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Very Hot Topic (More than 25 Replies) 227f found and fixed bugs (Read 50356 times)
Skw
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Re: 227f found and fixed bugs
Reply #75 - Jun 11th, 2010 at 5:23am
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Smirftsch wrote on Jun 7th, 2010 at 12:35pm:
fixed shadowing on meshes. Now decal/projector shadows work on meshes too.


OMG, self-shadows??
  
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creavion
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Re: 227f found and fixed bugs
Reply #76 - Jun 11th, 2010 at 12:13pm
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Also bsp shadows?
  

UT99.org Community Mappack 2:&&http://www.ut99.org/utr/infopage.html
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Smirftsch
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Re: 227f found and fixed bugs
Reply #77 - Jul 9th, 2010 at 5:32pm
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fixed execDrawPortal Sprite offset
fixed Decals can crash Client if Mirror is present.
fixed disappearing Meshes in some rare view angles. Fixes also Playermodel vanishing in Mirror if to close.
  

Sometimes you have to lose a fight to win the war.
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Re: 227f found and fixed bugs
Reply #78 - Jul 11th, 2010 at 6:50am
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  • Fixed rescaled Movers collision.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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oZ
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Re: 227f found and fixed bugs
Reply #79 - Jul 14th, 2010 at 1:30am
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Not sure if you addressed this or not, but, my team green male2 ash don't work properly in the 227f unreal gold console for me. It keeps changing it back. Is this fixed in the 227g release?
  
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Smirftsch
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Re: 227f found and fixed bugs
Reply #80 - Jul 22nd, 2010 at 2:50pm
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fixed another security bug which can cause a server crash
  

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Smirftsch
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Re: 227f found and fixed bugs
Reply #81 - Aug 14th, 2010 at 3:05pm
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UED2: fixed crash which happened if you clicked on a brush builder directly after a map import.
  

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WhirlWindWabbit
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Re: 227f found and fixed bugs
Reply #82 - Aug 16th, 2010 at 4:57pm
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Added a thread to BeyondUnreal about the new UnrealEd 2.1 to raise the awareness of this project and reduce confusion about new capabilities. You can see the thread here: http://forums.beyondunreal.com/showthread.php?p=2460172#post2460172. If I missed anything, feel free to PM me here, on BU or at UnreaSP.org, and I'll fix the post.

Sorry for posting in here, didn't know where to stick this post. Feel free to move it to an appropriate place.
  
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Smirftsch
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Re: 227f found and fixed bugs
Reply #83 - Sep 17th, 2010 at 5:59am
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fixed: Attitude_Follow
  

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Smirftsch
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Re: 227f found and fixed bugs
Reply #84 - Oct 3rd, 2010 at 11:17am
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fixed a memory leak in FMod
  

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Re: 227f found and fixed bugs
Reply #85 - Nov 7th, 2010 at 4:28pm
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fixed kraalbolt translucency to STY_Translucent
  

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Re: 227f found and fixed bugs
Reply #86 - Nov 7th, 2010 at 4:29pm
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fixed now (hopefully) the "vanishing mesh" bug completely.
  

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Re: 227f found and fixed bugs
Reply #87 - Nov 7th, 2010 at 6:13pm
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  • Fixed movers from appearing at level origin when you just connected to a network server or in demorec playback.
  • Fixed "Admin" consolecommand to output each "line" from engine commands to output as own clientmessage, instead of output all in one long message. This includes "Admin Sockets", "Admin UHelp", etc...
« Last Edit: Nov 7th, 2010 at 11:13pm by .:..: »  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #88 - Nov 10th, 2010 at 9:34am
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  • Fixed a client mapswitch crash which could happen on servers with custom playerpawn classes (with function Destroyed/EndState).
  • Added network fix which should prevent specific network incompatibilities (namely from S3TC textures), but it only works with 227g+ clients on 227g+ servers.
  • Fixed Demo Recording to work on offline mode, as server host and as a client on server.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #89 - Nov 24th, 2010 at 2:25pm
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fixed/added Unicode support for Linux.
  

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