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Very Hot Topic (More than 25 Replies) Translations needed / 227 Localizations (Read 75935 times)
GreatEmerald
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Re: Translations needed / 227 Localizations
Reply #240 - Sep 3rd, 2012 at 2:19pm
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Sigh. Go here:
http://www.oldunreal.com/wiki/index.php?title=Oldunreal_227_Localization_Project
Copy things from the INT part to your translation, then change it line by line. It's not very difficult.

That launchpad project should be closed, but since they never implemented a way to close them, well...
  
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iLikeTheUDK
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Re: Translations needed / 227 Localizations
Reply #241 - Sep 3rd, 2012 at 2:22pm
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That's the method I use for translation.
  
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Radi
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Re: Translations needed / 227 Localizations
Reply #242 - Jun 11th, 2013 at 6:02am
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Hi. Im just curious why this topic is so dead suddenly Oo.  What about Polish translations ? they are finished ? (they stopped working on it or what). Im have a Unreal Anthology Polish version but after patching to 227i some font is missing and game not runs (Im changed language to int in order to play Unreal again)
  
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Re: Translations needed / 227 Localizations
Reply #243 - Jun 11th, 2013 at 6:43am
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polish translation should be quite done and working. You can check and contribute here:
http://www.oldunreal.com/wiki/index.php?title=Polish_.plt

However, this should be unrelated to your start up problem. Can you pastebin a log of it?
  

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Radi
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Re: Translations needed / 227 Localizations
Reply #244 - Jun 11th, 2013 at 1:01pm
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In short it says that error is in UnrealShare.WhiteFontPL. (file Unreal227PL not found). and full log here:

http://pastebin.com/3WXWq15U

Im see a some errors reading through Polish translation on wiki (maybe two) but I not read all of the files there :p.
  
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Smirftsch
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Re: Translations needed / 227 Localizations
Reply #245 - Jun 11th, 2013 at 2:16pm
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Oh yes, I see.
Please try to replace your current Engine.plt with this one
  

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Radi
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Re: Translations needed / 227 Localizations
Reply #246 - Jun 11th, 2013 at 2:49pm
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ok . done Smiley ..but another error occured:

Font UWindowFonts.Tahoma12 missing. Mr. Smirftsch, you want a full log ? Smiley
  
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Smirftsch
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Re: Translations needed / 227 Localizations
Reply #247 - Jun 11th, 2013 at 2:55pm
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no need, but this is rather strange-  I just checked the package again and its definitely in there- are you sure you have the 227 UWindowFonts installed? it is in your Texture folder and is supposed to have 17419kb.
  

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Radi
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Re: Translations needed / 227 Localizations
Reply #248 - Jun 11th, 2013 at 3:13pm
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yep. It is there and size is 17886 kb. Maybe when I downloaded once a hires texture pack then something got messed up?.
.
here is a link to my UWindowFonts and no package Tahoma12 is present.. hmmm
http://db.tt/TayQRsRq
.
Maybe good idea for me is to install a 227 patch again ?
  
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Re: Translations needed / 227 Localizations
Reply #249 - Jun 11th, 2013 at 4:14pm
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yes, yours is only 1.7 MB not 17 MB Smiley - it's the old one. Explains tahoma is missing. If you don't have another copy of 227 version, reinstalling the patch will fix the texture file in any case Smiley
  

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Radi
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Re: Translations needed / 227 Localizations
Reply #250 - Jun 11th, 2013 at 5:09pm
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yeah. my mistake. It is 1.7mb not 17. Im have a different copy of Unreal (for mapping) and copied uWindowFont from there, now it is working. anyway. When I do a clean install then I back here because some gramma, lenght, common errors are in translation and other strange errors.. just wait. I write tomorrow.
  
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Re: Translations needed / 227 Localizations
Reply #251 - Jun 11th, 2013 at 6:08pm
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since my polish is...uhm...a little rusty....always welcome Smiley
  

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Radi
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Re: Translations needed / 227 Localizations
Reply #252 - Jun 11th, 2013 at 8:27pm
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Hi again. Polish translations need a some cleaning because contains some grammar errors and such.. ). also in mutators menu is a checkbox for always using these mutators configuration, in Polish translation, this text is displayed on the same place as this checkbox (maybe want a screen?).
.
Im want to show another thingy:
Ammo Count/Health/Armor digits on hud have strange font. but when count is lower than 10,  normal green font is displayed. aha, weapon icon is also a few pixels to the left when count have two digits (look at first screen). look at ammo count in each screenshoot:
.
http://db.tt/CpEdKgN6
http://db.tt/MBYTAVWi
.
Hej polacy ! ktoś z was też tak ma :p ?
anyone can reproduce this ?
  
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Re: Translations needed / 227 Localizations
Reply #253 - Jun 12th, 2013 at 10:20am
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I'd need a screen of the mutator problem. Is it simply that the text goes over the checkbox ? In this case it might simply be caused by a string too log for the space alloted to it.

If you notice grammar errors and typos in the available localisation, follow this link to correct them. You may need to search a bit for the string you want to change, but this will allow future versions to have a better translation.
  

You must construct additional pylons.
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Re: Translations needed / 227 Localizations
Reply #254 - Jun 12th, 2013 at 1:04pm
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Radi wrote on Jun 11th, 2013 at 8:27pm:
Hi again. Polish translations need a some cleaning because contains some grammar errors and such.. ). also in mutators menu is a checkbox for always using these mutators configuration, in Polish translation, this text is displayed on the same place as this checkbox (maybe want a screen?).
.
Im want to show another thingy:
Ammo Count/Health/Armor digits on hud have strange font. but when count is lower than 10,  normal green font is displayed. aha, weapon icon is also a few pixels to the left when count have two digits (look at first screen). look at ammo count in each screenshoot:
.
http://db.tt/CpEdKgN6
http://db.tt/MBYTAVWi
.
Hej polacy ! ktoś z was też tak ma :p ?
anyone can reproduce this ?


Don't worry to much, we intend to replace some fonts yet to give it a more fitting and accurate look, this counts especially for Polish translation. Nevertheless any contribution and fix up is more than welcome Smiley
  

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