Main

Forums

Wiki

Downloads

Tutorials

Walkthrough

Unreal-netiquette

Links

Submit-News

Oldunreal's hosted:
UnrealReference

Usermaps

Real-CTF

Donate for Oldunreal:

Oldunreal Donation
Oldunreallogo
  Welcome, Guest. Please Login or Register
 
  HomeHelpSearchLoginRegister  
 
 
Pages: 1 2 
Problem with XbpFX package (Read 3973 times)
David_OSU
YaBB Newbies
*
Offline


Oldunreal member

Posts: 24
Columbus, OH
Gender: male
Problem with XbpFX package
01/08/09 at 15:22:03
 
The blueplasma texture in the XbpFX package of UT_S3TC_High_End_Package_01 appears to be broken.  This texture is rarely used, however, so it won't be a problem for most maps.  However, out of the 200+ UT MP maps and 300+ UT SP maps I have, it is used in the following:

DOM-MetalDream.unr
RA-Clawfist.unr
RA-OutWorld.unr

CutsceneforMorene.unr
NP13DrPest.unr
SPF-Aeryopolis.spf

Loading up any of these maps in UT with the S3TC High End version of XbpFX will cause UT to crash.  The first 3 are multiplayer maps, the last three are single player maps from Morene, Operation Na Pali, and Spatial Fear.  Crashing in the middle of ONP or Spatial Fear can be pretty annoying.

An easy fix for Spatial Fear is to copy the old XbpFX (original low res or UT CD2 S3TC) to the Textures folder within the Spatial Fear folder.  The only way to play ONP right now is to use the old XbpFX texture.

Today I'll download the Low End version of XbpFX to see if it also has a corrupted blueplasma texture.
Back to top
 
 
IP Logged
 
GreatEmerald
Oldunreal MasterPoster
******
Offline


The Great Emerald

Posts: 3537
Vilnius, Lithuania
Gender: male
Re: Problem with XbpFX package
Reply #1 - 01/10/09 at 16:33:37
 
Yes, this is known and that's why the package is only included in the website, not the mass download archive.
Back to top
 

(ImageShack fail Sad ) - Unreal II Combat AR
My own website (GreatEmerald's Domain)!
...
WWW WWW  
IP Logged
 
DieHard SCWS
Global Moderator
******
Offline


DìèHárdsDòG»§ÇW §

Posts: 1903
Holland
Gender: male
Re: Problem with XbpFX package
Reply #2 - 01/11/09 at 00:28:23
 
Quote:
Yes, this is known and that's why the package is only included in the website, not the mass download archive.



100 % correct Smiley


Unfortunatelly the bluplasma texture is corrupt and will indeed likelly chrash your game if the texture is used in a map you want to play. And next to all downloads there is a warning that this is the case like on this page:
XbpFX
. And for that same reason i left it out the downloads from the MasterFiles to prevent unwanted errors.


There is also no difference between the High End or Low End packages, since the error is caused by the Mergertool i use to create them. But its a real pitty because theres some very important and cool textures in that package ...............


For that reason i left it in the downloads with a remark: USE IS AT OWN RISK !!!

And if you have it installed, and you are about to play a match, replace it with the normal package upfront. You after all dont wanna risk a crash in the middle of an important match.
.
.
.
Back to top
 
 
IP Logged
 
David_OSU
YaBB Newbies
*
Offline


Oldunreal member

Posts: 24
Columbus, OH
Gender: male
Re: Problem with XbpFX package
Reply #3 - 01/11/09 at 16:34:03
 
GreatEmerald wrote on 01/10/09 at 16:33:37:
Yes, this is known and that's why the package is only included in the website, not the mass download archive.

It was included in the UT_S3TC_Hi_End_Texture_Package_01.zip file that I downloaded on 12/24/08.  I don't think it was included in the previous version of the package.
Back to top
 
 
IP Logged
 
David_OSU
YaBB Newbies
*
Offline


Oldunreal member

Posts: 24
Columbus, OH
Gender: male
Re: Problem with XbpFX package
Reply #4 - 01/11/09 at 16:42:34
 
DieHard SCWS wrote on 01/11/09 at 00:28:23:
For that reason i left it in the downloads with a remark: USE IS AT OWN RISK !!!

Sorry, I forgot about that note in the individual downloads list.

I thought it was included in the UT_S3TC_Hi_End_Package_01.zip I recently downloaded, but I may have added it into my zip archive at a later time.

I did remember something about a warning on this texture, so the first time it crashed a map (in the Spatial Fear mod), I traced the problem down very quickly.

I like the updated textures in XbpFX, so I'm using it.  There really are very few maps that use the blueplasma texture.

Any idea why the Mergertool corrupts this texture?
Back to top
 
 
IP Logged
 
DieHard SCWS
Global Moderator
******
Offline


DìèHárdsDòG»§ÇW §

Posts: 1903
Holland
Gender: male
Re: Problem with XbpFX package
Reply #5 - 01/11/09 at 18:03:15
 
Just to make sure i didnt made an error i checked the packages, and you are correct  Embarrassed


UT_S3TC_Hi_End_Texture_Package_01.zip


and

UT_S3TC_Low_End_Texture_Package_01.zip


does contain a copy of XbpFX package.......

