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Unreal Vehicles (Read 27968 times)
PRIMEVAL
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Re: Unreal Vehicles
Reply #40 - 01/30/08 at 13:44:48
 
Quote:
My mentally ill friend (who Jackrabbit thinks is "funny" to mock) is currently working on converting a schoolbus mesh to make a Vigilante 8 (N64) \ Interstate 76 (PC) type vehicle, along with some other random cars.

- Fenix


Vigilante 8 was a good game (well, the 2nd one was at least).  Looking forward to this one ^.^
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Fenix Steiner
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Re: Unreal Vehicles
Reply #41 - 01/30/08 at 18:54:11
 
Don't confuse Interstate 76 with Vigilante 8, my friend actually HAS the original N64-Cartage for Vigilante 8 and he has the IN76 "Nitro-Pak" CD that came with his VooDoo2 card.

Both games had a school bus vehicle but Vigilante 8 had special weapons for it (like with EVERY OTHER car).

The schoolbus mesh is coming off a entirely DIFFERENT game btw.

- Fenix
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Fenix Steiner
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Re: Unreal Vehicles
Reply #42 - 01/30/08 at 18:55:52
 
lycheeliang wrote on 01/30/08 at 11:01:26:
anyway im still dislike skaarjspacejet for it is pretty much hard to control and as much as i try my best to steer it, it always goes boom at the slightest touch of the wall.



Then go to flight school! (... bad AVP2 reference)

- Fenix
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Re: Unreal Vehicles
Reply #43 - 01/31/08 at 00:13:30
 
lycheeliang wrote on 01/30/08 at 11:01:26:
Rob-Bot wrote on 01/30/08 at 01:41:25:
Hey .:..:, I can send you some nice models such as bmw's, a truck, and some van all imported from Tatical Ops if you want. First post btw  Cheesy


cool, can we see pics of them?

anyway im still dislike skaarjspacejet for it is pretty much hard to control and as much as i try my best to steer it, it always goes boom at the slightest touch of the wall.


Sure,


VAN
...

REGULAR CAR
...

BMW WHITE & YELLOW/JEEP
...

TRUCK/HUMMER
...



Hope you like  Cool
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« Last Edit: 01/31/08 at 00:17:22 by Rob-Bot »  
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Fenix Steiner
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Re: Unreal Vehicles
Reply #44 - 01/31/08 at 03:16:31
 
Kindly adjust your brightness so people other than myself are able to see this. Can I help it that I have near perfect vision for dark images?

Hummers are the most fuel-inefficient vehicles in the world.

Hey .:..: should make the vehicles run out of fuel after being driven for long periods, lmfao...

- Fenix
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lycheeliang
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Re: Unreal Vehicles
Reply #45 - 01/31/08 at 05:06:53
 
Quote:
lycheeliang wrote on 01/30/08 at 11:01:26:
anyway im still dislike skaarjspacejet for it is pretty much hard to control and as much as i try my best to steer it, it always goes boom at the slightest touch of the wall.



Then go to flight school! (... bad AVP2 reference)

- Fenix


i tried to bring the plane up by moving my mouse up(direction of jet controlled by mouse) but the thing continued to go down instead, and smashed onto the floor.

Snakebite, those models are 133t! Hope .:..: can adopt them

In viglilante 2nd offense there is this truck loader that can thrust other cars into its container thru its front claws and smash them for good damage. Is there a way to have that kind of vehicle in u1?
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Re: Unreal Vehicles
Reply #46 - 01/31/08 at 16:22:30
 
Some bugs:
Micro civilcar really strees too slow, also civilcar does. Some more vehicles also.
Wheels don't "follow" vehicle rotation on cliffs.
Vehicles get extra speed when steering left and right all the time while driving.
Better exitoffset, like more if vehicles disable collision for a second when exit.

Ideas:
I'd like if vehicles can push actors without instant stopping (bumps back when hit actor), and without throwing actors so far.
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« Last Edit: 01/31/08 at 16:29:15 by Age »  
 
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Fenix Steiner
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Re: Unreal Vehicles
Reply #47 - 01/31/08 at 23:27:38
 
Guess what, we all KNEW about these bugs to begin with.

- Fenix
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GreatEmerald
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Re: Unreal Vehicles
Reply #48 - 02/01/08 at 17:12:48
 
My notes on the vehicles, I installed OpenGL patch from OU:
1. In UT, the textured are some kind of noise instead of real ones.
2. I didn't find out how to exit a vehicle.
3. The controls to enter the vehicle are not that good - why crouch and then forward? Why not Enter as everywhere else?
4. There are no weapons in U2 vehicles?
5. They can use teleporters, but can't take flags Smiley And you can use them when you have the flag.
6. When you die inside a vehicle, you simply exit it and have 0 hitpoints - you can walk around in that state etc. To respawn you need to use the suicide command.

