Main

Forums

Wiki

Downloads

Tutorials

Walkthrough

Unreal-netiquette

Links

Submit-News

Oldunreal's hosted:
UnrealReference

Usermaps

Real-CTF

Donate for Oldunreal:

Oldunreal Donation
Oldunreallogo
  Welcome, Guest. Please Login or Register
 
  HomeHelpSearchLoginRegister  
 
 
Pages: 1 2 3 4 ... 6
227f found and fixed bugs (Read 25290 times)
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #20 - 09/07/09 at 21:07:57
 
UED2 fixed crash when selecting "Export" in Texture Browser while no Texture is selected.
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #21 - 09/13/09 at 10:35:19
 
fixed water/iced/scripted textures not working with DXT textures
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #22 - 09/13/09 at 18:23:39
 
fixed monk statue push sound loops forever
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
.:..:
Developer Team
Offline



Posts: 1239
Finland
Gender: male
Re: 227f found and fixed bugs
Reply #23 - 09/15/09 at 11:11:19
 
Something I almost forgot to mention:
  • Reversed Decoration code so, that its possible to set them drop monsters or any actors again (such as pupaes in some stock Unreal maps).
Back to top
 
.:..: 345236034 mhulden  
IP Logged
 
.:..:
Developer Team
Offline



Posts: 1239
Finland
Gender: male
Re: 227f found and fixed bugs
Reply #24 - 09/20/09 at 19:22:57
 
Changed weapon third person mesh render code to spawn a seperate actor (a WeaponAttachment class) that updates location and rotation to weapon triangle/bone. So this fixes issues with:
  • Having first person mesh and seperate third person mesh while viewing yourself at mirror, makes game uncache/recache mesh render data every frame twice over and over...
  • Allows UnrealScript mod authors to add emitters or something on third person mesh position.
  • Do basicly whatever you want with the third person mesh on weapons as its no longer as hardcoded as it used to be.

Other:
  • Fixed DXT compressed textures preview on editor to no longer show as garbage on software render (until you flush view).
  • Fixed lighting issue with mirror viewed meshes (showing mirrored lighting).
Back to top
« Last Edit: 09/20/09 at 19:25:02 by .:..: »  
.:..: 345236034 mhulden  
IP Logged
 
.:..:
Developer Team
Offline



Posts: 1239
Finland
Gender: male
Re: 227f found and fixed bugs
Reply #25 - 09/27/09 at 11:06:51
 
  • Fixed UMenu to use UMenu load game menu instead of classic load game menu.
  • Fixed UMenu to share same saved games list as classic save/load game menu does (so you don't lose saved games when you switch console).
Back to top
 
.:..: 345236034 mhulden  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #26 - 10/21/09 at 19:02:34
 
not exactly a bug, but added a new option to manipulate music pan separation for FMOD and OpenAL because there were some complains about it would be separated to hard.
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
.:..:
Developer Team
Offline



Posts: 1239
Finland
Gender: male
Re: 227f found and fixed bugs
Reply #27 - 10/23/09 at 11:49:03
 
  • Fixed a critical security leak for servers
  • Got ride of the annoying "Actor dosen't fit there" error in Editor when trying to add actor to level.
  • Fixed Translocator Target from hitting triggers and other non-blocking stuff.
Back to top
« Last Edit: 10/28/09 at 16:48:00 by Smirftsch »  
.:..: 345236034 mhulden  
IP Logged
 
.:..:
Developer Team
Offline



Posts: 1239
Finland
Gender: male
Re: 227f found and fixed bugs
Reply #28 - 10/26/09 at 19:15:05
 
  • Fixed an issue with mesh specular lighting where surfaces would get lit up by light sources behind the surface itself.
  • Fixed another mesh lighting error where shadow/lit direction was mirrored on mirrors.
Back to top
« Last Edit: 10/26/09 at 19:16:00 by .:..: »  
.:..: 345236034 mhulden  
IP Logged
 
.:..:
Developer Team
Offline



Posts: 1239
Finland
Gender: male
Re: 227f found and fixed bugs
Reply #29 - 11/01/09 at 20:44:02
 
  • Fixed rotation network replication error (which is clearly seen on pupaes that have been hanging on walls).
  • Made RMode 1 render the world in geometry view as well in game (easier to check up on map errors).
  • Improved mesh actor rendering even more so it surely doesn't disappear from sight when its clearly in front of you.
Back to top
« Last Edit: 11/01/09 at 20:44:43 by .:..: »  
.:..: 345236034 mhulden  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #30 - 11/29/09 at 16:40:43
 
# Fixed network replication so that you can see actors through transperent/masked surfaces in online games (such as windows or grates).
# Fixed decals not rendering in mirror view.
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Hyper
YaBB Administrator
******
Offline


It's Unreal.

