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02/09/10 at 13:04:18
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Unreal 227
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227e found and fixed bugs (Read 6677 times)
Smirftsch
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227e found and fixed bugs
07/29/08 at 10:03:08
227e not correctly registering at TNN because of old protocol- fixed (thx Oblivion for showing this up, undiscovered since beginning, even in 224,225 or 226)
Emitter.so not correctly bound on Linux server - fixed.
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Last Edit: 07/29/08 at 10:03:42 by Smirftsch
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Smirftsch
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Re: 227e found and fixed bugs
Reply #1 -
08/06/08 at 03:49:31
Critical: APawn::breadthPathFrom
Critical: APawn::findPathToward
crash due bad or messed map pathing, also reported as "spinner" crash.
fixed...
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Last Edit: 08/06/08 at 03:50:12 by Smirftsch
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Smirftsch
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Re: 227e found and fixed bugs
Reply #2 -
08/08/08 at 21:57:22
support for old beta models- fixed.
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Smirftsch
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Re: 227e found and fixed bugs
Reply #3 -
08/24/08 at 15:54:10
fixed lighting bug in Linux version
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Chaos13
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Re: 227e found and fixed bugs
Reply #4 -
08/28/08 at 15:09:36
DrawBox - fixed to work in 3d projections (not only orthogonal projections)
Radii for Movers - fixed (was caused by DrawBox bug)
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Chaos13
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Re: 227e found and fixed bugs
Reply #5 -
09/02/08 at 15:24:51
Grenades accessed none upon being spawned by non-pawns - fixed
Now you can use MAdminTools6 - MAdminTools7 (Windows 7 xD) spawners with grenades again
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Last Edit: 09/08/08 at 16:19:48 by Chaos13
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Re: 227e found and fixed bugs
Reply #6 -
09/08/08 at 16:15:16
Fixed broken ZoneInfo.ZoneActors iterator (was giving results from desired zone AND LevelInfo zone actors).
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Smirftsch
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Re: 227e found and fixed bugs
Reply #7 -
09/11/08 at 08:05:55
Fixed UCCLinux version was using Unreal.ini instead of UnrealLinux.ini
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Last Edit: 09/11/08 at 08:06:15 by Smirftsch
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Smirftsch
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Re: 227e found and fixed bugs
Reply #8 -
09/16/08 at 12:52:03
Fixed another "moved without proper hashing" problem which seemed to cause a problem with spinner mod (from UPak) and "findWaterLine" check.
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Smirftsch
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Re: 227e found and fixed bugs
Reply #9 -
09/29/08 at 06:39:40
oh yes- set shieldbelt back to its original state since it was causing trouble.
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Smirftsch
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Re: 227e found and fixed bugs
Reply #10 -
09/29/08 at 08:37:27
With this package the server will be compatible with TNN Masterserver, the only one left which is currently online.
www.oldunreal.com/temp/IpServer.u
just replace the file with this one and the server will show up in the list.
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Smirftsch
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Re: 227e found and fixed bugs
Reply #11 -
10/01/08 at 17:55:23
added some dummy class into UnrealI to satisfy missing dependencies, such as in NaliCastle (Book and mover to GiantGasbag with missing texture) and the missing watersplash in passage.
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Smirftsch
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Re: 227e found and fixed bugs
Reply #12 -
10/03/08 at 08:51:06
RazorJack can't be switched to other weapon when running empty at alternate fire- fixed.
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Smirftsch
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Re: 227e found and fixed bugs
Reply #13 -
10/07/08 at 13:06:20
added a check to prevent UED2 from crashing if zooming to much into a mesh.
Also fixes Moon3M crash.
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Last Edit: 10/18/08 at 11:05:01 by Smirftsch
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Smirftsch
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Re: 227e found and fixed bugs
Reply #14 -
10/18/08 at 10:54:04
coronas changing lightcolor when coming close - fixed.
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Smirftsch
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Re: 227e found and fixed bugs
Reply #15 -
10/18/08 at 12:03:39
admin commands might crash server if timed badly- fixed
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Smirftsch
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Re: 227e found and fixed bugs
Reply #16 -
10/19/08 at 10:47:45
fixed OpenGL selection problems in UED2 (thx Chris!)
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Last Edit: 10/19/08 at 10:47:58 by Smirftsch
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Smirftsch
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Re: 227e found and fixed bugs
Reply #17 -
10/22/08 at 19:27:55
Coronas not working in UED - fixed (thx Dots
)
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Smirftsch
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Re: 227e found and fixed bugs
Reply #18 -
10/23/08 at 10:43:16
weird openal squeeking and scratching, especially on some onboard souncards - most likely fixed (needs some more wide-spread testing to be 100% sure, but worked on some machines which definitely had this problem)
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Re: 227e found and fixed bugs
Reply #19 -
10/25/08 at 17:23:16
As spectator: Fixed coronas not appearing in viewtarget location.
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