That's not with the latest VehiclePhys but still! And I can't get that, UShredder is off again...
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« Last Edit: 02/01/08 at 17:14:44 by GreatEmerald »  

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Re: Unreal Vehicles
Reply #49 - 02/01/08 at 21:58:20
 
GreatEmerald wrote on 02/01/08 at 17:12:48:
My notes on the vehicles, I installed OpenGL patch from OU:
1. In UT, the textured are some kind of noise instead of real ones.
2. I didn't find out how to exit a vehicle.
3. The controls to enter the vehicle are not that good - why crouch and then forward? Why not Enter as everywhere else?
4. There are no weapons in U2 vehicles?
5. They can use teleporters, but can't take flags Smiley And you can use them when you have the flag.
6. When you die inside a vehicle, you simply exit it and have 0 hitpoints - you can walk around in that state etc. To respawn you need to use the suicide command.

That's not with the latest VehiclePhys but still! And I can't get that, UShredder is off again...

1: I guess recompiling that package on UT'99 would solve the problem.
2: It still should be your throw weapon key.
3: There is no way to check externally whenever player pressed enter, so I used crouch key (so you wouldnt unwantedly enter vehicles).
4: Yes there are (but most of them only are on passenger seats, you can switch seats in vehicles by pressing weapon switch keys: 1,2,3,4,...).
5: About teleporters, I enabled that to fix some racing maps Pcube made that has teleporters. As for the flags I cant make player drop flag when he enters vehicle (becouse thats an UT feature, not unreal 1).
6: I never actually noticed this one, I guess I accidently added this on later version.
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Fenix Steiner
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Re: Unreal Vehicles
Reply #50 - 02/01/08 at 22:22:07
 
Some of the vehicles are bNoSmooth, WOULD YOU MIND CHANGING THAT!??!

Oh and add a pogostick vehicle to. Then the bots can be Pogo Punk's.

And wow seriously, the handling in the vehicles is kinda awful, could you change that to? And maybe add a helicopter vehicle? I can make a mesh if you'd like.

- Fenix
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Re: Unreal Vehicles
Reply #51 - 02/01/08 at 23:13:48
 
1. Recompiling? What's that?
2. No, it's not. I tried it, it's set to backslash, nothing!
3. Hmm? No way? Then how all other vehicles work in all other games? And in U2?
4. Oh, but then the driver seat should have a horn instead of nothing. And if you change weapons while you're in a vehicle, you can use them! Cheesy
5. That's OK, you shouldn't be able to pick them up anyway and when you climb in it's kinda big and hard to move so you don't win too much.
6. OK, but a fix would be nice Smiley
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Re: Unreal Vehicles
Reply #52 - 02/01/08 at 23:32:28
 
GreatEmerald wrote on 02/01/08 at 23:13:48:
1. Recompiling? What's that?
2. No, it's not. I tried it, it's set to backslash, nothing!
3. Hmm? No way? Then how all other vehicles work in all other games? And in U2?
4. Oh, but then the driver seat should have a horn instead of nothing. And if you change weapons while you're in a vehicle, you can use them! Cheesy
5. That's OK, you shouldn't be able to pick them up anyway and when you climb in it's kinda big and hard to move so you don't win too much.
6. OK, but a fix would be nice Smiley

1: Compile the mod on UT'99, not on Unreal 1.
2,4: Seams like driver weapon gets replaced on your game or something. Try disabling all your mutators (or which map does this occurr on then?) and play on default UT'99 gametypes (becouse this works still fine for me).
3: U2 has custom playercontroller with an extra 'Use' command (which unreal 1 does not have).

On a side note... UnrealShredder.com host looks like it have gone down permanently now so I guess I have to find a new file host now.
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Re: Unreal Vehicles
Reply #53 - 02/02/08 at 00:48:14
 
send me a PM I can host your .uz at urealcoop.net
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Re: Unreal Vehicles
Reply #54 - 02/02/08 at 11:40:27
 
1. Yes, but how do I do that?
2, 4. It was on CTF. And I use quite a lot of mutators actually, arena match, enhanced weapons, redeemer 2k4, team beacon... But hey, I still want to use them Smiley
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Re: Unreal Vehicles
Reply #55 - 02/05/08 at 18:19:05
 
Well I updated VehiclePhys.u again, and put in a working link for that one on first post.
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Re: Unreal Vehicles
Reply #56 - 02/07/08 at 18:25:59
 
Good, but as I have said, how do I recompile the package? Even though I can decompile, but it usually won't compile again as there are stuff that are pre-loaded and won't be decompiled. So how do you actually recompile it?
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Re: Unreal Vehicles
Reply #57 - 02/08/08 at 13:56:20
 
.:..: wrote on 02/05/08 at 18:19:05:
Well I updated VehiclePhys.u again, and put in a working link for that one on first post.


Do you have a link to the latest u2 vehicles as well?
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Re: Unreal Vehicles
Reply #58 - 02/10/08 at 22:02:57
 
Oh, by the way, is it possible to convert U2 pawns to U1/UT? It would be cool to see a U1 Skaarj vs U2 Skaarj fight! It would be fun to see a U2 Skaarj alone as well, as in U2 Skaarj slow down the system so much that you get like 1 fps Undecided And stuff like Drakk, they own! Smiley
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Re: Unreal Vehicles
Reply #59 - 02/12/08 at 08:32:31
 
Hyper wrote on 02/08/08 at 13:56:20:
.:..: wrote on 02/05/08 at 18:19:05:
Well I updated VehiclePhys.u again, and put in a working link for that one on first post.


Do you have a link to the latest u2 vehicles as well?


I still don't see the link. Are you there Dots? Did you miss my message here?
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