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Spawning decorations (Read 1172 times)
GreatEmerald
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Spawning decorations
08/22/10 at 10:11:26
 
I'm making a map in which I need to constantly spawn player chunks that drop into lava. I'm using a ThingFactory but it has two problems - 1) the chunks don't have physics, they just stand there despite the fact that bFalling is true (in fact, I can't see that bFalling would be even used in the code), and 2) only one chunk is spawned at any time. I've set capacity to -1 and MaxItems to 1000, interval of 1 and default distribution.
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Hellkeeper
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Re: Spawning decorations
Reply #1 - 08/22/10 at 10:18:58
 
Use a meshemitter. It should work, and you can enable collision of emitted meshes and bouncing.
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« Last Edit: 08/22/10 at 10:19:36 by Hellkeeper »  
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GreatEmerald
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Re: Spawning decorations
Reply #2 - 08/22/10 at 13:06:43
 
I don't want to use 227 features just yet. And meshes don't incinerate in lava Tongue
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Hellkeeper
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Re: Spawning decorations
Reply #3 - 08/22/10 at 13:24:47
 
GreatEmerald wrote on 08/22/10 at 13:06:43:
I don't want to use 227 features just yet. And meshes don't incinerate in lava Tongue


What's incineration ? A burning sound ? That can be triggered too Tongue
As for 227 features... Too bad.
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GreatEmerald
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Re: Spawning decorations
Reply #4 - 08/22/10 at 15:52:09
 
Sound, destruction, light and visual effect. Plus meshes don't bleed.
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Dozey
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Re: Spawning decorations
Reply #5 - 08/25/10 at 11:05:55
 
i don't know maybe creature factory and trigger with special event that take 8900 hp and pawn is shreeding piece by piece and it's falling to lava
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Hellkeeper
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Re: Spawning decorations
Reply #6 - 08/25/10 at 12:38:12
 
There would be an unwanted dying sound I think.
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GreatEmerald
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Re: Spawning decorations
Reply #7 - 08/25/10 at 19:52:48
 
Well, I could just make my own actor that would spawn things there, but I just wonder why the ThingFactory won't work...
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Dozey
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Re: Spawning decorations
Reply #8 - 08/26/10 at 18:05:08
 
Hellkeeper wrote on 08/25/10 at 12:38:12:
There would be an unwanted dying sound I think.

Pawn without any sounds of die footsteps etc. It would be a cannon-fooder pawn  Grin
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