to new System/. That should bring more order to Unreal, shouldn't it?
Back to top
 

"Ebuild, emerge, patch, USE-flags, compiler flags, segfault!"
WWW WWW SkaarjZR 513095520 profile.php?id=10000052712  
IP Logged
 
[UDHQ] Pcube
Ex Member


Re: Update Requests for 227
Reply #103 - 06/16/12 at 22:00:58
 
SkaarjZR wrote on 06/16/12 at 19:10:21:
[]KAOS[]Casey wrote on 06/16/12 at 06:32:54:
why are you even deleting your system directories so much?


I have few installations of Unreal on each PC. In every installation I have few or even more System/ directories. So I just delete them when they are unneeded anymore. I need to copy&paste [UnrealShare.UnrealSlotMenu] section to new User.ini. But that would be rather easier when having one SavedGameInfo.ini which you can just copy to new System/. That should bring more order to Unreal, shouldn't it?


On the one hand, many newer games put save games under user directories instead of the program directory, which is good in case of uninstall/reinstall cycles. On the other hand, preparing for something as drastic as a nuke to the entire system directory sounds like a user problem.

I think this depends on a.) how difficult it is to put in and b.) how many users actually want it. If a >> b then it's not an efficient use of time.
Back to top
 
 
IP Logged
 
[]KAOS[]Casey
Oldunreal MasterPoster
******
Offline


nedm

Posts: 2888
Gender: male
Re: Update Requests for 227
Reply #104 - 06/16/12 at 22:19:43
 
Code:
open ?load=0
open ?load=1
open ?load=2
open ?load=3
open ?load=4
open ?load=5
open ?load=6
open ?load=7
open ?load=8 



Load save commands. Now you don't need the ini
Back to top
 
 
IP Logged
 
SkaarjZR
Senior Member
****
Offline


lux

Posts: 435
Moscow, Russia
Gender: male
Re: Update Requests for 227
Reply #105 - 06/17/12 at 19:09:51
 
Quote:
On the one hand, many newer games put save games under user directories instead of the program directory, which is good in case of uninstall/reinstall cycles.

In Linux almost all old games store user data in user directory. But I've noticed that some new games don't do that way.
Quote:
Load save commands. Now you don't need the ini

I'm not happy to load each save to see what it is. It's easier to remove all saves and forget about it.
Back to top
 

"Ebuild, emerge, patch, USE-flags, compiler flags, segfault!"
WWW WWW SkaarjZR 513095520 profile.php?id=10000052712  
IP Logged
 
Pages: 1 ... 4 5 6 
(Moderator: Smirftsch)