Posts: 2162
Re: 227f found and fixed bugs
Reply #31 - 11/30/09 at 08:37:51
 
Smirftsch wrote on 11/29/09 at 16:40:43:
# Fixed network replication so that you can see actors through transperent/masked surfaces in online games (such as windows or grates).
# Fixed decals not rendering in mirror view.


That'll come in handy with DM-Zahltag, where the lava pit button is behind a glass pane.

*Hyper notifies all players on the just-respawned SUPER HEALTH PACK. Come get it guys!
Back to top
 
WWW WWW Hyper 50474827 Hypernl_dot_tk hypernl  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #32 - 12/26/09 at 19:12:41
 
UCC: fixed Ctrl-C causes the appearance of windows crash-window (inkl. annoying blam! sound) during "ucc make" and exits smoothly now
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #33 - 01/03/10 at 16:28:50
 
fixed DXT support for Linux internal engine decompression and SDLSoftDrv
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #34 - 01/03/10 at 23:08:08
 
fixed Linux UnrealXLinux.bin, XDrv and XMesaGLDrv for testing purposes, not many features, not very fast. But maybe for someone of (experimental) use.
Back to top
« Last Edit: 01/03/10 at 23:09:43 by Smirftsch »  

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
.:..:
Developer Team
Offline



Posts: 1239
Finland
Gender: male
Re: 227f found and fixed bugs
Reply #35 - 01/10/10 at 19:52:08
 
  • Removed mesh (debug?) info logging from UCC Make script compiler while building in meshes to packages (saves about 10-30 mb of log file depending on how many meshes you have aswell as some extra build time).
Back to top
 
.:..: 345236034 mhulden  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #36 - 01/11/10 at 18:39:42
 
Fixed TTFImport and added some Texture replacement function which replaces Fonts regarding the language corresponding engine.[localized] file.
So it can be easily a font-texture created with TTFontImport to replace the ingame whitefont, medfont, largefont, bigfont with a fontset which supports the necessary chars.
Also created a new UWindowFonts.utx which should contain most needed chars directly.

Also added an import flag for "Charset", while the charset list is the following (out of WinGDI.h):

#define ANSI_CHARSET            0
#define DEFAULT_CHARSET         1
#define SYMBOL_CHARSET          2
#define SHIFTJIS_CHARSET        128
#define HANGEUL_CHARSET         129
#define HANGUL_CHARSET          129
#define GB2312_CHARSET          134
#define CHINESEBIG5_CHARSET     136
#define OEM_CHARSET             255
#define JOHAB_CHARSET           130
#define HEBREW_CHARSET          177
#define ARABIC_CHARSET          178
#define GREEK_CHARSET           161
#define TURKISH_CHARSET         162
#define VIETNAMESE_CHARSET      163
#define THAI_CHARSET            222
#define EASTEUROPE_CHARSET      238
#define RUSSIAN_CHARSET         204

using the import like this:
new TrueTypeFontFactory  PACKAGE="UWindowFonts" Name=Tahoma10  FontName="Tahoma" Height=10 AntiAlias=0 Charset=204
Back to top
« Last Edit: 01/13/10 at 09:46:22 by Smirftsch »  

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #37 - 01/16/10 at 13:59:17
 
fixed "UCCLinux.bin make" segfault crash when finished compiling
Back to top
« Last Edit: 01/16/10 at 14:40:03 by Smirftsch »  

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #38 - 01/17/10 at 19:13:50
 
fixed bmp import in Linux
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Offline



Posts: 5477
at home
Gender: male
Re: 227f found and fixed bugs
Reply #39 - 01/17/10 at 19:27:04
 
fixed Linux: probably cause of mysterious segfaults when issues with MasterServer.
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Pages: 1 2 3 4 ... 6
(Moderator: Smirftsch)