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Project Knifee (Read 12051 times)
Spike
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Project Knifee
01/17/10 at 17:13:45
 
Project Knifee


Information Updated Last:
4/15/2011


Matrix of *UaS* Clan: "What the hell is a Knifee?" you may be wondering. Well, it is a mod me and a few others have been working on for over a year now. So, why is it called Knifee? Well, I originally was going to only make a knife, but, seeing all the files before me, I decided to make all the guns. I used Tactical Ops' models; but, these are not *direct* remakes of their guns. It consists of about 27 guns ranging from hand-to-hand combat, to explosives; from pistols, to heavy machine guns. This topic can be used for updates, reviews, suggestions, criticism (no flat out insults please).

We accept all bug/suggestions, but are limited to actually doing them to ignoring them...Don't expect everything you post to be taken into account if it is a suggestion!

But, please do also note:

THIS IS A 227 ONLY MOD!!!

I am sorry if this inconveniences any of you, but the models are skeletal meshes, which only 227 has support for.


Thank you,
   Matrix & Spike


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« Last Edit: 04/15/11 at 23:39:07 by Spike »  

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Re: Project Knifee
Reply #1 - 01/17/10 at 18:43:49
 
Awesome, looking forward to this. I've never played TO, so what sort of weapons shall I expect? I've been getting an urge to make a Doom-esque Unreal MapPack once I'm done with all of my music stuff and I want some modern / present day weapons.
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Re: Project Knifee
Reply #2 - 01/18/10 at 03:12:01
 
There are weapons like AK-47, glock, desert eagle, m60, mac10, m16, spas shotgun, m4m, and many more. We'll try to get some shots up tonight- Spike has to do it since mines all messed Lol.
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« Last Edit: 01/18/10 at 03:12:13 by Matrix224 »  
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Re: Project Knifee
Reply #3 - 01/18/10 at 03:13:37
 
ooOOoo!!! Already like the sound of this. =D
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Re: Project Knifee
Reply #4 - 01/18/10 at 05:30:01
 
A New Knifee List Has Been Posted farther in the thread. (4/15/2011)


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« Last Edit: 04/15/11 at 23:40:23 by Spike »  

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Matrix224
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Re: Project Knifee
Reply #5 - 01/18/10 at 05:33:59
 
Pictures of a couple weapons (note: you can scroll left - right on bottom of post):

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Beretta

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Beretta

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Mossberg

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Mossberg

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Parker

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Parker

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Parker

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Ragingbull

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M16

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M16

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M16

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M16 (LOOK AT THAT CRIPPLED LEFT HAND! EGAD)

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M60

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M60

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Bottom of Shrapnel Grenade

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C4

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C4

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C4

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« Last Edit: 01/18/10 at 05:56:05 by Matrix224 »  
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Re: Project Knifee
Reply #6 - 01/18/10 at 07:49:18
 
You wouldn't mind adding me into the Credits would you?, After all..I Did give you the meshes + Sound files
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Re: Project Knifee
Reply #7 - 01/18/10 at 13:19:10
 
You are in the credits. Spike only posted whatever clans mostly helped. The 'readme' has all the credits to individuals.
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Re: Project Knifee
Reply #8 - 01/18/10 at 13:25:53
 
It's a great mod, I can't wait for the final release Smiley
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Matrix224
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Re: Project Knifee
Reply #9 - 01/18/10 at 16:36:05
 
UPDATE:

 - No muzzleflash underwater now
 - Fixed muzzleflash on zoomed sniper
  - Removed 'unnecessary' comments
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« Last Edit: 01/18/10 at 17:07:24 by Matrix224 »  
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Re: Project Knifee
Reply #10 - 01/18/10 at 18:29:33
 
M60 Shocked

This mod will make Burt Gummer proud!
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Re: Project Knifee
Reply #11 - 01/18/10 at 23:50:09
 
UPDATE:

-Redoing the Altfire on Saiga to be more practical.
-Adding in the OICW's extra reload animation.
-Fixing OICW and M4M's 2ndary ammo pickups.
-Fixing special weapons fireoffsets.
-Perfecting all muzzleflashes.
-Attempting to recreate the C4's countdown screen.
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« Last Edit: 01/19/10 at 01:52:26 by Spike »  

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Re: Project Knifee
Reply #12 - 01/19/10 at 21:52:26
 
-Saiga now altfires fast as hell, like it would IRL
- Muzzleflashes perfected (to my standard; will all be reevaluated later)
- Special weapon fireoffsets fixed
- Fixed M4M + OICW altfire bs
- C4 = countdown displayed
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« Last Edit: 01/19/10 at 23:23:30 by Matrix224 »  
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Re: Project Knifee
Reply #13 - 01/21/10 at 03:14:15
 
- Redid m4m and oicw altfire stuff (again)
            - Hopefully its really fixed
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Re: Project Knifee
Reply #14 - 01/21/10 at 23:48:59
 
-Confirming OICW and M4M  fix.
-Pickup on 0 uses realistic actions for M4M and OICW.
-OICW uses 2ndary reload.
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Re: Project Knifee
Reply #15 - 01/22/10 at 14:13:53
 
UPDATE:

-Attempting to finalize LED readout on C4.
-Reworking C4 to be "efficient" as Matrix calls it.
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Re: Project Knifee
Reply #16 - 01/22/10 at 22:08:35
 
A Few More Pictures (note: you can scroll left - right on bottom of post):
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Knifee bloodied

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Knifee being wiped off (Clean or Reload command)

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Knifee clean

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M4M utilizing grenade launcher (pardon the radar)
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Re: Project Knifee
Reply #17 - 01/22/10 at 22:58:26
 
gotta love it ^^
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Re: Project Knifee
Reply #18 - 01/23/10 at 16:53:55
 
- Fixed SMG2, had a retarded muzzleflash offset
- Hopefully fixed some weird scriptwarning for good  I was wrong Sad   /slit

- Talks of possibly making a few maps to go along with knifee
- Probably not but may add a few playerpawns

We'll also try to get a video up soon
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« Last Edit: 01/23/10 at 17:18:44 by Matrix224 »  
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Spike
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Re: Project Knifee
Reply #19 - 01/23/10 at 21:04:52
 
-Fixed weird script warning.
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