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Very Hot Topic (More than 25 Replies) 00Unreal development collection (Read 47112 times)
Henry00
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Re: 00Unreal development collection
Reply #30 - Sep 11th, 2010 at 10:02pm
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Hey, awesome stuff you've made here! Looking forward to your dungeon builder project, especially!

Myself and a few others would like to use it to kick off one of our own top down 2D dungeon crawl mods for Unreal if that's fine with you. Full credit given where due, of course. Smiley


Hey man, I love this news! haha!
Well you can download it already, it is being posted in the news and downloads section in a bit, but you can already download it here too:

http://henry.thewarstorm.com/index.php?page=moleninformatie&PIC=1&NR=0&L=1&D=2

Let me know how it all works out, I would love to see some shots.

--------------------------------------------------------------------------------

Notice this is my first tool for the community, and I say right now there IS going to be more where this came from, but you have to give it a moment because I am very busy at the moment or expect a little slow progress.
I am building up an entire programming team from scratch called 00Laboratories and at thesame time I have school to keep up with ( application developer ).

If you like how I create applications and think like "Hey.. awesome this is kinda what I want to do err or learn whatever lets read on" you can contact me on msn ( click on my name and find it ) and join the new team after you check it out.

Thats would kind of sum things up, I can't wait for Smirftsch's review!
He will really check it out! Cheesy
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Pyro
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Re: 00Unreal development collection
Reply #31 - Sep 12th, 2010 at 9:02am
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I feel a Deathmatch Map Generator is coming up. Good work :d
  

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Henry00
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UnrealED Dungeon Maker has been released!
Reply #32 - Oct 29th, 2010 at 3:25pm
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UnrealED Dungeon Maker has been released!

A dungeon maker for Unreal developed by Henry00³ ( de Jongh ) has been released!
With it you can create complete dungeons without any mapping experience and play them inside Unreal.
The editor exists out of a two dimensional grid and alot of tiles, you are probably guessing it already:

Draw a hallway, add some corners or curves at the endings, go to the actor list, paste some lights in and a playerstart and there you have it, your first Unreal map!

The tiles are fully customizable, but more important you can add your own tiles too! ( You will need mapping experience though )
The editor gets alot of updates and the tiles, actors, plugins and you name it are all updatable on a single click, this means you can get the latest tiles that others made and you can use them for your own maps right away.
Including not only help files ( wich are updated for every new release automaticly ) there is also an optional chat so you can ask live questions or talk to other developers currently inside the program!
I hope you all enjoy this new tool and I hope to get more people see how much fun Unreal can be if you do it yourself.

I hope you all enjoy  Cheesy

Err, and I hope Smirftsch adds it soon too
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Re: 00Unreal development collection
Reply #33 - Oct 29th, 2010 at 9:13pm
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Cool! Sweet! Yeah! Awesome! Nice!
  
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Pyro
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Re: 00Unreal development collection
Reply #34 - Oct 31st, 2010 at 12:58am
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when i import the t3d file, i only get a single cube Sad
  

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Henry00
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Re: 00Unreal development collection
Reply #35 - Oct 31st, 2010 at 3:52pm
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The only reason that you can possibly get 1 cube is that you import as a brush, you have to import the entire thing as a map ( you are creating a map ).

Go to file -> Import, and try from there  Cheesy
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Henry00
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Re: 00Unreal development collection
Reply #36 - Oct 31st, 2010 at 6:42pm
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Some screenshots of the latest release:

Ingame shot:



Exported map inside UnrealED:



And the first map of a mod coming up as demo:
(The current editor, new and improved)



I hope to receive many more ideas and comments so we can make this even better  Smiley
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Henry00
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Re: 00Unreal development collection
Reply #37 - Nov 1st, 2010 at 4:41pm
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Thanks to Dante yet again tiles have been added, I hope to get some support from other developers in the making of these.



  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Re: 00Unreal development collection
Reply #38 - Nov 1st, 2010 at 4:57pm
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Nice work !!
  

OK - he falls
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Henry00
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Re: 00Unreal development collection
Reply #39 - Nov 2nd, 2010 at 9:02pm
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Thanks Buster, glad people still are interested in my work!
There is probably coming lots more where this came from, and Smirftsch better get ready to spam the news  Cheesy

I have been planning a demo game existing out of about 10 puzzle maps made in pure dungeon maker, in order to do so though I will need tons of ideas from everyone currently reading this forum, about what can be added, how it should be added, and what it can do ( this means tiles, actors or even application updates to allow certain features that are not available right now ).
I also hope to see some custom maps in the future, so I was preparing an upload a map to the server for others to check out, I don't trust people though so it might take a while before I have the "anti virus" done. If it would work out as planned, you will get a list of tons of maps and I hope to see more coming in, good inspiration for your own maps  Wink

Greets, Hen
  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Re: 00Unreal development collection
Reply #40 - Nov 3rd, 2010 at 1:27am
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I propose a feature to add mover doors and triggers (If not triggers then perhaps including a custom Key actor?) to the Dungeon Maker. If this isn't possible, then ignore my message. Smiley

Also I've been going completely insane with the Dungeon Maker. Good luck finding your way through this:



Grin Now think of this, but as big as a whole game, and you know what it's like to navigate through Metroid (the NES version). Shocked
  

This post is sponsored by the Modify Button.
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Henry00
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Re: 00Unreal development collection
Reply #41 - Nov 5th, 2010 at 9:11pm
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HOLY AWESOME!!!!  Cheesy
Damn why are you better then me at my own application  Shocked
And yes sure I will see what I can do, there are tons of actors and tiles still to be added, but MAN thats great! Good work!

If you have updated your UnrealED Dungeon Maker, you might have noticed the new feature of map sharing, it would be cool if you add it for others too, if you ever have to update you can just reupload the file, it will overwrite.

------------------------------------------------

Ok its all your fault, I got over excited and added more actors and updates to dungeon maker, including an actor toolbox instead of that selection thing  Smiley
« Last Edit: Nov 5th, 2010 at 11:49pm by Henry00 »  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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Age
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Re: 00Unreal development collection
Reply #42 - Nov 6th, 2010 at 9:56am
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Download links broken:

http://henry.thewarstorm.com/00UDC/00Unreal%20development%20collection.exe

http://henry.thewarstorm.com/00UDC/beta/UnrealEDtoolkitBeta.exe

[url]http://henry.thewarstorm.com/00UDC/00Unreal development collection.exe[/url]
  
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Re: 00Unreal development collection
Reply #43 - Nov 6th, 2010 at 10:51am
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Are you planning to add stairs, too? Smiley Or advanced things like water blocks?
  
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Henry00
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Re: 00Unreal development collection
Reply #44 - Nov 6th, 2010 at 2:45pm
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@ Age,

Yes indeed those links are broken, it seems a friend does not pay for the website anymore, thats why I have a server of my own at home. You can download the dungeon maker from here:
http://www.oldunreal.com/tools/Unreal_Dungeon_Maker.rar
(Note this is the starter kit, I recomment updating the Dungeon Maker using the external plugins menu.)

@GreatAwesomeEmerald

Stairs would mean 3D, it would be kind of weird to add multiple layers for building, might even get confusing..  Water blocks is indeed true ^^ but since I get 0% support in all those tiles you have to hold on until I find some time to make them myself.


@Others

I am looking for someone to help me out with the helpfile, please contact me if you could help me out!
« Last Edit: Nov 6th, 2010 at 4:53pm by Henry00 »  

Henry00

My programming team, 00Laboratories:
http://00laboratories.com/
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