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Pages: 1 2 
"UED2 help" help needed (Read 5421 times)
Smirftsch
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"UED2 help" help needed
12/07/09 at 15:02:42
 
If anyone could help me generating a global help for UED2 in windows help format so that I can bind it into UED2 help menu even this gap would be finally filled. But for me it's to much work to collect now info over all this out of the different tutorials, ask for permission from the authors of these and and and...

The content could be maybe collected in the wiki and then transformed later. Some stuff is already in the wiki anyway.
So it would be more easy for anyone to participate.

In the end all of this just needs to be put together.

It's pretty urgent because 227g is mostly done by now already and I just realized yesterday that this is still missing.

Any volunteers?
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« Last Edit: 12/07/09 at 15:38:39 by Smirftsch »  

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Re: "UED2 help" help needed
Reply #1 - 12/07/09 at 21:24:14
 
Im sorry i can not offer you a Help file, but perhaps someone who will actually write it, want to include a link to a video tutorial i made. Might be useful! http://www.youtube.com/watch?v=CYwX5kvjqrI
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: "UED2 help" help needed
Reply #2 - 12/07/09 at 23:03:53
 
I can make a help file but I doubt I'd ever finish collecting the stuff, so if anyone collects the stuff, I can go through it, sort it and compile the help file.
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Re: "UED2 help" help needed
Reply #3 - 12/08/09 at 12:55:14
 
you could always add links to tutorials online like Wolf's tutorials and such
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Re: "UED2 help" help needed
Reply #4 - 12/08/09 at 14:23:51
 
of course, but what if these pages change? If they shut down?
Then those static links will be completely useless.
Having weblinks is always nice, but to have all necessary basic stuff directly included is priceless.
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« Last Edit: 12/08/09 at 14:25:05 by Smirftsch »  

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Re: "UED2 help" help needed
Reply #5 - 12/08/09 at 16:31:28
 
Depending on what you need, I could help (I have a lot of spare time). Although I think you should just aim at explanations on the tools, and links to OldUnreal tutorials and a few others, not creating an encyclopedia (which)
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Re: "UED2 help" help needed
Reply #6 - 12/08/09 at 18:26:24
 
i wanted to have at least the most basic tutorials included, some explanations about the buttons, some simple howto.
Maybe as addition the new 227 features, many are in the wiki already.
So that:
a) new mappers can learn the most basic mapping things
b) experienced mappers can have a look howto use 227's new features.

While a) is of course the more important part and b) would be nice but isn't vital.
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Re: "UED2 help" help needed
Reply #7 - 12/08/09 at 18:38:45
 
Smirftsch wrote on 12/08/09 at 14:23:51:
of course, but what if these pages change? If they shut down?
Then those static links will be completely useless.
Having weblinks is always nice, but to have all necessary basic stuff directly included is priceless.


Then perhaps import the work from the webpage into the help section in the UED itself? Wink
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Re: "UED2 help" help needed
Reply #8 - 12/08/09 at 19:19:28
 
There already is a help file program that can be installed and it runs from the help button in UED but the content of the one I had is or was very limited.

I'll see if I can find where I originally got it. If I remember it was open to be modified and added to also.

I think this might be it:

http://unreal.gamedesign.net/tutorials/ued.shtml

"If you don't have it already, download the Unreal Unoffical Help This will "pop up" when you press F1 in the editor. This is the latest version 05."
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« Last Edit: 12/08/09 at 19:21:44 by WARP-10 »  
 
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Smirftsch
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Re: "UED2 help" help needed
Reply #9 - 12/08/09 at 19:55:14
 
i have this file too in my downloads, but iirc its for ued1 not ued2. Besides it's indeed very limited...
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Re: "UED2 help" help needed
Reply #10 - 12/08/09 at 21:51:40
 
Shivaxi wrote on 12/08/09 at 18:38:45:
Smirftsch wrote on 12/08/09 at 14:23:51:
of course, but what if these pages change? If they shut down?
Then those static links will be completely useless.
Having weblinks is always nice, but to have all necessary basic stuff directly included is priceless.


Then perhaps import the work from the webpage into the help section in the UED itself? Wink


I'm pretty sure most of the work is copyrighted, and getting the permission to use it from the people that are long done with updating the tutorials and not even paying attention to them is not an easy job lol.

And releasing something, especially a whole patch, without original author's permission, would not be nice.

But then again, you could do any of the two things: seek the author and ask permission, or just copy everything.

Or not use a help file, although this solution is not a good one...
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Re: "UED2 help" help needed
Reply #11 - 12/09/09 at 07:37:34
 
that's exactly the problem. So someone needs to do it Smiley
Or just use the other tutorials as source and write an own help, always can put  some list of reference into the help, so anyone can be happy.
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Re: "UED2 help" help needed
Reply #12 - 12/09/09 at 19:51:33
 
I'd be interested in writing some simple text based tutorials for 227g editor.  I'm assuming pictures can not be included....

because I'm going on vacation, I might not have access to the internet for the next 5 days.  Instead, I can work offline and do this on my freetime while visiting family.  Please give me more information on what tutorials are needed precisely ASAP and I'll get it done in a timely manner... else it might take a few weeks before anything happens.
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Re: "UED2 help" help needed
Reply #13 - 12/09/09 at 20:10:54
 
I'd assume:

- Mapping (basic and advanced)
- UScript basics (such as function declarations, etc.)
- Editor commands (especially undocumented ones such as Mode BrushSheer, etc.)
- FAQ (wiki has some already: http://www.oldunreal.com/wiki/index.php?title=Main_Page#Unreal_FAQ) I think it's ok if you use that as a reference, or even use the same text
- About 227 and UEd2

Something else if you think of it. Smiley
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Re: "UED2 help" help needed
Reply #14 - 12/10/09 at 06:54:57
 
I'm pretty sure windows help can include pictures also, so this shouldn't be a problem.
I think at least all Buttons should be explained and some basic mapping howto is the most important.
Anything else what ŤhěxĐâŕkśîđěŕ mentioned would be great Smiley
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Re: "UED2 help" help needed
Reply #15 - 12/10/09 at 14:25:00
 
Also if you don't wanna use windows' help compiler manually with feeding RTF files to it, use this program.
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Re: "UED2 help" help needed
Reply #16 - 12/13/09 at 11:26:09
 
The Unreal Wiki I think would be the best source since it is offered as:

http://wiki.beyondunreal.com/Unreal_Wiki:Copyrights

"All content on the Unreal Wiki is licensed under the Creative Commons Attribution Noncommercial ShareAlike 3.0 license."

When you click on that link you see:

http://creativecommons.org/licenses/by-nc-sa/3.0/

"You are free...to Share to copy, distribute and transmit the work"

So filling a help file with useful stuff would be a copy and paste project plus I found a few freeware programs for making help files.
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Re: "UED2 help" help needed
Reply #17 - 12/13/09 at 11:43:03
 
then maybe you could work together with Jâçkrâßßit and send me something soon?
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Re: "UED2 help" help needed
Reply #18 - 12/13/09 at 22:57:31
 
I walked right into that one didn't I?

OK, I'll try to contribute.

I sent  Jâçkrâßßit a PM so waiting to hear back from them.
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Re: "UED2 help" help needed
Reply #19 - 12/13/09 at 23:02:02
 
I should mention that I can't do or don't know any coding or programming to make a help file work with the help button inside UED 2.0 (or any other for that matter) so I don't know how they made the first help file work in UED 1 from inside the program.
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