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Hot Topic (More than 10 Replies) some Unreal OpenGL commands? (Read 9785 times)
Skaarj Master
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Re: some Unreal OpenGL commands?
Reply #15 - Jun 4th, 2009 at 3:17pm
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For those that don't know how I stand on the FPS/LCD issue (or just vsync/FPS/etc. in general), I'll not take a side here but maybe this would be a good topic for a new thread in this section.Smiley  Thanks for all the information so far in this thread everyone!

Based on comments here and other places, I'll change UseVertexProgram back to True, but I'm still investigating (or reinvestigating) the following:

BufferTileQuads
BufferClippedActorTris
DetailedClipping

If the following are in my preferences in the console, then I'll investigate (if not then I'll leave them out of my INI file for Unreal):

UseFragmentProgram
FullMeshRendering
SceneNodeHack

Everything else will remain the same as I had them before. I was wondering about FrameRateLimit for Unreal. Is 100 good because I've seen some people with 120 and 150? I know this is more of a personal preference thing, but I was just wondering.
« Last Edit: Jun 4th, 2009 at 4:52pm by Skaarj Master »  
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Re: some Unreal OpenGL commands?
Reply #16 - Jun 4th, 2009 at 5:20pm
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GreatEmerald wrote on Jun 4th, 2009 at 12:51pm:



To old mercredi 19 mai 2004 05:33:54  Grin
  
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Re: some Unreal OpenGL commands?
Reply #17 - Jun 4th, 2009 at 5:25pm
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Quote:
Everything else will remain the same as I had them before. I was wondering about FrameRateLimit for Unreal. Is 100 good because I've seen some people with 120 and 150? I know this is more of a personal preference thing, but I was just wondering.


for my UT it's for limit my speed game duble-corps processor.
Under 190 i'm ok and more my play whas to speed aout server and on server it's to speed to but at moment stop to recal.
  
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Skaarj Master
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Re: some Unreal OpenGL commands?
Reply #18 - Jun 4th, 2009 at 6:00pm
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Nevermind about FrameRateLimit, I'll just leave it at 100 as this is supposed to be the ideal setting for this in Unreal. As I suspected before, for offline play it probably won't make much difference; I won't be playing Unreal online (only UT, UT2004 and UT3).Smiley
  
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GreatEmerald
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Re: some Unreal OpenGL commands?
Reply #19 - Jun 4th, 2009 at 6:31pm
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FrameRateLimit is a matter of preference. If 30 < FrameRateLimit < 255, the less you set it the slower the textures will animate, and the opposite: at 200 limit textures will be fast animating. Anything more than 255 makes the game choppy.
  
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Re: some Unreal OpenGL commands?
Reply #20 - Jun 4th, 2009 at 10:21pm
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Unreal is easy as UseFragmentProgram and those last two new commands are not present in AdvancedOption/Renderer/OpenGL; although, UseFragmentProgram and SceneNodeHack are present in the same section in UT (OGL UTGLR 3.5) and both are set to True right now. I'm still investigating the other 3 commands for Unreal (obviously same settings will be considered for UT); decided to set these to False.

EDIT: no more changes now until I make a decision on AA and AF. See Ya!Smiley
« Last Edit: Jun 16th, 2009 at 1:46am by Skaarj Master »  
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Masterman
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Re: some Unreal OpenGL commands?
Reply #21 - Jun 30th, 2009 at 2:24pm
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This is a tutorial I made for those wishing to get better performance out of their PC.  If you guys see anything that is not correct, or needs improvement/revision let me know.

BTW, these are my settings and they work best for my PC (Alienware M9700 SLI Notebook)







This little and easy tip will give you a significant performance improvement in Unreal as far as gameplay is concerned.

THIS IS FOR OPENGL USERS ONLY

If you don't have it, get it. You are missing out bigtime.

What are framerates and all this technical mumbo-jumbo? Well, FPS (Frames Per Second) is how quickly images are processed by your PC. Think of how they draw cartoons; one drawing at a time right? Then when you flip through the individual drawings quickly, it makes a semi quasi-video. Now think about the speed at which you do this. Slower would make it appear choppy and faster would make it smooth.

They say the human eye can only process around 60 FPS. Well this may be true in some situations, but certainly not in online gaming. All video cards have whats called VSync which is by default, enabled. This driver Syncs the framerate with the max "Refresh Rate" of the monitor you are using. My monitor is LED and limited to a 60Hz refresh rate, which is the standard for almost all LCD and LED monitors. CRT monitors (the big clunky one that weighs a 100 pounds, lol) can sometimes have refresh rates of over 100Hz. Do not worry about this aspect though, as you can "trick" it.

Now that that has been explained, it's time to make the modifications necessary to get the best performance out of your PC.

Step 1: Do a control. Go onto a server and hit Tab and type timedemo 1. Look at your average FPS as you move about the map, now you have a value to go by. To get rid of it, hit tab and type timedemo 0.

Step 2: Now hit Tab again and type Preferences. Once the window comes up, expand the Driver tree and make sure the following is correct:



While you are in the preferences window, perform the following Under the Rendering tab at the bottom:



Step 3: Exit Unreal, and navigate to your Video Card's main menu. Do the Following (may be different for older or newer cards/Drivers, but look and you'll see) ATI users, I don't know what you'll need to do.



Apply everything, double check blah blah, fire up the game. Enter a server, and hit Tab Timedemo 1. Check your FPS now, it should be twice or more of what it used to be. Be careful though, if it is jittery, play with the FrameRateLimit described in Step 2 (turn it down) if it runs smooth, you may be able to get even more out of it.

Here is my current FPS running Gold, 1024x768 pixels





Like I said, this is what works best for my PC.  Some people have done this only to recieve negative results (Using VGA CRT monitors and not having a higher version of SSE [mine is SSE3/AMD 3DNow!])


Here is my specs Wiki:

http://www.oldunreal.com/wiki/index.php?title=INI_templates/GeForce_Go_7900#Card...
  
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