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Very Hot Topic (More than 25 Replies) 227f found and fixed bugs (Read 50358 times)
Shivaxi
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Re: 227f found and fixed bugs
Reply #15 - Aug 22nd, 2009 at 4:24pm
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If only there was like a worshiping smiley on here....
  

 
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[§Ŕ] ŤhěxĐāŕkśīđěŕ
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Re: 227f found and fixed bugs
Reply #16 - Aug 25th, 2009 at 2:00pm
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Shivaxi wrote on Aug 22nd, 2009 at 4:24pm:
If only there was like a worshiping smiley on here....


(right click -> view image, lol)
  

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Smirftsch
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Re: 227f found and fixed bugs
Reply #17 - Aug 25th, 2009 at 4:37pm
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UED2 can't delete Textures - fixed
Trace for Footstepsounds not working correctly - fixed
  

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Re: 227f found and fixed bugs
Reply #18 - Aug 25th, 2009 at 5:49pm
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  • Fixed a crash that could sometimes happen on decal DeatachDecal.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Smirftsch
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Re: 227f found and fixed bugs
Reply #19 - Sep 3rd, 2009 at 9:20am
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UED2: changed a crash to a warning message which happens in some rare occasions with tesselated cubes.
See: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1251918599
  

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Smirftsch
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Re: 227f found and fixed bugs
Reply #20 - Sep 7th, 2009 at 8:07pm
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UED2 fixed crash when selecting "Export" in Texture Browser while no Texture is selected.
  

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Re: 227f found and fixed bugs
Reply #21 - Sep 13th, 2009 at 9:35am
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fixed water/iced/scripted textures not working with DXT textures
  

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Re: 227f found and fixed bugs
Reply #22 - Sep 13th, 2009 at 5:23pm
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fixed monk statue push sound loops forever
  

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Re: 227f found and fixed bugs
Reply #23 - Sep 15th, 2009 at 10:11am
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Something I almost forgot to mention:
  • Reversed Decoration code so, that its possible to set them drop monsters or any actors again (such as pupaes in some stock Unreal maps).
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #24 - Sep 20th, 2009 at 6:22pm
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Changed weapon third person mesh render code to spawn a seperate actor (a WeaponAttachment class) that updates location and rotation to weapon triangle/bone. So this fixes issues with:
  • Having first person mesh and seperate third person mesh while viewing yourself at mirror, makes game uncache/recache mesh render data every frame twice over and over...
  • Allows UnrealScript mod authors to add emitters or something on third person mesh position.
  • Do basicly whatever you want with the third person mesh on weapons as its no longer as hardcoded as it used to be.

Other:
  • Fixed DXT compressed textures preview on editor to no longer show as garbage on software render (until you flush view).
  • Fixed lighting issue with mirror viewed meshes (showing mirrored lighting).
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #25 - Sep 27th, 2009 at 10:06am
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  • Fixed UMenu to use UMenu load game menu instead of classic load game menu.
  • Fixed UMenu to share same saved games list as classic save/load game menu does (so you don't lose saved games when you switch console).
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #26 - Oct 21st, 2009 at 6:02pm
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not exactly a bug, but added a new option to manipulate music pan separation for FMOD and OpenAL because there were some complains about it would be separated to hard.
  

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Re: 227f found and fixed bugs
Reply #27 - Oct 23rd, 2009 at 10:49am
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  • Fixed a critical security leak for servers
  • Got ride of the annoying "Actor dosen't fit there" error in Editor when trying to add actor to level.
  • Fixed Translocator Target from hitting triggers and other non-blocking stuff.
« Last Edit: Oct 28th, 2009 at 4:48pm by Smirftsch »  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #28 - Oct 26th, 2009 at 7:15pm
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  • Fixed an issue with mesh specular lighting where surfaces would get lit up by light sources behind the surface itself.
  • Fixed another mesh lighting error where shadow/lit direction was mirrored on mirrors.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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Re: 227f found and fixed bugs
Reply #29 - Nov 1st, 2009 at 8:44pm
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  • Fixed rotation network replication error (which is clearly seen on pupaes that have been hanging on walls).
  • Made RMode 1 render the world in geometry view as well in game (easier to check up on map errors).
  • Improved mesh actor rendering even more so it surely doesn't disappear from sight when its clearly in front of you.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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