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00Unreal development collection (Read 26086 times)
Henry00
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00Unreal development collection
08/25/10 at 15:03:02
 
Hi guys thanks for joining this topic.
For the ones who do not know my history in Unreal should go to www.stargateunreal.com

Now then, let me get straight at it, I have a hudge part of my programming skills and especially my life, where I am standing now thanks to Unreal, especially since I started to map when I was about 10 - 11 and scripting when I was about 13 where I joined stargateunreal, ANYWAY, I wanted to return the favour Grin

I started working on the  00Unreal development collection, here you will find various tools for developing inside Unreal's boundaries. This goes from mapping, to modding, to even scripting. I have recently started and I am going to keep this up until I get Smirtfsch to put it in the editor under tools or something since the tool selection menu is all ftp based this means you can download recent files etc.

Some screenshots of what I have been doing so far:

Main interface
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The UnrealED dungeon creator, you can easely draw dungeons and import them in UnrealED ( will have tons of possibilities, I am a bit early, I will keep you all posted!
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Inside the editor
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This will be where I will post updates on progress, thanks for reading!
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« Last Edit: 10/31/10 at 19:05:53 by Henry00 »  

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My programming team, 00Laboratories:

http://00laboratories.com/
WWW WWW Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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Dozey
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Re: 00Unreal development collection
Reply #1 - 08/25/10 at 15:22:43
 
link to download???
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Return to Napali IV: Napali War Coming soon....
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Henry00
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Re: 00Unreal development collection
Reply #2 - 08/25/10 at 16:10:53
 
Ok sure fine with me I guess, haha I would love comments on all the tools that will like be made, I just have to convince Smirftsch, this is going to be my little blog so yeah.

Here is the link to the interface, from there I update everything. Smiley

[url]http://henry.thewarstorm.com/00UDC/00Unreal development collection.exe[/url]

Tell me if you find bugs ok?
btw, isnt he cute? :3  Grin

...
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« Last Edit: 10/31/10 at 19:06:15 by Henry00 »  

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My programming team, 00Laboratories:

http://00laboratories.com/
WWW WWW Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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Gizzy
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Re: 00Unreal development collection
Reply #3 - 08/25/10 at 17:48:42
 
I can't download the dungeon maker, I get the following error:

...
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Matrix224
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Re: 00Unreal development collection
Reply #4 - 08/25/10 at 17:53:41
 
No Admin for you my good Brit.

But yeah, I got that too Lol.
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« Last Edit: 08/25/10 at 18:02:58 by Matrix224 »  
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Henry00
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Re: 00Unreal development collection
Reply #5 - 08/25/10 at 18:28:27
 
Guys I am so sorry, my provider has messed up my upload I wasn't able to upload the file, its ok now, please retry  Cry

But on the other side I did fix the compile speed of exporting up to 90% more speed, really.

DO YOU GUYS KNOW THE WORST PART?! I wrote that error message myself lol..
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« Last Edit: 08/25/10 at 18:31:31 by Henry00 »  

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My programming team, 00Laboratories:

http://00laboratories.com/
WWW WWW Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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GreatEmerald
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Re: 00Unreal development collection
Reply #6 - 08/25/10 at 19:59:23
 
The dungeon tool is reminiscent of Minecraft Cheesy
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Matrix224
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Re: 00Unreal development collection
Reply #7 - 08/25/10 at 20:23:49
 
Hey yeah.
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スマイル・ドラゴン
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Re: 00Unreal development collection
Reply #8 - 08/26/10 at 05:04:13
 
GreatEmerald wrote on 08/25/10 at 19:59:23:
The dungeon tool is reminiscent of Minecraft Cheesy


Oh my god.... uggh.. *shudders*
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Henry00
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Re: 00Unreal development collection
Reply #9 - 08/26/10 at 14:03:59
 
Well then, finally another update to the UnrealED dungeon maker!
Some shots and to redownload press download again in the main tool menu ( wich will hopefully be added in the UnrealED )  Smiley

...

