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Hot Topic (More than 10 Replies) UPak bugs (Read 1842 times)
Age
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UPak bugs
Jun 8th, 2009 at 5:35pm
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Because UPak/RTNP bugs reporting is allowed here ...... heres some bugs:
1. Rocketlauncher rocket and Grenadelauncher grenade explosion not appearing online.
2. RTNP maps have a block at end (in coopgame).
3. Predator is bugged as H###.
Errors by Predator:
Code
Select All
Log: Predator nagomisun.Predator1 (Function UnrealShare.ScriptedPawn.PlayRightHit:004D) TweenAnim: Sequence 'RightHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator0 (Function UnrealShare.ScriptedPawn.PlayGutHit:0069) TweenAnim: Sequence 'GutHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator1 (Function UnrealShare.ScriptedPawn.PlayLeftHit:004D) TweenAnim: Sequence 'LeftHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator1 (Function UnrealShare.ScriptedPawn.PlayLeftHit:004D) TweenAnim: Sequence 'LeftHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator0 (Function UnrealShare.ScriptedPawn.PlayGutHit:0069) TweenAnim: Sequence 'GutHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator1 (Function UnrealShare.ScriptedPawn.PlayRightHit:004D) TweenAnim: Sequence 'RightHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator0 (Function UnrealShare.ScriptedPawn.PlayGutHit:0069) TweenAnim: Sequence 'GutHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator0 (Function UnrealShare.ScriptedPawn.PlayGutHit:0069) TweenAnim: Sequence 'GutHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator0 (Function UnrealShare.ScriptedPawn.PlayLeftHit:004D) TweenAnim: Sequence 'LeftHit' not found in Mesh 'Predator'
Warning: Predator nagomisun.Predator4 (Function UPak.Predator.BiteDamageTarget:0025) Accessed None 'Target'
Log: Predator nagomisun.Predator20 (Function UPak.Predator.PlayPatrolStop:0059) PlayAnim: Sequence 'hairflip' not found in Mesh 'Predator'

Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (16/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (17/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (18/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (19/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (20/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (21/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (22/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (23/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (24/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (25/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (26/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (27/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (28/16)
Error: Predator nagomisun.Predator41 (Function UPak.Predator.GetNext:002E) Accessed array 'StoredRouteCache' out of bounds (29/16)

Error: Predator nagomisun.Predator109 (Function UPak.Predator.AttitudeTo:0000) Infinite script recursion (250/250 calls) detected
Error: Predator nagomisun.Predator109 (Function UPak.Predator.Waiting.EnemyAcquired:0000) Infinite script recursion (250/250 calls) detected
Error: Predator nagomisun.Predator102 (Function UPak.Predator.AttitudeTo:0000) Infinite script recursion (250/250 calls) detected
Error: Predator nagomisun.Predator102 (Function UPak.Predator.Waiting.EnemyAcquired:0000) Infinite script recursion (250/250 calls) detected
Error: Predator nagomisun.Predator101 (Function UPak.Predator.AttitudeTo:0000) Infinite script recursion (250/250 calls) detected
Error: Predator nagomisun.Predator101 (Function UPak.Predator.Waiting.EnemyAcquired:0000) Infinite script recursion (250/250 calls) detected
Error: Predator nagomisun.Predator95 (Function UPak.Predator.AttitudeTo:0000) Infinite script recursion (250/250 calls) detected
Error: Predator nagomisun.Predator95 (Function UPak.Predator.Waiting.EnemyAcquired:0000) Infinite script recursion (250/250 calls) detected

Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'
Warning: Predator nagomisun.Predator38 (Function UPak.Predator.BuildPath:003B) Accessed None 'End'

Warning: Predator nagomisun.Predator105 (Function UPak.Predator.BiteDamageTarget:0025) Accessed None 'Target'
Warning: Predator nagomisun.Predator516 (Function UPak.Predator.PlayMeleeAttack:000D) Accessed None 'Target'
Warning: Predator nagomisun.Predator516 (Function UPak.Predator.PlayMeleeAttack:0028) Accessed None 'Target'
Warning: Predator nagomisun.Predator516 (Function UPak.Predator.PlayMeleeAttack:0049) Accessed None 'Target'
Warning: Predator nagomisun.Predator516 (Function UPak.Predator.BiteDamageTarget:0025) Accessed None 'Target'
Warning: Predator nagomisun.Predator456 (Function UPak.Predator.PlayMeleeAttack:000D) Accessed None 'Target'
Warning: Predator nagomisun.Predator456 (Function UPak.Predator.PlayMeleeAttack:0028) Accessed None 'Target'
Warning: Predator nagomisun.Predator456 (Function UPak.Predator.PlayMeleeAttack:0049) Accessed None 'Target'
Warning: Predator nagomisun.Predator456 (Function UPak.Predator.BiteDamageTarget:0025) Accessed None 'Target'
Warning: Predator nagomisun.Predator30 (Function UPak.Predator.BiteDamageTarget:0025) Accessed None 'Target'

Log: Predator nagomisun.Predator28 (Function UnrealShare.ScriptedPawn.PlayGutHit:0069) TweenAnim: Sequence 'GutHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator502 (Function UnrealShare.ScriptedPawn.PlayHeadHit:0069) TweenAnim: Sequence 'HeadHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator634 (Function UnrealShare.ScriptedPawn.PlayGutHit:0069) TweenAnim: Sequence 'GutHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator89 (Function UnrealShare.ScriptedPawn.PlayGutHit:0069) TweenAnim: Sequence 'GutHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator756 (Function UPak.Predator.TweenToSwimming:0029) TweenAnim: Sequence 'Swim' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator138 (Function UnrealShare.ScriptedPawn.PlayGutHit:0069) TweenAnim: Sequence 'GutHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator897 (Function UPak.Predator.TweenToSwimming:0029) TweenAnim: Sequence 'Swim' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator900 (Function UPak.Predator.TweenToSwimming:0029) TweenAnim: Sequence 'Swim' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator911 (Function UPak.Predator.TweenToSwimming:0029) TweenAnim: Sequence 'Swim' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator558 (Function UnrealShare.ScriptedPawn.PlayHeadHit:0069) TweenAnim: Sequence 'HeadHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator502 (Function UPak.Predator.TweenToSwimming:0029) TweenAnim: Sequence 'Swim' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator663 (Function UnrealShare.ScriptedPawn.PlayRightHit:004D) TweenAnim: Sequence 'RightHit' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator846 (Function UPak.Predator.TweenToSwimming:0029) TweenAnim: Sequence 'Swim' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator881 (Function UPak.Predator.PlayOutOfWater:000D) TweenAnim: Sequence 'Landed' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator751 (State UnrealShare.ScriptedPawn.TacticalMove:00DD) GetAnimGroup: Sequence 'Fighter' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator754 (Function UPak.Predator.TweenToSwimming:0029) TweenAnim: Sequence 'Swim' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator754 (State UnrealShare.ScriptedPawn.TacticalMove:00DD) GetAnimGroup: Sequence 'Fighter' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator768 (Function UPak.Predator.TweenToSwimming:0029) TweenAnim: Sequence 'Swim' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator768 (State UnrealShare.ScriptedPawn.TacticalMove:00DD) GetAnimGroup: Sequence 'Fighter' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator779 (Function UPak.Predator.TweenToSwimming:0029) TweenAnim: Sequence 'Swim' not found in Mesh 'Predator'
Log: Predator nagomisun.Predator779 (State UnrealShare.ScriptedPawn.TacticalMove:00DD) GetAnimGroup: Sequence 'Fighter' not found in Mesh 'Predator'
 

« Last Edit: Jun 9th, 2009 at 6:25am by Age »  
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[]KAOS[]Casey
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Re: UPak bugs
Reply #1 - Jun 8th, 2009 at 6:13pm
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technically this isn't a 227 bug.. since we don't officially have upak support yet. but eh. Might as well
  
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Smirftsch
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Re: UPak bugs
Reply #2 - Jun 8th, 2009 at 6:33pm
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ah thats ok, he asked and I officially gave permission Wink
  

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Re: UPak bugs
Reply #3 - Jun 9th, 2009 at 7:48am
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You may want to ask Asgard for his Spinner and Predator code, if you haven't done that already. His mods have been in use for a few years now and are quite well debugged now.
  

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[]KAOS[]Casey
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Re: UPak bugs
Reply #4 - Jun 9th, 2009 at 7:50am
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I'm wondering if we should break net compatability for upak, since some things can't be fixed so easily. ie replication statement and such, and since upak maps dont {normally} work online.. but they can with mutator fixes.

tough issue, but probably won't touch it because of that
  
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Shivaxi
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Re: UPak bugs
Reply #5 - Jun 9th, 2009 at 10:49am
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DZmapM fixes RTNP completely...and Dots is making a new mutator that also fixes the log sequences and intros/outros
  

 
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Re: UPak bugs
Reply #6 - Jun 10th, 2009 at 1:19am
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I fixed some problems etc and made original marines working rather nice in the ryspak too (in all the gametypes, basically they have different setting for them, so in marinematch they will appear as bot like, while in coop they are bisplayer, but are also set temporary bisplayer through touch (in earlier versions I had it set not only for pickup but also for all other touch things like triggers, but they were triggering even the talk sequences in rys maps in 45hightown mainly which was kinda annoying when they ran over it) for pickups and the killtrigger and also the waves are fixed, normally if they were bisplayer false all the time it would sometimes not send the next wave when they are killed).

I sent the sources of ryspak to Smirftsch quite a while ago. I also used some of Asgard's code which I gave credit in readme though where needed.

I used a lot of kluding to get the marines work right in all certain gametypes etc, although I noticed for example in xcoop it still says they left the game while in other coop gametypes it does not do that.
  

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Age
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Re: UPak bugs
Reply #7 - Jun 10th, 2009 at 10:10am
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Could people still list the bugs by UPak even they are "fixed" in ryspak or dzmapm (for reminder)?
Tip: list things how DZMapM and RySPak fix UPak/RTNP.
  
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Re: UPak bugs
Reply #8 - Jun 10th, 2009 at 6:58pm
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Cloak, the item makes disappear inventory list when it runs out, that is fixed in ryspak.. Then the missing sprites are there of course, because ryspak is based on 224 upak. Some online bugs, like rocketlauncher upakrocket explosion not making sound online or not appearing in listen server etc.
GLDetgreande or how it was called has proper skin now, there was a bug in postbeginplay, or they changed it last time so it gives the skin of the normal grenade, even if the right skin is normally applied.

The 226/Ugold has some misaligned skins, on GLammo and on carifle clip.
Some scriptwarnings in upakrocket etc and the towrocket is not properly replicated online for other clients (not even in ryspak), so other players dont see the exact position of towrocket, it appears to them as if the player fired it backwards or weirdly.

Marines are fixed as I said...they also talk now not depending on the gametype (the originals talk only in crashsitegame, which beacuse of transition map is switched back to default upak game, upaksingleplayer and not to the map it is supposed to use, plus it is bugged as well and female marines dont switch between female pain sounds, they have still male sounds even if they talk female voices)

The MP gametypes are fixed and have proper HUD, cloakmatch etc and are added terranweponssetup and other options to set, which should have been in first place.

The carifle is not looping animation right online as well.

You cannot switchcooplevel because it fails to find one file in singleplayer.
  

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Re: UPak bugs
Reply #9 - Aug 20th, 2017 at 5:33pm
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Age wrote on Jun 8th, 2009 at 5:35pm:
Rocketlauncher rocket and Grenadelauncher grenade explosion not appearing online.

The rocket launcher is still affected by this bug.
Strange enough, the explosions appear just fine for secondary fire.
Only primary fire seems to be affected.
At least with v227i.
  
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Masterkent
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Re: UPak bugs
Reply #10 - Aug 20th, 2017 at 6:29pm
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Spawning explosion effects for UPakRocket is explicitly disallowed on listen servers

Code
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			if( Level.NetMode != NM_DedicatedServer && Level.NetMode != NM_ListenServer )
			{
				UPB = spawn( class'UPakBurst',,, HitLocation + HitNormal * 16 );
				if (UPB != None)
					UPB.RemoteRole = ROLE_None;
				Spawn(class'UPakExplosion1',,, HitLocation + HitNormal * 8 , rotator( HitNormal ));
			} 


albeit such a restriction doesn't make any sense. A correct implementation should look like this:

Code
Select All
	simulated function Explode( vector HitLocation, vector HitNormal )
	{
		local Effects E;

		if (!bRJDisabled)
			ControlledHurtRadius(Damage, 340.0, 'exploded', MomentumTransfer, HitLocation);
		else
			ControlledHurtRadiusNoRJ(Damage, 340.0, 'exploded', MomentumTransfer, HitLocation);
		if (Level.NetMode != NM_DedicatedServer)
		{
			E = Spawn(class'UPakBurst',,, HitLocation + HitNormal * 16);
			if (E != none)
				E.RemoteRole = ROLE_None;
			E = Spawn(class'UPakExplosion1',,, HitLocation + HitNormal * 8, rotator(HitNormal));
			if (E != none)
				E.RemoteRole = ROLE_None;
		}
		Destroy();
	} 


(including a part of a fix for weird method of handling the RL's bRJDisabled - when implementing this in a normal way, UPakRocket should have its own copy of bRJDisabled initialized by the corresponding value in the RocketLauncher which emitted the projectile)
  
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Re: UPak bugs
Reply #11 - Aug 21st, 2017 at 1:46pm
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Nice. Smiley
Can we expect this fix to be included in v227j then?
  
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