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227f found and fixed bugs (Read 25285 times)
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Re: 227f found and fixed bugs
Reply #40 - 01/18/10 at 11:42:40
 
  • Fixed UMenu maplist from being empty all the time.
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Re: 227f found and fixed bugs
Reply #41 - 01/22/10 at 19:33:12
 
Linux: Fixed a couple of reasons for segfaults caused by AudioDevices

Win & Lin: code cleanup for FMOD and OpenAL
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Re: 227f found and fixed bugs
Reply #42 - 01/24/10 at 20:28:18
 
fixed EFX support for ambient presets for OpenAL's EAXZoneInfo in Linux. So any ambient and reverb should now work in Linux also.
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Re: 227f found and fixed bugs
Reply #43 - 01/27/10 at 20:03:56
 
fixed lighting/shadowmap bug in Linux for fully optimized builds.
fixed DXT3/5 compression size
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Re: 227f found and fixed bugs
Reply #44 - 01/28/10 at 13:28:32
 
added missing "Texture Browser" to UED2 view menu.
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Re: 227f found and fixed bugs
Reply #45 - 01/30/10 at 21:29:09
 
fixed changes in Texture properties not automatically visible when using OpenGL or D3D8/9 in UED2.
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« Last Edit: 02/07/10 at 15:42:38 by Smirftsch »  

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Re: 227f found and fixed bugs
Reply #46 - 02/03/10 at 15:22:06
 
fixed UED2 crash on exit when using Menu->File->Exit
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Re: 227f found and fixed bugs
Reply #47 - 02/05/10 at 18:53:53
 
fixed UED2 Replace Texture tool can't be re-opened anymore after one time usage.
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Re: 227f found and fixed bugs
Reply #48 - 02/07/10 at 15:30:10
 
Fixed UED2 2D Shape Editor:

Buttons:
Revolved Shape
Extruded Shape
Extrude to Point
Extrude to Bevel

not accessible anymore after closing

Fixed shape vanishing after moving with right mouse button pressed over window borders.

Also fixed "Extude" typo for to Point and to Bevel
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« Last Edit: 02/07/10 at 15:42:16 by Smirftsch »  

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Re: 227f found and fixed bugs
Reply #49 - 02/14/10 at 18:42:53
 
UED2: fixed display of fonts in TextureBrowser by group selection.

Fixed a rare crash with Mesh Browser that could happen on startup if the mesh that was going to be first on mesh list had same name as a class name.
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Re: 227f found and fixed bugs
Reply #50 - 02/19/10 at 18:29:54
 
UED2: SMPDev fixed selection in D3D9.
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Re: 227f found and fixed bugs
Reply #51 - 02/21/10 at 15:33:41
 
Linux: changed logging so that it doesn't segfault anymore when starting fails due missing packages. Instead it prints the error now to console and closes nicely the logfile.
Also added some additional logging info for console which hopefully helps if segfaults happen because of c++ exceptions.
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« Last Edit: 02/21/10 at 15:35:06 by Smirftsch »  

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Re: 227f found and fixed bugs
Reply #52 - 02/26/10 at 17:54:20
 
UED2  Fixed context menu -> View -> Show Coordinates to show current camera position
UED2 Fixed context menu -> View -> Show Backdrop to really show skyboxes without actually being in realtime mode
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Re: 227f found and fixed bugs
Reply #53 - 02/27/10 at 21:10:19
 
UED2: Fixed "If you select a light, go into its properties, LightColor, Color, try to access the 3D viewport, press OK - your viewports no longer respond, and when you try to close the editor, it crashes"
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Re: 227f found and fixed bugs
Reply #54 - 02/28/10 at 03:55:41
 
Smirftsch wrote on 02/26/10 at 17:54:20:
UED2 Fixed context menu -> View -> Show Backdrop to really show skyboxes without actually being in realtime mode


um...I don't agree with this one...how are you supposed to select the backdrop texture if it always shows the skybox now?  How will you be able to change it...what if u want to change the geometry or something?

I think it was great to have it only come up when in real time...that actually makes sense...
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Re: 227f found and fixed bugs
Reply #55 - 02/28/10 at 09:57:45
 
UED2:

Fixed
Merging vertices with vertex editing results in a "not enough vertices" crash, but that has already been reported before.

This is stupid to do, but if you create a new material, for example, TexPanner, and set it to pan itself, the editor crashes in the way that even the crash system fails (you get a Windows crash message and the log is cut off).

For Shivaxi: It's a setting in "ContextMenu->View" you can easily switch it on or off anytime.
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Re: 227f found and fixed bugs
Reply #56 - 02/28/10 at 10:57:58
 
Actually in UE2 it works like:
When checked, show skybox only during real-time preview.
When unchecked: never show skybox.

I think this would make most sense in this case aswell as the skybox really messes up the selection on OpenGL when its being rendered.
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Re: 227f found and fixed bugs
Reply #57 - 02/28/10 at 12:05:41
 
.:..: wrote on 02/28/10 at 10:57:58:
Actually in UE2 it works like:
When checked, show skybox only during real-time preview.
When unchecked: never show skybox.


As of today, checking or unchecking the Show Backdrop option has no effect whatsoever : realtime automatically renders skybox, and unchercking show backdrop doesn't cancel it.
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« Last Edit: 02/28/10 at 12:05:50 by Hellkeeper »  
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Re: 227f found and fixed bugs
Reply #58 - 02/28/10 at 12:47:25
 
UE2 as in Unreal Engine 2, UT2003/UT2004 etc...
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Re: 227f found and fixed bugs
Reply #59 - 02/28/10 at 18:42:04
 
for everyone's convenience I added now a switch for realtime preview also. So you can chose separate if you want to have backdrop for normal and for realtime preview or not.
Defaults are as it was before, settings are saved at exit.
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