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Hot Topic (More than 10 Replies) Bugged coronas under Gold (Now has screenshots!) (Read 10662 times)
TheEmperorStalwartUK
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Bugged coronas under Gold (Now has screenshots!)
Nov 25th, 2006 at 12:21am
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In Unreal Gold under OldUnreal's OpenGL renderer the coronas are bugged...

Closeup if the corona was coloured (ie made red) then it will not be red (ie white) and the further away that your are from the corona the more that it fades away when it should be fully visible. I also remember some coronas showing strange colours at different angles and distances. That all natually annoys the hell out of me.

Also as far as I know this doesnt happen on the original Unreal (not gold) and UT but I have seen this happen in RTNP (patched to 226b) and in Gold as well.
« Last Edit: Nov 27th, 2006 at 8:17pm by »  
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TheEmperorStalwartUK
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Re: Bugged coronas under Gold
Reply #1 - Nov 27th, 2006 at 4:21pm
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I guess that no one is interested in my problem. I may come up with some screenshots when I have more time.
  
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TheEmperorStalwartUK
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Re: Bugged coronas under Gold
Reply #2 - Nov 27th, 2006 at 8:09pm
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Heres several screenshots... if this doesn't work then I don't know what will.

To Illustrate the problem I am using one of the maps that I am working on at the moment... and no it hasn't been announced yet.

On the left is how it looks in Unreal 226f and on the right is how it looks in Unreal Gold (226b). Both have the latest version of OMP (0.2) currently available installed and both versions settings are IDENTICAL (I copyied and pasted the settings from 226b to 226f just to make sure). The 226f shots are of how it should be in both versions.


Notice that Gold's coronas are WHITE! They should both be a bright red, 226f's coronas are barely visible in the red lights, which is how it should be.


Here Gold's coronas are a pinky colour.


Both look about the same at this distance though Gold's coronas aren't as bright.


Gold's coronas are fading out at this distance while 226f's coronas remain about the same.

Well that's it. I can produce higher resolution screens if necessary but if they were much bigger than what they are now then they wouldn't fit onto the page.
« Last Edit: Dec 3rd, 2006 at 5:36pm by »  
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TheEmperorStalwartUK
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Re: Bugged coronas under Gold (Now has screenshots
Reply #3 - Nov 28th, 2006 at 4:08pm
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Anyone?
  
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Re: Bugged coronas under Gold (Now has screenshots
Reply #4 - Nov 29th, 2006 at 4:57am
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I have no clue to be honest.............

Despite the fact they use the same renderer and OMP patch, there may be a difference how the the Unreal Engine itself handles the data, no clue.


because of the Anthology boxset i have been working alot with Gold latelly and to me it does look different, even the textures do not apear to me as i can see them in 226Final.

I did a test mysef in DmSinfonia


First picture is taken with 226Final



Second piture is taken with UnrealGold




I dunno, not sure what i like more, with Gold the bright spot fades out into a foggy looking white glow, too me it looks kinda nice.


But i agree, if you intend it to be a bright corona and you want it to be visible at great distance like a lighthouse, than yeah its not correct. No clue if this is an error in the OMP for Gold or that another setting in the Engine, stuff different handles.


But i also took a closer look at the wall in the background, that too did blurr different than 226Final. And to be honest it looks a hell of alot better in Gold. It seems that 226Final is much more hard and gets more contrast which makes it look worse, cause the colors in it shift more to black and white and thereby loosing colortoning.


To me the wall in the background stays in Gold the same color, and has a much warmer in color tone ( i should say remains much warmer)

It could be a matter of opinion whats better, i may go for Gold, except you got a problem if really WANT it to have a corona, than you have a big problem alright, which is uncool Sad

Somehow i have a feeling that the corona and the blending of the wall are related, but its just a guess.
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TheEmperorStalwartUK
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Re: Bugged coronas under Gold (Now has screenshots
Reply #5 - Dec 9th, 2006 at 3:46pm
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So that everybody knows, I've gone back to using 226f. The corona problem wasn't the only issue I was having with Gold anyway. The corona problem also seems to show up in other renderers besides OpenGL too.
  
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0 Kelvin
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Re: Bugged coronas under Gold (Now has screenshots!)
Reply #6 - Jun 7th, 2008 at 5:10pm
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I'm having that problem too. Make a corona in a unlighted room, change its color to something else than white. Move close and you'll see the corona turning white, move away and you'll see the color change.

Unreal retail, patch 227d here.
  
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Re: Bugged coronas under Gold (Now has screenshots!)
Reply #7 - Oct 21st, 2008 at 10:58pm
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Interesting this had come up in the past... noone saw the report?
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: Bugged coronas under Gold (Now has screenshots!)
Reply #8 - Oct 22nd, 2008 at 1:05pm
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LOL Jackrabbit why did you post here, those are mostly posts 2 years old.
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: Bugged coronas under Gold (Now has screenshots!)
Reply #9 - Oct 22nd, 2008 at 1:05pm
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LOL Jackrabbit why did you post here, those are mostly posts 2 years old.
  

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Chaos13
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Re: Bugged coronas under Gold (Now has screenshots!)
Reply #10 - Oct 22nd, 2008 at 1:19pm
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ThexDarksider, will you ever stop doubleandtripleposting?
  

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Re: Bugged coronas under Gold (Now has screenshots!)
Reply #11 - Oct 22nd, 2008 at 1:33pm
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Oh no again! Must be that pills...
  

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Chaos13
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Re: Bugged coronas under Gold (Now has screenshots!)
Reply #12 - Oct 22nd, 2008 at 2:14pm
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YOU are teh pill Tongue
  

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[Ŕ] ŤhěxĐŕkśđěŕ
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Re: Bugged coronas under Gold (Now has screenshots!)
Reply #13 - Oct 22nd, 2008 at 4:57pm
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OMG then I eat myself every day many times! Shocked
  

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Chaos13
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Re: Bugged coronas under Gold (Now has screenshots!)
Reply #14 - Oct 22nd, 2008 at 5:14pm
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Omgwtfbbq, Stalwart is deleted?
  

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