Main

Forums

Wiki

Downloads

Tutorials

Walkthrough

Unreal-netiquette

Links

Submit-News

Oldunreal's hosted:
UnrealReference

Usermaps

Real-CTF

Donate for Oldunreal:

Oldunreal Donation
Oldunreallogo
  Welcome, Guest. Please Login or Register
 
  HomeHelpSearchLoginRegister  
 
 
Pages: 1 2 3 
227e found and fixed bugs (Read 17909 times)
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #40 - 03/30/09 at 11:47:05
 
fixed OpenGL doesn't show s3tc textures in UED2
fixed OpenGL selection problem in UED2, 3D View (thx Chris)
fixed OpenGL doesn't show zones or bsp cuts in UED2
Back to top
« Last Edit: 03/30/09 at 11:47:41 by Smirftsch »  

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #41 - 03/31/09 at 13:05:57
 
fixed D3D8, D3D9 and OpenGL are not updating mover lighting (f.e. in Naliboat)
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Jâçkrâßßit
God Member
*****
Offline



Posts: 811
USA
Gender: male
Re: 227e found and fixed bugs
Reply #42 - 03/31/09 at 20:32:00
 
Quote:
fixed OpenGL selection problem in UED2, 3D View (thx Chris)


omfg YES!!!!!!!!!!!!!!!!!!!!!!

a new release would be greatly appreciated after this fix  Smiley
Back to top
« Last Edit: 03/31/09 at 20:33:30 by Jâçkrâßßit »  

...
Jâçkrâßßit  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #43 - 04/03/09 at 09:35:42
 
Krull made me aware about some problem with meshes, those can't be seen through walls (the red one's and the movers). Looking for that now.

However- fixed OccludeBSP in-game crashes in very large maps (hail to the coop players)- hope this should cover now all critical bugs, hehe.
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #44 - 04/03/09 at 16:44:01
 
Fixed now too for UED2 by dots (red selection brush and movers can't be seen through walls)
and OpenGL 2D views missing icons fixed by Chris
Back to top
« Last Edit: 04/03/09 at 19:42:39 by Smirftsch »  

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #45 - 04/03/09 at 22:50:49
 
changed selection in UED2 to "Software" and "OpenGL" instead of D3DDrv (in 3D window for renderer)
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #46 - 04/08/09 at 21:00:16
 
very small bug - if ghosting out of a mover (such as nali boat) you were still "bound" to it- fixed.
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #47 - 04/10/09 at 17:28:45
 
Linux bug new resolution setting was not saved in ini when using ubrowser console or setres command - fixed.
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #48 - 04/11/09 at 11:11:17
 
Fixed some MasterServer issue with "Unknown Error Processing Port"
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #49 - 04/11/09 at 19:36:01
 
fix for old console causing "out of memory error"
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #50 - 04/11/09 at 19:37:13
 
squid not attacking correctly - fixed
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #51 - 04/12/09 at 21:37:00
 
d3d in ued2 does not show Zoning or BSPCuts - fixed.
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
.:..:
Developer Team
Offline



Posts: 1239
Finland
Gender: male
Re: 227e found and fixed bugs
Reply #52 - 04/19/09 at 10:33:36
 
- Fixed feature with Meshes vs. LightEffects LE_Spotlight and LE_StaticSpot for more realistic lighting.
- Fixed ZonePortal's from making wierd rotation errors/warps in offline/online games when passing through them.
Back to top
 
.:..: 345236034 mhulden  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #53 - 04/24/09 at 09:24:51
 
fixed some EAXZone bug in OpenAL
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Turboman
God Member
*****
Offline


I love YaBB 1G - SP1!

Posts: 768
Amsterdam
Gender: male
Re: 227e found and fixed bugs
Reply #54 - 04/25/09 at 18:51:24
 
just thought of this again, since i haven't heard about it for a long time...

has the zoneinfo/light lensflare option been fixed yet? as it doesn't appear to be working in 227e yet.
Back to top
 
WWW WWW Turboman 85975282  
IP Logged
 
.:..:
Developer Team
Offline



Posts: 1239
Finland
Gender: male
Re: 227e found and fixed bugs
Reply #55 - 04/25/09 at 19:12:42
 
Turboman wrote on 04/25/09 at 18:51:24:
just thought of this again, since i haven't heard about it for a long time...

has the zoneinfo/light lensflare option been fixed yet? as it doesn't appear to be working in 227e yet.

It is.
Remember to set corona actor bLensFlare to True, LensFlare texture, scale and Offset (0 to -1) in ZoneInfo and it SHOULD work... since Unreal Gold.
Back to top
« Last Edit: 04/25/09 at 19:14:33 by .:..: »  
.:..: 345236034 mhulden  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #56 - 04/26/09 at 08:55:22
 
dots fixed Razorjack 1 ammo altfire-fire freeze glitch.  (was in wrong topic)
Back to top
 

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Smirftsch
YaBB Administrator
******
Online



Posts: 5488
at home
Gender: male
Re: 227e found and fixed bugs
Reply #57 - 05/03/09 at 21:16:16
 
UED2 select surfaces by group - fixed.
Back to top
« Last Edit: 05/03/09 at 21:19:24 by Smirftsch »  

Sometimes you have to lose a fight to win the war.
WWW WWW Smirftsch 52832995  
IP Logged
 
Pages: 1 2 3 
(Moderator: Smirftsch)