logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: 1 [2]  Send TopicPrint
Hot Topic (More than 10 Replies) 227g found and fixed bugs (Read 14698 times)
Smirftsch
Forum Administrator
*****
Offline



Posts: 7497
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227g found and fixed bugs
Reply #15 - Apr 25th, 2011 at 6:05am
Print Post  
#fixed Movers where triggered when leaving them (especially DM maps were affected)
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
THEtomaso
Full Member
***
Offline


Oldunreal member

Posts: 186
Joined: Apr 19th, 2011
Gender: Male
Re: 227g found and fixed bugs
Reply #16 - Apr 25th, 2011 at 12:30pm
Print Post  
Smirftsch wrote on Apr 25th, 2011 at 6:04am:
#fixed fragment program breaks fogging on meshes (such as gibs) if set to true in OpenGL.

I don't know if this is directly related, but some stuff (like flare pickups and DP burn marks) is unaffected by fog under D3D9 also. Doesn't even matter if 'UseFragmentProgram' is set to 'True' or 'False'.

  
Back to top
 
IP Logged
 
LeXa2 (A. Loukianov)
Junior Member
**
Offline


*nix specialist

Posts: 72
Location: Moscow, Russian Federation
Joined: Feb 8th, 2011
Gender: Male
Re: 227g found and fixed bugs
Reply #17 - Apr 25th, 2011 at 3:02pm
Print Post  
Smirftsch wrote on Apr 25th, 2011 at 6:04am:
#fixed fragment program breaks fogging on meshes (such as gibs) if set to true in OpenGL.

Wow, you had finally hunted it down! Congrats!
  
Back to top
GTalkSkype/VoIPICQ  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7497
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227g found and fixed bugs
Reply #18 - May 14th, 2011 at 11:39am
Print Post  
Off-Topic replies have been moved to this Topic.
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
.:..:
Board Moderator
Developer Team
*****
Offline



Posts: 1414
Location: Finland
Joined: Aug 16th, 2005
Gender: Male
Re: 227g found and fixed bugs
Reply #19 - May 16th, 2011 at 5:03pm
Print Post  
  • Fixed bug with struct import text where it failed to import if struct contained static arrays.
  • While at it made any property text imports show name of property on log upon import failure (instead of just ImportText: Failed because of blabla).
  • Fixed editor class browser to show display properly 2 classes with same name but different packages.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

(ಠ_ಠ)
Back to top
ICQYIM  
IP Logged
 
Smirftsch
Forum Administrator
*****
Offline



Posts: 7497
Location: at home
Joined: Apr 30th, 1998
Gender: Male
Re: 227g found and fixed bugs
Reply #20 - May 16th, 2011 at 5:50pm
Print Post  
re-added the missing "Unreal" gui for UMenu from UGold
reverted UPak intro to use the original "Papyrus" Font again.
  

Sometimes you have to lose a fight to win the war.
Back to top
WWWICQ  
IP Logged
 
garbel
New Member
*
Offline


Oldunreal member

Posts: 10
Joined: Jan 17th, 2007
Gender: Male
Re: 227g found and fixed bugs
Reply #21 - May 25th, 2011 at 4:30pm
Print Post  
Don't ask me why (I changed nothing) but it works now. Sometimes strange things happen in my computer...
  
Back to top
 
IP Logged
 
vman
New Member
*
Offline


Oldunreal member

Posts: 1
Joined: Jun 15th, 2011
Gender: Male
Re: 227g found and fixed bugs
Reply #22 - Jun 15th, 2011 at 10:52am
Print Post  
I've got bug with latency of music in linux. Everything starts, but music only after 5-10 seconds. I'am using Unreal Gold, patch 227h, linux (ubuntu), ALSA. Windows version works fine.
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 [2] 
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo