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Very Hot Topic (More than 25 Replies) 227f found and fixed bugs (Read 51418 times)
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Re: 227f found and fixed bugs
Reply #90 - Nov 24th, 2010 at 8:30pm
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Updated network replication so bNoDelete/bStatic actors with replication do not re-replicate variables that are changed from actor default values by the mappers. This will reduce server bandwith usage a bit as-well as fix some obscure bugs such as that super fast spinning windmill in NaliBoat.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Smirftsch
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Re: 227f found and fixed bugs
Reply #91 - Nov 26th, 2010 at 1:33pm
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fixed for  Linux XMesaGLDrv in combination with XLaunch and XDrv. Although it stays unmaintained in general I found it reasonable to make it at least working, since new renderer versions can now be created with XDrv instead of SDLDrv also.
  

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Re: 227f found and fixed bugs
Reply #92 - Jan 12th, 2011 at 7:42am
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Fixed UED2: Opening to many texture properties windows (overall during one session) will crash UED
  

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Re: 227f found and fixed bugs
Reply #93 - Jan 24th, 2011 at 7:59pm
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Fixed a memory leak in UnrealScript struct compare.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #94 - Jan 27th, 2011 at 8:11am
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UED Texture Browser:

Fixed exporting Fire/Water/Ice Textures crashes UED. Now exporting a stillshot.

"Export to PCX..." only accepts now non DXT Textures instead exporting a 0x0 sized invalid texture.

Added "Export to bmp" which can export DXT Textures as 24bpp bmp as well.
  

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Re: 227f found and fixed bugs
Reply #95 - Feb 6th, 2011 at 9:57am
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fixed Linux version could crash if some masterserver was failing (both Server and Client)
fixed Linux version crash when trying to open an URL without any network cards available in system.
  

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Re: 227f found and fixed bugs
Reply #96 - Feb 15th, 2011 at 5:53pm
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fixed Linux UCCLinux.bin didn't accept parameters correctly.
  

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Re: 227f found and fixed bugs
Reply #97 - Feb 27th, 2011 at 9:00am
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  • Updated map T3D exporter to write less redundant data.
  • Updated T3D importer to load up necessary texture packages used by BSP rather than slapping default-texture all over them (if not currently loaded on editor).
  • Added to map rebuilder to cleanup small map errors that might been caused from copy/pasting/undo/redo to avoid editor from freezing during build.
  • Added whenever a package/map is saved in editor it asks if you are sure that you want to overwrite old version if new one is smaller in filesize.
  • Added to editor whenever package/map saving failed, it pops up a window rather than showing it in log only.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #98 - Mar 13th, 2011 at 8:47am
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fixed some very rare happening crash bug with crippled messages.

Changed Galaxy to only log invalid sounds instead of crashing.
« Last Edit: Mar 13th, 2011 at 11:07am by Smirftsch »  

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JÔškrÔ▀▀it
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Re: 227f found and fixed bugs
Reply #99 - Mar 13th, 2011 at 6:13pm
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damn upak.explo4
  

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Re: 227f found and fixed bugs
Reply #100 - Mar 18th, 2011 at 9:19am
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Fixed UED2: Surface Properties and Build Properties pages are not refreshed after hiding.
  

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Re: 227f found and fixed bugs
Reply #101 - Mar 20th, 2011 at 3:12pm
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Fixed some rare Pathing flaw which is also existing in UT.
UED2: Fixed "Reset Pivot" to really reset it when pressed and not later when Brush is reselected.
  

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Re: 227f found and fixed bugs
Reply #102 - Mar 31st, 2011 at 12:20pm
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Re: 227f found and fixed bugs
Reply #103 - Apr 2nd, 2011 at 1:57pm
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Fixed actors getting beginplay events twice if spawned while level is being brought up
  

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Re: 227f found and fixed bugs
Reply #104 - Apr 4th, 2011 at 3:27pm
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UED2 fixed clip brush causing slight imprecision in coordinates (float accuracy problems).
  

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