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Launch Class (Read 1610 times)
Hyzoran
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Launch Class
03/17/10 at 01:48:20
 
Is there a class somewhere in Unreal that can launch a player up in the air a certain height? I want something like a spring from Sonic.
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NuclearDevastation
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Re: Launch Class
Reply #1 - 03/17/10 at 08:41:56
 
Can't you use bouncers?
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« Last Edit: 03/17/10 at 08:42:04 by NuclearDevastation »  
 
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Re: Launch Class
Reply #2 - 03/17/10 at 13:57:03
 
If you use 227f; you can go with this: http://www.oldunreal.com/wiki/index.php?title=Jumper
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GreatEmerald
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Re: Launch Class
Reply #3 - 03/17/10 at 17:44:52
 
Those are Jump Pads, not Jumpers... Jumpers are Triggers that cause ScriptedPawns to jump in the given direction. Though if the limiter was set to Pawn, it would work just OK for this purpose.
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Hellkeeper
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Re: Launch Class
Reply #4 - 03/18/10 at 09:12:58
 
GreatEmerald wrote on 03/17/10 at 17:44:52:
Those are Jump Pads, not Jumpers... Jumpers are Triggers that cause ScriptedPawns to jump in the given direction. Though if the limiter was set to Pawn, it would work just OK for this purpose.


There's no jumper actor in u1 Huh
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« Last Edit: 03/18/10 at 09:13:17 by Hellkeeper »  
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GreatEmerald
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Re: Launch Class
Reply #5 - 03/18/10 at 15:16:54
 
My UT install says UnrealShare.Jumper, subclass of Triggers. And I remember that they were used in Abyss.unr to make spiders jump out of the walls. So it exists.
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Re: Launch Class
Reply #6 - 03/19/10 at 16:22:13
 
GreatEmerald wrote on 03/18/10 at 15:16:54:
My UT install says UnrealShare.Jumper, subclass of Triggers. And I remember that they were used in Abyss.unr to make spiders jump out of the walls. So it exists.


Ah yeah, I was searching in the NavigationPoint subclasses, I stand corrected.
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Hyzoran
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Re: Launch Class
Reply #7 - 03/25/10 at 00:23:31
 
Is it possible to have an Unreal 225 compatible version of what Dots posted? I could try copying the script and save it as a new package.
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Re: Launch Class
Reply #8 - 03/31/10 at 19:43:24
 
You can either copy the code over to MyLevel and use that, or you can use small zones with rather large Z velocity, as I did in one map.
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