As it is i am re-uploading those MasterFiles again without the XbpFX package. The other thing i noticed is, that its an old version from XbpFX. So i case you are using the oné from the MasterFiles i suggest you download the single file to make sure you got the latest version.


But its a bad error on my part alright because people will encounter the error now, not knowing whats going on Sad .....
.
.
.
Back to top
« Last Edit: 01/11/09 at 18:03:44 by DieHard SCWS »  
 
IP Logged
 
DieHard SCWS
Global Moderator
******
Offline


DìèHárdsDòG»§ÇW §

Posts: 1903
Holland
Gender: male
Re: Problem with XbpFX package
Reply #6 - 01/11/09 at 22:41:24
 
And the links to the single packages:

LowEnd_XbpFX.zip


HighEnd_XbpFX.zip



As said, use of this package is entirelly at your own risk !
.
.
.
Back to top
 
 
IP Logged
 
[]KAOS[]Casey
Global Moderator
Developer Team
******
Offline


Pawnching out the bugs

Posts: 2368
California
Gender: male
Re: Problem with XbpFX package
Reply #7 - 01/13/09 at 09:22:51
 
is blueplasma a fire texture?
Back to top
 

Life is like coop, but, friendly fire is on. - me
WWW WWW []KAOS[]Casey 380468265 link096692  
IP Logged
 
DieHard SCWS
Global Moderator
******
Offline


DìèHárdsDòG»§ÇW §

Posts: 1903
Holland
Gender: male
Re: Problem with XbpFX package
Reply #8 - 01/13/09 at 12:39:30
 
Yep

And to be exact, its this oné:



...





The Mergertool broke his neck over a few other packages as well in the past and they all had to be withdrawn from the downloads, and those are:

HubEffects
TCrystal

All together its not too bad, all other packages so far that had procedural textures in it worked fine. But XbpFX is a real shame, its an important package unlike HybEffects and TCrystal.
.
.
.
Back to top
 
 
IP Logged
 
[§Ŕ] ŤhěxĐâŕkśîđěŕ
Oldunreal MasterPoster
******
Offline


「エレクトロマスター」

Posts: 4445
Out of space-time continuum
Gender: male
Re: Problem with XbpFX package
Reply #9 - 01/13/09 at 20:13:26
 
Hey, how do you make a FireTexture? I import my PCX and want to make it a FireTexture, but I just can't. Please help. Sad
Back to top
 

WWW WWW [§Ŕ] ŤhěxĐâŕkśîđěŕ  
IP Logged
 
[]KAOS[]Casey
Global Moderator
Developer Team
******
Offline


Pawnching out the bugs

Posts: 2368
California
Gender: male
Re: Problem with XbpFX package
Reply #10 - 01/13/09 at 21:05:54
 
FireTextures can't be exported/imported regularly, however there might be a workaround. Send me affected utx files/source files{dont think i'll need it} and the missing fire textures and i'll see if I can fix it. PM me links or email me them
Back to top
 

Life is like coop, but, friendly fire is on. - me
WWW WWW []KAOS[]Casey 380468265 link096692  
IP Logged
 
DieHard SCWS
Global Moderator
******
Offline


DìèHárdsDòG»§ÇW §

Posts: 1903
Holland
Gender: male
Re: Problem with XbpFX package
Reply #11 - 01/13/09 at 22:05:48
 
Quote:
Hey, how do you make a FireTexture? I import my PCX and want to make it a FireTexture, but I just can't. Please help.  Sad



Could you post that in a seperate tread ?


Quote:
FireTextures can't be exported/imported regularly, however there might be a workaround. Send me affected utx files/source files{dont think i'll need it} and the missing fire textures and i'll see if I can fix it. PM me links or email me them



Not sure if this was a reply to the XbpFX package, but in case it was, nothing can be fixed there, its a limitation that the current Mergertool seems to have. And any editing on the package will render it useless due to net incompatability.
.
.
.
Back to top
 
 
IP Logged
 
[]KAOS[]Casey
Global Moderator
Developer Team
******
Offline


Pawnching out the bugs

Posts: 2368
California
Gender: male
Re: Problem with XbpFX package
Reply #12 - 01/13/09 at 23:26:27
 
thats the workaround im talking about, ucc conform works on all unreal packages, and it also allows additional informatoin, i was going to create a class that imports the firetextures from the original package with the new s3tc textures and conform it, which would more or less be identical to what the merger tool does..

In any case, it's worth a shot
Back to top
 

Life is like coop, but, friendly fire is on. - me
WWW WWW []KAOS[]Casey 380468265 link096692  
IP Logged
 
DieHard SCWS
Global Moderator
******
Offline


DìèHárdsDòG»§ÇW §

Posts: 1903
Holland
Gender: male
Re: Problem with XbpFX package
Reply #13 - 01/14/09 at 01:02:52
 
I was always under the impression that if you use ucc to create a package it will assign a new GUID to it. For new packages this is not a problem, but for excisting package it is of course. But if you wanna go for i am the last to say anything about it.

