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Smirftsch
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urhm, turboman, you added a picture in your profile which is in an intranet, i needed to change it because of login messages to enter this intranet, which was pretty annoying because it asked everytime anyone opened a message from you.
Original message: well here is a screenshot from wheel of time, notice that WoT uses the exact same settings as unreal does, meaning it probably works the same, except in WoT it actually appears and in unreal it doesn't **edit removed picture because of problems with forums - Smirftsch (saved it before) to set a lensflare in WoT (or unreal if it worked) you need to do these things: ***first i advice you to open softwarerenderdevice and set bcoronas to true, so you can see corona effects in UED in realtime preview*** you need to place a zoneinfo and light actor, BOTH MUST BE IN THE SAME ZONE, then open the properties:
* under the light actor properties under lighting you must set bcorona and blensflare to true, then under display you must give the light a corona under "skin" found under display (i can't see why the lensflare needs the light to have a corona in the first place, but else it won't appear) * then under the zoneinfo properties you must look under lensflare, you have three choices, lensflareoffset, lensflaretexture and lensflarescale, all three offer 11 spaces for a a maximum of 11 textures to be defined. in the screenshots are example of settings i chose in WoT (in WOT i chose lensflareT.utx but in unreal you have to improvise a bit, Genfx.utx has lots of lensflare textures)
also the size of the lensflare effect is not only dependant on the lensflareoffset and lensflarescale, but also on the drawscale of the light actor (as coronas are)
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