class Bullshit expands Pickup; replication { reliable if (Role < ROLE_Authority) SetCollision; } exec function SetCollision (class C, float Radius, float Height) { local Actor A; foreach AllActors (C, A) A.SetCollisionSize (Radius, Height); }
native(262) final function SetCollision( optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers );