Not sure about the first part, but this:
usaar33 wrote on 01/04/11 at 11:25:55:
Another question:
On another note, I also installed all the super high end textures from unrealtexture.com and I'm using the enhanced opengl renderer. There seems to be some issue with masking though; for instance on cityintro on some black surfaces, I see through walls! Any idea how to fix that?
If you're using v451, that could be why. I've heard there was a problem with masked textures and using the super high end textures could've made it worse