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Hot Topic (More than 10 Replies) 227g found and fixed bugs (Read 14950 times)
Smirftsch
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227g found and fixed bugs
Apr 6th, 2011 at 10:45am
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Fixed OpenGL doesn't reset gamma correctly on some system.
  

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Smirftsch
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Re: 227g found and fixed bugs
Reply #1 - Apr 7th, 2011 at 2:57pm
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Fixed online some sounds not working online
Fixed movers glitch when player is pushed into ceiling
  

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Smirftsch
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Re: 227g found and fixed bugs
Reply #2 - Apr 8th, 2011 at 2:21pm
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fixed D3D8/9 startup freeze when using same fullscreen resolution as desktop resolution.
  

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Smirftsch
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Re: 227g found and fixed bugs
Reply #3 - Apr 9th, 2011 at 8:36am
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fixed UPak Rocktlauncher secondary fire showed no decal online
fixed Client didn't disconnect correctly on exit
  

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Smirftsch
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Re: 227g found and fixed bugs
Reply #4 - Apr 9th, 2011 at 9:33am
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fixed UED2.1 frame disappearing when exiting game from inside UED started Map.
  

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Smirftsch
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Re: 227g found and fixed bugs
Reply #5 - Apr 10th, 2011 at 11:34am
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fixed decals not fogged with distance fog
  

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Smirftsch
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Re: 227g found and fixed bugs
Reply #6 - Apr 11th, 2011 at 2:43pm
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fixed missing frameborder when switching to windowed mode in OpenGL
  

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Re: 227g found and fixed bugs
Reply #7 - Apr 11th, 2011 at 4:38pm
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fixed Titan weird behavior when running against cliffs.
  

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Re: 227g found and fixed bugs
Reply #8 - Apr 11th, 2011 at 5:03pm
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fixed UPak "Bounds of Foundry" trigger broken because of NaliC2 fix.
  

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Re: 227g found and fixed bugs
Reply #9 - Apr 16th, 2011 at 7:38pm
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fixed some cache crash when loading files (with dependencies) from cache.
  

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Re: 227g found and fixed bugs
Reply #10 - Apr 17th, 2011 at 4:02pm
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fixed another mover bug and Linux save game blows with .rut translation
  

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LeXa2 (A. Loukianov)
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Re: 227g found and fixed bugs
Reply #11 - Apr 18th, 2011 at 12:47am
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Smirftsch wrote on Apr 17th, 2011 at 4:02pm:
... and Linux save game blows with .rut translation

Nice catch! Well done!
  
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gp
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Re: 227g found and fixed bugs
Reply #12 - Apr 23rd, 2011 at 4:58pm
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Will h have the fix for the aircontrol difference in RTNP's playerclass to make it like Unreal's?
  
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Smirftsch
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Re: 227g found and fixed bugs
Reply #13 - Apr 25th, 2011 at 6:01am
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gp wrote on Apr 23rd, 2011 at 4:58pm:
Will h have the fix for the aircontrol difference in RTNP's playerclass to make it like Unreal's?


After some discussion we decided to leave it as is, because its no real bug and would change gameplay compared to older versions.

  

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Smirftsch
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Re: 227g found and fixed bugs
Reply #14 - Apr 25th, 2011 at 6:04am
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#fixed fragment program breaks fogging on meshes (such as gibs) if set to true in OpenGL.
« Last Edit: May 7th, 2011 at 8:50am by Smirftsch »  

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