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227f found and fixed bugs (Read 25288 times)
Smirftsch
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227f found and fixed bugs
06/01/09 at 17:17:42
 
bleeding was fixed by casey
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Re: 227f found and fixed bugs
Reply #1 - 06/05/09 at 11:07:55
 
specialdamage not working correctly - fixed.
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Re: 227f found and fixed bugs
Reply #2 - 07/29/09 at 17:23:59
 
I guess it's time to post whats changed/fixed and new in 227g (some of these entries have not been tested yet):
  • Changed package loader so that it does not give "Package 'ABC' version missmatched" in online games that much anymore.
  • Fixed LevelInfo.GetClientPort to return client port instead of server port.
  • Fixed a warning in ScriptedPawn.SetEnemy and Bots.Roaming.
  • Fixed a coding error in SentryGun and Translocator.
  • Added support for Decals to be visible/invisible on panning/unlit surfaces.
  • Fixed the scoreboard to show for spectators "Press [Fire] to view from different player" instead of "You are dead, press [Fire] to respawn".
  • Improved UMesh::GetFrame to avoid some specific errors.
  • Added a flag for Actor to enable multiple "Enviroment mapped" textures on 1 mesh actor.
  • Added enhanced SkeletalMesh support; caching skeletal pose, set/get custom bone rotation/offset/scale, play multiple animations at once.
  • Reimplemented function BeginState for Bots GameEnded state to avoid conflict with mods thats compiled in 226.
  • Fixed Canvas.DrawActor(None,,true); so it can be used to clear render Z without crashing the game.
  • Fixed a crash with Emitter's trigger spawn particles.
  • Added better support for "Drop Detail FPS" to reduce FX count with specific effects.
  • Fixed error where friendly creatures hate players who hurt themselves.
  • Fixed PlayerPawn GameEnded state to not update actor rotation online for third person players.
  • Changed so that bots behaviour with special shoot open doors (like in DMCurse) so that they don't spam projectiles while running into the doors.
  • Added for all standard Unreal weapons third person recoil animation support.
  • Fixed Warlord's from instantly disappearing when he should teleport out.
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« Last Edit: 08/16/09 at 13:21:38 by .:..: »  
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Re: 227f found and fixed bugs
Reply #3 - 08/09/09 at 16:31:15
 
Fixed problems with DEP (Data Execution Prevention) on newer OS.
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Re: 227f found and fixed bugs
Reply #4 - 08/10/09 at 12:23:46
 
UED2:
Added to new menu items in context menu (Right Mouse Button)
"Align to wall around X axis" and
"Align to wall around Y axis"
to fix alignment problems
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1249683850

Fixed Framecount in Meshviewer
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« Last Edit: 08/10/09 at 12:25:15 by Smirftsch »  

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Re: 227f found and fixed bugs
Reply #5 - 08/10/09 at 12:41:35
 
Fixed "random wandering" glitch with scripted pawns, see:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1249704620
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Re: 227f found and fixed bugs
Reply #6 - 08/10/09 at 15:50:06
 
Smirftsch wrote on 08/10/09 at 12:23:46:
UED2:
Added to new menu items in context menu (Right Mouse Button)
"Align to wall around X axis" and
"Align to wall around Y axis"
to fix alignment problems


omg, that's going to be so fricken helpful when mapping Grin
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Re: 227f found and fixed bugs
Reply #7 - 08/16/09 at 13:10:34
 
  • Fixed the issue where when you dont have any other selectable inventory and toss final one you get messages in a bad order:
    Seeds activated
    Seeds selected
  • Fixed double expired messages bug (such as with flashlight when the batteries drain out).
  • Fixed so player don't become visible when they type 'walk' cheat command when they are dead.
  • Fixed issue with some specific inventory such as Amplifier, when it runs out it makes you select next item even when Amplifier is not selected.
  • Added a server option to disable third person recoil animations.
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« Last Edit: 08/16/09 at 13:22:16 by .:..: »  
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Re: 227f found and fixed bugs
Reply #8 - 08/18/09 at 09:06:18
 
Fixed Brute rocket speed problem online
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Re: 227f found and fixed bugs
Reply #9 - 08/18/09 at 09:50:39
 
Fixed ASMD Tazerproj becomes invisible when shooting against f.e. masked sheets
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Re: 227f found and fixed bugs
Reply #10 - 08/18/09 at 10:44:56
 
fixed another small security flaw for both server and client Wink
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« Last Edit: 08/18/09 at 10:45:15 by Smirftsch »  

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Re: 227f found and fixed bugs
Reply #11 - 08/18/09 at 15:34:19
 
.:..: wrote on 08/16/09 at 13:10:34:
Fixed so player don't become visible when they type 'walk' cheat command when they are dead.

Aww! I liked that! It made it so if I died while testing weapons against monsters, I could just type Walk and they'd instantly see me again.

Oh well, whatever you folks think is best, I suppose.
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« Last Edit: 08/18/09 at 15:34:48 by KillerSkaarj »  

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Re: 227f found and fixed bugs
Reply #12 - 08/18/09 at 20:52:47
 
  • Fixed an error that happens when level contains an actor that had bStatic/bNoDelete false when in their defaults its true (such as the boulders in EndGame.unr).
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Re: 227f found and fixed bugs
Reply #13 - 08/22/09 at 14:47:42
 
added another few additional security checks for servers Wink
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Re: 227f found and fixed bugs
Reply #14 - 08/22/09 at 15:58:35
 
I found the solution for the maybe most annoying "ancient" bug left. One which resisted any attempt fixing yet, so I'm really a bit proud now:

Fixed stalls during package download from server via Engine.ChannelDownload (connecting to a server without http redirect).

The download is now overall stable and constantly fast which results in a significant decrease of download time.
Needs to be tested from more testers yet but I found so far no problems or side effects.

Fixes this problem for all clients
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« Last Edit: 08/22/09 at 18:31:36 by Smirftsch »  

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Re: 227f found and fixed bugs
Reply #15 - 08/22/09 at 17:24:36
 
If only there was like a worshiping smiley on here....
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Re: 227f found and fixed bugs
Reply #16 - 08/25/09 at 15:00:52
 
Shivaxi wrote on 08/22/09 at 17:24:36:
If only there was like a worshiping smiley on here....


... (right click -> view image, lol)
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« Last Edit: 08/25/09 at 15:01:15 by [§Ŕ] ŤhěxĐâŕkśîđěŕ »  

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Re: 227f found and fixed bugs
Reply #17 - 08/25/09 at 17:37:37
 
UED2 can't delete Textures - fixed
Trace for Footstepsounds not working correctly - fixed
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Re: 227f found and fixed bugs
Reply #18 - 08/25/09 at 18:49:30
 
  • Fixed a crash that could sometimes happen on decal DeatachDecal.
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Re: 227f found and fixed bugs
Reply #19 - 09/03/09 at 10:20:25
 
UED2: changed a crash to a warning message which happens in some rare occasions with tesselated cubes.
See: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1251918599
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