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227f found and fixed bugs (Read 25286 times)
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Re: 227f found and fixed bugs
Reply #80 - 07/22/10 at 15:50:20
 
fixed another security bug which can cause a server crash
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Re: 227f found and fixed bugs
Reply #81 - 08/14/10 at 16:05:09
 
UED2: fixed crash which happened if you clicked on a brush builder directly after a map import.
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Re: 227f found and fixed bugs
Reply #82 - 08/16/10 at 17:57:02
 
Added a thread to BeyondUnreal about the new UnrealEd 2.1 to raise the awareness of this project and reduce confusion about new capabilities. You can see the thread here: http://forums.beyondunreal.com/showthread.php?p=2460172#post2460172. If I missed anything, feel free to PM me here, on BU or at UnreaSP.org, and I'll fix the post.

Sorry for posting in here, didn't know where to stick this post. Feel free to move it to an appropriate place.
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Re: 227f found and fixed bugs
Reply #83 - 09/17/10 at 06:59:27
 
fixed: Attitude_Follow
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Re: 227f found and fixed bugs
Reply #84 - 10/03/10 at 12:17:41
 
fixed a memory leak in FMod
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Re: 227f found and fixed bugs
Reply #85 - 11/07/10 at 16:28:05
 
fixed kraalbolt translucency to STY_Translucent
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Re: 227f found and fixed bugs
Reply #86 - 11/07/10 at 16:29:20
 
fixed now (hopefully) the "vanishing mesh" bug completely.
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Re: 227f found and fixed bugs
Reply #87 - 11/07/10 at 18:13:13
 
  • Fixed movers from appearing at level origin when you just connected to a network server or in demorec playback.
  • Fixed "Admin" consolecommand to output each "line" from engine commands to output as own clientmessage, instead of output all in one long message. This includes "Admin Sockets", "Admin UHelp", etc...
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« Last Edit: 11/07/10 at 23:13:37 by .:..: »  
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Re: 227f found and fixed bugs
Reply #88 - 11/10/10 at 09:34:25
 
  • Fixed a client mapswitch crash which could happen on servers with custom playerpawn classes (with function Destroyed/EndState).
  • Added network fix which should prevent specific network incompatibilities (namely from S3TC textures), but it only works with 227g+ clients on 227g+ servers.
  • Fixed Demo Recording to work on offline mode, as server host and as a client on server.
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« Last Edit: 11/10/10 at 09:55:31 by .:..: »  
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Re: 227f found and fixed bugs
Reply #89 - 11/24/10 at 14:25:48
 
fixed/added Unicode support for Linux.
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Re: 227f found and fixed bugs
Reply #90 - 11/24/10 at 20:30:33
 
Updated network replication so bNoDelete/bStatic actors with replication do not re-replicate variables that are changed from actor default values by the mappers. This will reduce server bandwith usage a bit as-well as fix some obscure bugs such as that super fast spinning windmill in NaliBoat.
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Re: 227f found and fixed bugs
Reply #91 - 11/26/10 at 13:33:20
 
fixed for  Linux XMesaGLDrv in combination with XLaunch and XDrv. Although it stays unmaintained in general I found it reasonable to make it at least working, since new renderer versions can now be created with XDrv instead of SDLDrv also.
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Re: 227f found and fixed bugs
Reply #92 - 01/12/11 at 07:42:17
 
Fixed UED2: Opening to many texture properties windows (overall during one session) will crash UED
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Re: 227f found and fixed bugs
Reply #93 - 01/24/11 at 19:59:24
 
Fixed a memory leak in UnrealScript struct compare.
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Re: 227f found and fixed bugs
Reply #94 - 01/27/11 at 08:11:02
 
UED Texture Browser:

Fixed exporting Fire/Water/Ice Textures crashes UED. Now exporting a stillshot.

"Export to PCX..." only accepts now non DXT Textures instead exporting a 0x0 sized invalid texture.

Added "Export to bmp" which can export DXT Textures as 24bpp bmp as well.
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« Last Edit: 01/27/11 at 08:18:39 by Smirftsch »  

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Re: 227f found and fixed bugs
Reply #95 - 02/06/11 at 09:57:33
 
fixed Linux version could crash if some masterserver was failing (both Server and Client)
fixed Linux version crash when trying to open an URL without any network cards available in system.
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Re: 227f found and fixed bugs
Reply #96 - 02/15/11 at 17:53:12
 
fixed Linux UCCLinux.bin didn't accept parameters correctly.
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Re: 227f found and fixed bugs
Reply #97 - 02/27/11 at 09:00:05
 
  • Updated map T3D exporter to write less redundant data.
  • Updated T3D importer to load up necessary texture packages used by BSP rather than slapping default-texture all over them (if not currently loaded on editor).
  • Added to map rebuilder to cleanup small map errors that might been caused from copy/pasting/undo/redo to avoid editor from freezing during build.
  • Added whenever a package/map is saved in editor it asks if you are sure that you want to overwrite old version if new one is smaller in filesize.
  • Added to editor whenever package/map saving failed, it pops up a window rather than showing it in log only.
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Re: 227f found and fixed bugs
Reply #98 - 03/13/11 at 08:47:38
 
fixed some very rare happening crash bug with crippled messages.

Changed Galaxy to only log invalid sounds instead of crashing.
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« Last Edit: 03/13/11 at 11:07:58 by Smirftsch »  

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Re: 227f found and fixed bugs
Reply #99 - 03/13/11 at 18:13:01
 
damn upak.explo4
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