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00Unreal development collection (Read 20243 times)
KillerSkaarj
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Re: 00Unreal development collection
Reply #40 - 11/03/10 at 01:27:55
 
I propose a feature to add mover doors and triggers (If not triggers then perhaps including a custom Key actor?) to the Dungeon Maker. If this isn't possible, then ignore my message. Smiley

Also I've been going completely insane with the Dungeon Maker. Good luck finding your way through this:

...

Grin Now think of this, but as big as a whole game, and you know what it's like to navigate through Metroid (the NES version). Shocked
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Henry00
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Re: 00Unreal development collection
Reply #41 - 11/05/10 at 21:11:45
 
HOLY AWESOME!!!!  Cheesy
Damn why are you better then me at my own application  Shocked
And yes sure I will see what I can do, there are tons of actors and tiles still to be added, but MAN thats great! Good work!

If you have updated your UnrealED Dungeon Maker, you might have noticed the new feature of map sharing, it would be cool if you add it for others too, if you ever have to update you can just reupload the file, it will overwrite.

------------------------------------------------

Ok its all your fault, I got over excited and added more actors and updates to dungeon maker, including an actor toolbox instead of that selection thing  Smiley
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« Last Edit: 11/05/10 at 23:49:20 by Henry00 »  

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My programming team, 00Laboratories:

http://www.00laboratories.com/
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Age
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Re: 00Unreal development collection
Reply #42 - 11/06/10 at 09:56:12
 
Download links broken:

http://henry.thewarstorm.com/00UDC/00Unreal%20development%20collection.exe

http://henry.thewarstorm.com/00UDC/beta/UnrealEDtoolkitBeta.exe

[url]http://henry.thewarstorm.com/00UDC/00Unreal development collection.exe[/url]
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« Last Edit: 11/06/10 at 09:56:47 by Age »  
 
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GreatEmerald
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Re: 00Unreal development collection
Reply #43 - 11/06/10 at 10:51:20
 
Are you planning to add stairs, too? Smiley Or advanced things like water blocks?
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Henry00
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Re: 00Unreal development collection
Reply #44 - 11/06/10 at 14:45:12
 
@ Age,

Yes indeed those links are broken, it seems a friend does not pay for the website anymore, thats why I have a server of my own at home. You can download the dungeon maker from here:
http://www.oldunreal.com/tools/Unreal_Dungeon_Maker.rar
(Note this is the starter kit, I recomment updating the Dungeon Maker using the external plugins menu.)

@GreatAwesomeEmerald

Stairs would mean 3D, it would be kind of weird to add multiple layers for building, might even get confusing..  Water blocks is indeed true ^^ but since I get 0% support in all those tiles you have to hold on until I find some time to make them myself.
...

@Others

I am looking for someone to help me out with the helpfile, please contact me if you could help me out!
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« Last Edit: 11/06/10 at 16:53:56 by Henry00 »  

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http://www.00laboratories.com/
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GreatEmerald
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Re: 00Unreal development collection
Reply #45 - 11/06/10 at 17:41:54
 
Confusing for who, the LD or the player? You could just add buttons for different layers and that's it.
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Henry00
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Re: 00Unreal development collection
Reply #46 - 11/07/10 at 11:45:04
 
GreatEmerald wrote on 11/06/10 at 17:41:54:
Confusing for who, the LD or the player? You could just add buttons for different layers and that's it.


I wish, the actor layer already cost me 2 days ^^

edit:
Ok ok, I might give it some thought, it will become a little troublesome though..
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« Last Edit: 11/07/10 at 11:46:31 by Henry00 »  

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http://www.00laboratories.com/
WWW WWW Henry00 Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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Henry00
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Re: 00Unreal development collection
Reply #47 - 11/08/10 at 17:51:01
 
[COMING SOON]

I have added all the pawns, only have to make some more adjustments:

...

I cannot wait until they are finished  Cheesy
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Gizzy
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Re: 00Unreal development collection
Reply #48 - 11/08/10 at 21:34:34
 
Weapon support is on it's way  Cool
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Henry00
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Re: 00Unreal development collection
Reply #49 - 11/08/10 at 21:46:42
 
I cannot wait gizzy! =)

A little notice, be sure to update your dungeon maker before you click on update resources, due to recent updates the old versions will fail downloading 1 file from each packet, please try to prevent that.

As gizzy stated too we are both going all out on developing new tiles and I finished all 40 pawns!! Have fun with them ( warning: they bite )  Cheesy
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Gizzy
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Re: 00Unreal development collection
Reply #50 - 11/08/10 at 22:53:58
 
Finished the weapons...waiting on Henry's go-ahead for the new update.

Also working on pickups too.
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« Last Edit: 11/08/10 at 23:30:09 by Gizzy »  

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Re: 00Unreal development collection
Reply #51 - 11/10/10 at 23:11:42
 
UDM now has complete weapon/pawn support!
Update your resources to get the latest additions.
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Henry00
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Re: 00Unreal development collection
Reply #52 - 11/11/10 at 12:29:20
 
Wheeheee!! All hail Gizzy!
Check out the descriptions, you better get some chips and coke since it is as good as watching a movie  Cheesy!