Basically i can only offer the original utx file and the high resolutions that are "broke":


Original file
Normal XbpFX.zip


The broken versions
LowEnd_XbpFX.zip

HighEnd_XbpFX.zip



Its btw still a mystery why they get broken, the Mergertool bypasses all textures in a package that doesnt need an update. And in this case the blueplasma texture is not updated, and should not have been processed and remain the same as the original. To me this tells me, something else in the package might be affected which in turn affects the procedural textures in it. All together its strange to begin with....
.
.
.
Back to top
« Last Edit: 01/14/09 at 01:27:46 by DieHard SCWS »  
 
IP Logged
 
[]KAOS[]Casey
Global Moderator
Developer Team
******
Offline


Pawnching out the bugs

Posts: 2368
California
Gender: male
Re: Problem with XbpFX package
Reply #14 - 01/14/09 at 02:58:01
 
well.. if it would load in the editor I could fix it I think, can you pm me a link to the source s3tc textures you used in those packages?.. UTPT isnt exporting for some reason
Back to top
 

Life is like coop, but, friendly fire is on. - me
WWW WWW []KAOS[]Casey 380468265 link096692  
IP Logged
 
DieHard SCWS
Global Moderator
******
Offline


DìèHárdsDòG»§ÇW §

Posts: 1903
Holland
Gender: male
Re: Problem with XbpFX package
Reply #15 - 01/14/09 at 12:31:31
 
Quote:
can you pm me a link to the source s3tc textures you used in those packages?



You gotta give me some time, cause i have to gather those files. But assembling a package in the editor with those files, i dunno, if corect the editor cannot handle those(dds format), and you will have to add the correct DrawScale by hand for each file. Thats alot of work even if it works.
.
.
.
Back to top
« Last Edit: 01/14/09 at 12:32:07 by DieHard SCWS »  
 
IP Logged
 
[]KAOS[]Casey
Global Moderator
Developer Team
******
Offline


Pawnching out the bugs

Posts: 2368
California
Gender: male
Re: Problem with XbpFX package
Reply #16 - 01/14/09 at 18:42:23
 
before I went to bed last night I had a method in mind, i'll try that first today

edit : is detailrock1 supposed to be black?
Back to top
« Last Edit: 01/14/09 at 18:46:46 by []KAOS[]Casey »  

Life is like coop, but, friendly fire is on. - me
WWW WWW []KAOS[]Casey 380468265 link096692  
IP Logged
 
[]KAOS[]Casey
Global Moderator
Developer Team
******
Offline


Pawnching out the bugs

Posts: 2368
California
Gender: male
Re: Problem with XbpFX package
Reply #17 - 01/14/09 at 19:16:20
 
well uploading 2 fixed versions , can't test them online, all friends with UT are offline and none of the affected maps are online on stock UT.. :p but I did conform them
Back to top
 

Life is like coop, but, friendly fire is on. - me
WWW WWW []KAOS[]Casey 380468265 link096692  
IP Logged
 
[]KAOS[]Casey
Global Moderator
Developer Team
******
Offline


Pawnching out the bugs

Posts: 2368
California
Gender: male
Re: Problem with XbpFX package
Reply #18 - 01/14/09 at 19:25:05
 
BluePlasma is an ice texture apparently.. maybe thats the issue, but anyway..

http://www.klankaos.com/HighEnd_XbpFX.zip
http://www.klankaos.com/LowEnd_XbpFX.zip

warning : this file should contain 1 more export of which I don't know how to remove atm, an anticheat may pick this up and kick you for it, the previous use at your own risk obviously applies still.. :p

Though I have no idea who would kick for a texture package being off by a single export..
Back to top
 

Life is like coop, but, friendly fire is on. - me
WWW WWW []KAOS[]Casey 380468265 link096692  
IP Logged
 
DieHard SCWS
Global Moderator
******
Offline


DìèHárdsDòG»§ÇW §

Posts: 1903
Holland
Gender: male
Re: Problem with XbpFX package
Reply #19 - 01/14/09 at 22:27:21
 
I downloaded the files, and i tested it in DOM-MetalDream, and i asume the simulated Aurora Borealis is the blueplasma texture involved and it does show up, neither did i chrash. So from that point seeing it seems fixed alright.


I tried to go online on a server that was running CTF-Face and i was able to enter the server. It didnt give me a version mismatch, so that part seems succesfull as well Smiley


But i did get kicked, and that might be due to the anticheat. I guess the only way to be sure is to have me offer the file to the UT community and have it tested by several people.


They probably can tell real fast whats working and what not, after all i am an Unreal guy and not a UT guy and know little to nothing about anticheat stuff or UT.


But in all honesty, at first glance it indeed seems to work Smiley , and i am curious what exactly you did ?
.
.
.
Back to top
 
 
IP Logged
 
Pages: 1 2 
(Moderator: DieHard SCWS)