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Very Hot Topic (More than 25 Replies) Work in Progress - The WIP Thread (Read 28689 times)
Kajgue
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Re: Work in Progress - The WIP Thread
Reply #105 - Sep 22nd, 2016 at 1:36am
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WIP


Been doing some animating.
  

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Re: Work in Progress - The WIP Thread
Reply #106 - Nov 27th, 2016 at 12:04am
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Russian craft I've been making on for a secret project myself and some others are working on.

Haven't posted too many shots of the stuff I've been doing lately, due to that 'stuff' being too game critical.
  

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Re: Work in Progress - The WIP Thread
Reply #107 - Nov 27th, 2016 at 7:26am
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Is that Vortex Rikers?
  

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Re: Work in Progress - The WIP Thread
Reply #108 - Nov 27th, 2016 at 8:20pm
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Nope Tongue

It's a Russian ship.
  

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Re: Work in Progress - The WIP Thread
Reply #109 - Nov 28th, 2016 at 11:20am
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Looks a lot like a HD version of the Rikers though really. I would have liked it as that. You realize the introship mesh was old VR too right? It had a skin which said vortex rikers in versions 88, 98 (the so called fake version) and in some early 1998 version which have the unreali.u file from (from the emissary dev), version 99, the famous beta, didn't have that skin though, which is quite strange and would instead indeed suggest that version 99 was messed with more. It was a december 1997 beta with some content swapped in it for showcase event so it had some later content.

But it was no less fake than the so called november 1997 version which had the faked dates (but so did many other repacks).

Sorry, going OT here but I had to clear that up and it's just another evidence/argument that they kept juggling with the content. If versions later some content got reverted back etc.

but fact is the old introship skin had vortex rikers text on it and as the classname says was supposed to appear in intro. A version around march 1998 was reported to have intro even so Unreal was made with intro instead of starting with Vortex2 outright but many people thought it was a good decision to remove the intro bit...

but all that made me assume that what you showed was in fact a new representation of VR.
  

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Re: Work in Progress - The WIP Thread
Reply #110 - Nov 30th, 2016 at 1:56pm
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Krull0r sent me his broken boxes meshes and I've been messing with them some. You can smash the boxes and they splinter apart but if you damage them with burned or exploded then the box and fragments catch on fire for a short time. Not sure if I'll make the fire damaging or not (it could overwhelm in a small room). Still need to work on the fragments classes, all I've really done is the wooden box itself. If anyone wants this for projects just let me know. I'm going to keep working on it adding barrels, etc. Eventually I'd like to do a complete HD mutator that combines a ton of these effects along with the HD skins from Lightning_Hunter. Don't know when that will be, I work as I'm able to but this is enjoyable to dabble in.

One minute demo: https://youtu.be/ENb4UeaBUeU
  

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Re: Work in Progress - The WIP Thread
Reply #111 - Nov 30th, 2016 at 5:01pm
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WOW that is really cool Wink I like that.


Are the flame emitters vertex attached?
  

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Re: Work in Progress - The WIP Thread
Reply #112 - Dec 1st, 2016 at 12:36am
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Nah, it's a pretty simple effect. They assume the mesh of the actor that's on fire. I still need to add some smoke and a little light so they can illuminate a dark hallway for a short time, etc. Give me a couple of weeks and I'll have something useful and polished.
  

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Re: Work in Progress - The WIP Thread
Reply #113 - Dec 1st, 2016 at 12:46am
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can they break in multiple steps based on damage? if i hit they once a chunk comes off , if i continue more pieces come off intill they are 90% broken. also if there are contents, the item inside could spawn in them, and be attached incase they moved, you could see the item inside if the box was only slighty damaged.knida liek the boxs in the new order, or serious sam bfe
  

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Re: Work in Progress - The WIP Thread
Reply #114 - Dec 1st, 2016 at 1:13pm
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That would be visually very interesting B. I might revisit this to add more models depending on damage and do this. You could spawn a simple deco in the box middle and award it the mesh of the contents until the box is destroyed then spawn the pickup item. I like that, would be pretty cool.

Barrels are fixed now like this too. I'll get it added onto my server this weekend if anyone wants to see it.

Updated video of gameplay. This is stock Nyleve, boxes are replaced via mutator: https://youtu.be/5lPAQZV23jw
« Last Edit: Dec 2nd, 2016 at 7:35am by gopostal »  

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Re: Work in Progress - The WIP Thread
Reply #115 - Feb 20th, 2017 at 8:13pm
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Here's some stuff not related to my main project;





« Last Edit: Feb 20th, 2017 at 10:04pm by Kajgue »  

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Re: Work in Progress - The WIP Thread
Reply #116 - Feb 20th, 2017 at 9:45pm
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Looks like an actual SkyTown from the Skybox textures with that big mountain. Sweat.
  
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Re: Work in Progress - The WIP Thread
Reply #117 - Feb 20th, 2017 at 10:06pm
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Thanks Smiley

Updated one of the screenshots.
  

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Re: Work in Progress - The WIP Thread
Reply #118 - Feb 21st, 2017 at 2:58pm
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This looks really great! I like it Smiley


I'm still try do figure out how you made the latern light effects... did you use a high quality masked skin on an invisible staticmesh and layerd it over the latern mesh with a bright light inside to cast shadows from the masked skin?????  Roll Eyes


I didn't find the time to take a look on this map right now.
  

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Re: Work in Progress - The WIP Thread
Reply #119 - Feb 21st, 2017 at 3:01pm
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Krull0r wrote on Feb 21st, 2017 at 2:58pm:
This looks really great! I like it Smiley


I'm still try do figure out how you made the latern light effects... did you use a high quality masked skin on an invisible staticmesh and layerd it over the latern mesh with a bright light inside to cast shadows from the masked skin?????  Roll Eyes


I didn't find the time to take a look on this map right now.


Cheers Krullor Smiley

Yeah, that's exactly what I did Tongue

And no problem, in your own time Wink
  

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