...
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« Last Edit: 10/31/10 at 19:06:34 by Henry00 »  

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My programming team, 00Laboratories:

http://00laboratories.com/
WWW WWW Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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GreatEmerald
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Re: 00Unreal development collection
Reply #10 - 08/26/10 at 15:53:57
 
But that's a whole lot of brushes, can't you merge some of them which are obviously meant to have the same texture?
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creavion
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Re: 00Unreal development collection
Reply #11 - 08/26/10 at 15:55:27
 
Looks interesting, although I dont know how this tool might help with the expection of creating cubes. But I am looking forward what you will make out of it.
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UT99.org Community Mappack 2:&&http://www.ut99.org/utr/infopage.html
 
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Henry00
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Re: 00Unreal development collection
Reply #12 - 08/26/10 at 20:52:10
 
creavion wrote on 08/26/10 at 15:55:27:
Looks interesting, although I dont know how this tool might help with the expection of creating cubes.


Thanks to pitbulls idea: new! curves Grin

Some shots of latest process on this tool:

Curves:
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Demo dm map:
...
...

The Editor also supports saving and loading dungeon projects ( happy I did ).

Quote:
But that's a whole lot of brushes, can't you merge some of them which are obviously meant to have the same texture?


Well.. I prefer not to do that, I am having alot of problems with coding the verticles for all the brushes already, this would also mean alot of work in figuring out who or what its shape currently is ( as in multiple cubes forming 1 rectangle ) it would slow down my ability to add brushes too because of calculation work for them.. Lets see how it goes for now  Undecided

( Editor download was already updated btw )

Oh one more, this was only 40x40 grid..
DO NOT TRY THIS AT HOME  Grin
...
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« Last Edit: 10/31/10 at 19:07:23 by Henry00 »  

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My programming team, 00Laboratories:

http://00laboratories.com/
WWW WWW Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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Re: 00Unreal development collection
Reply #13 - 08/27/10 at 01:02:50
 
This is looking very promising to me thus far. I'm thinking this could be very useful in the creation of static meshes. I'm also betting Henry is gonna go a bit nuts with this. Now I'm getting excited.   Smiley
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Henry00
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Re: 00Unreal development collection
Reply #14 - 08/27/10 at 03:35:37
 
Another great set of objects added thanks to Matrix his idea: Triangle, but I did not take that literally, instead:
Smiley

...

...

HallToSmallWay! lol sorry about the name that was the best fitting thing hehe Tongue

I also changed the user interface, its way better now.
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« Last Edit: 10/31/10 at 19:07:42 by Henry00 »  

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My programming team, 00Laboratories:

http://00laboratories.com/
WWW WWW Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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Gizzy
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Re: 00Unreal development collection
Reply #15 - 08/27/10 at 10:30:01
 
Hah, getting better and better Henry, I'll check this latest release soon and have another blast with it Smiley
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Re: 00Unreal development collection
Reply #16 - 08/27/10 at 10:44:08
 
Hmm, thinking about it, since you have a grid, you could automatically create paths there.
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Henry00
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Re: 00Unreal development collection
Reply #17 - 08/27/10 at 13:34:25
 
...

All new GUI wich is 100% functional, also shows the news.
Many many more objects added to the toolbox and as far as I know its pretty much bug free Smiley

Quote:
Hmm, thinking about it, since you have a grid, you could automatically create paths there.


Maybe in the next release, for now I actually wanted to move on to the next tool unless ofcourse someone has another brilliant shape idea  Grin

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Now thats strange..  Cheesy

...

Zoomed out:

...

Next is a communication platform, you will see what I mean soon, it includes a chat. Wink
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« Last Edit: 10/31/10 at 19:08:04 by Henry00 »  

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My programming team, 00Laboratories:

http://00laboratories.com/
WWW WWW Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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Henry00
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Re: 00Unreal development collection
Reply #18 - 08/27/10 at 22:12:30
 
Well then, it all turned out a little differently then I expected, and I did not write my own chat because of the network usage, instead.. I took a famous one that most of you probably already know Cheesy

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KamiSama is ThexDarksider lol

I am planning on some more features, but for now it turned out to be pretty usefull, I even gave it settings to change opacity or keep on top so it will act like a toolwindow from UnrealED.

Well then I hope I will see you all around, the idea behind this communication tool is like when mapping and there is an expert online you can ask why your mover has tons of collision bugs and he can awnser it is because you manually scaled the red brush.
Tool is added in the main tool interface thing. Hope to see you there!

Smiley
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« Last Edit: 10/31/10 at 19:08:25 by Henry00 »  

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My programming team, 00Laboratories:

http://00laboratories.com/
WWW WWW Henry00IS http://www.facebook.com/profile.php?id=10000290283  
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Bleeder91[NL]
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Re: 00Unreal development collection
Reply #19 - 08/27/10 at 22:16:52
 
RTC ftw
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