logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic OpenGL/D3D issues (Read 2671 times)
Teridax
New Member
*
Offline


Oldunreal member

Posts: 5
Joined: Jun 29th, 2009
Gender: Male
OpenGL/D3D issues
Feb 6th, 2010 at 3:47pm
Print Post  
I've got some issues with OpenGL and Direct3d. When I switch to either of them, my game slows down and speeds up randomly. With D3D, skybox textures get really messed up. I'm running Unreal with patch v224, and here are my laptop's system specs:

MS Windows XP Professional SP3
Genuine Intel CPU T2050 @ 1.60GHz, 1.0GB RAM, ATI Mobility Radeon X1400

I've tried several things already, but nothing has worked. I've been forced to use the default software rendering because that's the only thing that lets the game run smoothly.  Cry
  
Back to top
 
IP Logged
 
Hellkeeper
Global Moderator
*****
Offline


Soulless Automaton

Posts: 2625
Location: France
Joined: May 21st, 2008
Gender: Male
Re: OpenGL/D3D issues
Reply #1 - Feb 6th, 2010 at 7:20pm
Print Post  
Dual core, Use this. Instructions attached in the readme. Courtesy of Hyper.nl.
  

You must construct additional pylons.
Back to top
WWW  
IP Logged
 
Teridax
New Member
*
Offline


Oldunreal member

Posts: 5
Joined: Jun 29th, 2009
Gender: Male
Re: OpenGL/D3D issues
Reply #2 - Feb 8th, 2010 at 2:04pm
Print Post  
Thanks! Smiley
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo