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feeling a bit 1337 ;) (Read 2792 times)
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Re: feeling a bit 1337 ;)
Reply #20 - 04/02/10 at 20:16:40
 
Wow, nice...
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Re: feeling a bit 1337 ;)
Reply #21 - 04/04/10 at 10:51:49
 
added control for cpu affinity, implemented some platform specific stuff for integrity check, fixed some masking problem due to byte order and added some high resolution timer for more precise appSeconds.
Guess I need some testers soon Wink
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Re: feeling a bit 1337 ;)
Reply #22 - 04/08/10 at 19:51:17
 
Smirftsch, is it difficult to port Unreal to x86 *BSD?
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Re: feeling a bit 1337 ;)
Reply #23 - 04/08/10 at 20:18:38
 
in theory it shouldn't be a big problem (as long OpenGL/OpenAL/FMod is supported).
While I have no machine running it and currently I still have the big problem that Epic remains silent about permission for a specific installer.
Also this all is very time consuming and I have to see like anyone else how to earn some money.
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Re: feeling a bit 1337 ;)
Reply #24 - 05/24/10 at 03:11:39
 
This should be really cool: I've always been primarily a Mac user (nasty disposition, I know), and I lost a lot of old favorites when Macs became intel-based and I could no longer play classics like Unreal on this. I really appreciate this a lot: I was beginning to think it could never be done. Even the guy from Fruitz of Dojo (who was behind carbonizing games like Quake) told me he couldn't do it, so what you're doing must be some kind of grand feat.

My main question is how this thing will work: Will it be like a patch/update? I ask this because, while I could ideally install Unreal on its original installer and then patch it with this, the installer itself might not work on newer intel-based Macs (the same thing just happened to me when I tried to get the OS X Fruitz of Dojo Quake running).

Still, that's awesome.
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Re: feeling a bit 1337 ;)
Reply #25 - 05/24/10 at 03:18:17
 
BlisteredClown wrote on 05/24/10 at 03:11:39:
This should be really cool: I've always been primarily a Mac user (nasty disposition, I know), and I lost a lot of old favorites when Macs became intel-based and I could no longer play classics like Unreal on this.


Mac's should of never became intel based, that was the ONLY thing separating them from IBM PC, I still miss the 68000 based Mac's.
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Re: feeling a bit 1337 ;)
Reply #26 - 05/24/10 at 15:01:53
 
スマイル・ドラゴン wrote on 05/24/10 at 03:18:17:
Mac's should of never became intel based, that was the ONLY thing separating them from IBM PC, I still miss the 68000 based Mac's.


Yeah, I guess I'm just a 90's kid. That's where most of my favorite games are (though I have some newer and older ones as well). I wish I knew enough about computers to understand why Macs became intel-based (I know my way around computers pretty well and how to use them, but I haven't yet gotten around to learning the more advanced stuff). The Macbook I'm on now is awesome, it just doesn't even have Classic on it anymore. There are things like SheepShaver, but I haven't been able to install it properly.
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