Ok now something else, MULTIPLE Z LEVEL LAYERS!
Still under construction, but as progress is going.. you can soon use them! The problem is not really the layers itself, that already works, the problem is the save file.. I have encountered some issues and I also have to rewrite all tiles and actors, so its a biggy, hold on tight  Wink
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http://www.00laboratories.com/
WWW WWW Henry00 Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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Henry00
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Re: 00Unreal development collection
Reply #53 - 11/13/10 at 14:36:16
 
Well then, it has been some time and I have been activly working on Dungeon Maker the past few days.
The version has moved from UDM2 to Unreal Dungeon Maker 3. Dungeon Maker 3 now supports layers for building into the air, or going into the ground to create very advanced and complex dungeons... or just dm maps with underground bases!
Anyways thanks to alot of help from gigyas, Head Rebel and everyone I probably forgot  Tongue I got a new exporter with a better algorithm!

The new exporter.. 1600 brushes are being exported in about 40 seconds ( in the past 10 minutes ) and imported into UnrealED in less then 6 seconds ( in the past 20-30 minutes)  Cheesy

Proof?
Sure, this is the 80x80 fullgriddungeon.udm that matrix made for me a long long time ago:

...

Dungeon Maker 3 is still under construction, but will soon be ready! I hope you enjoy the news so far, and I will keep you posted ( fine.. changelog too )

Version 3.1:
+ Fixed the map sharing page, found php errors in the downloaded files LOL.
+ Fixed the layers, UDM now supports 41 layers to build up and down!
+ Fixed a bug at exporting ( double begin map and level info ).
+ With help from gigyas, I made a new algorithm for map exporting, faster & smaller!
+ Made map exportation more strict, the slightest error makes the export fail, the end.
+ Added debughelp to the exporter ( custom tiles etc )
+ Changed every tile to be compatible with the new exporter.
+ Without Head Rebel it wouldn't be as it is right now.
+ Added layer functionality ingame!
+ Hacked the UMX filetype thanks to support from TheDarksider!
  This means Dungeon Maker can now play Unreal songs!
+ All tiles are now smooth ingame, no more lighting bugs.
+ You can select a song for your map ( but only with UnrealED limitations ).
+ Added an @ boot check to download missing dll files etc.
+ Added new commands for Z level at actors and brushes.
+ Fixed issues with clearing your map.
+ Added special layer options, merge with ceiling or every layer new floor.
+ Added more cleaning options such as clean map info ( song, layersettings etc ).
+ Created a new map saving algorithm, I can now add as much information as I want
  which stays backwards compatible, ud3 is probably the final savefile.
+ Made the upload map compatible with the ud3 format.
+ Created a new way to merge custom Z values with the layers ( in the tiles ).
+ Fixed the actor template placing, it now works on all layers.

...

Please note that all tiles are being rewritten so once UDM3 is out, UDM2 loses compatibility with them.

I am continueing here, thanks for the comments ^^

The first multi layer map test ( there are multiple settings )   Cheesy

...

NEW! I added support for Z calculation at the tiles, I can now give it the finishing touch and release it.. tommorow?

...

Ingame:

...

Every layer new floor mode:  Cheesy

...

+ Fixed the actor template placing, it now works on all layers.

...
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« Last Edit: 11/15/10 at 19:43:14 by Henry00 »  

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http://www.00laboratories.com/
WWW WWW Henry00 Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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KillerSkaarj
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Re: 00Unreal development collection
Reply #54 - 11/14/10 at 05:10:39
 
Uploaded my map, although it has a weird name (Fungeon2, lol).

Also OMG GIZZY YOU ROCK. Also OMG UDM3.
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Henry00
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Re: 00Unreal development collection
Reply #55 - 11/15/10 at 20:57:31
 
UnrealED Dungeon Maker 3 has been released!

I know it has been a very long time before I finally got this far, but I am glad I took it since this new version is brilliant compared to the old one!
The new ud3 savefile is fully changeable, so it doesn't matter anymore if I add more stuff its always backwards compatible, thats why this can probably be the final savefile!
I hope you all enjoy the new features and be sure to tell me if something goes wrong ( since alot has changed ).

...

Have fun! Cheesy
Greets, your friendly neighbourhood programmer,
Henry00³ ( de Jongh )
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« Last Edit: 11/15/10 at 22:55:04 by Henry00 »  

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http://www.00laboratories.com/
WWW WWW Henry00 Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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Re: 00Unreal development collection
Reply #56 - 11/16/10 at 01:09:59
 
Awesome news Henry, but after updating and trying to run, I get this error:

...


After clicking "Ok", this error follows:

...


And then UDM shuts down  Sad
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« Last Edit: 11/16/10 at 01:10:43 by Gizzy »  

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Henry00
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Re: 00Unreal development collection
Reply #57 - 11/16/10 at 13:56:31
 
So here we go hm..
Ok it can be 2 things, 1 the download failed, ( so the update ) try restarting the updater manually but make sure you remove the current version information inside the settings folder, or 2:

redownload it from:

http://henry00.ftpaccess.cc/00Laboratories/downloads.php?cat_id=1&download_id=2

And it will work again for sure.

edit:
version 3.2:
+ Fixed problem with having no audio driver installed.
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« Last Edit: 11/16/10 at 14:29:50 by Henry00 »  

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http://www.00laboratories.com/
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Gizzy
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Re: 00Unreal development collection
Reply #58 - 11/16/10 at 14:46:29
 
Problem solved, ta Henry.
I just need to fix my laptop now :/
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Re: 00Unreal development collection
Reply #59 - 11/26/10 at 12:33:51
 
Nice  Cheesy

Here's a suggestion... How about an "Inverse Curve" so players can make a nice rounded turn in the corridor?

<<EDIT>> and also a Semicircle Endcap for the smaller corridors would be awesome :3
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« Last Edit: 11/26/10 at 12:49:41 by Zacman »  
 
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