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Hot Topic (More than 10 Replies) direct input [mouse] (Read 5692 times)
kaostiee
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direct input [mouse]
Feb 26th, 2006 at 6:12pm
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Hello!
This is my first post on this forum, and i would like 2 say hi 2 every1 Wink
Ive got problem with aiming in unreal gold 226. Bcoz iam ut player i used to play with direct mouse input but in unreal gold it dont work and i dunno why?  Sad if some1 can help me plz post!

ps. sorry for my english Wink
  
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Smirftsch
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Re: direct input [mouse]
Reply #1 - Feb 28th, 2006 at 9:31am
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what do you mean with it doesnt work ? What exactly doesnt work ?
  

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kaostiee
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Re: direct input [mouse]
Reply #2 - Feb 28th, 2006 at 9:12pm
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well i attach direct input option in preferences > input, but it just dont work - my mouse feel like without direct input and when i run game again the direct input option isnt attachd =/
in ut [451b] i dont have such problem
  
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TCP_Wolf
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Re: direct input [mouse]
Reply #3 - Mar 2nd, 2006 at 8:02am
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I noticed that too but what difference does it make if you can play?
  

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Smirftsch
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Re: direct input [mouse]
Reply #4 - Mar 2nd, 2006 at 10:29am
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anyway, will have a look, can't be that much
  

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kaostiee
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Re: direct input [mouse]
Reply #5 - Mar 2nd, 2006 at 1:46pm
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I noticed that too but what difference does it make if you can play?

i feel wired and i cant aim as good as i can with di Wink
  
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Smirftsch
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Re: direct input [mouse]
Reply #6 - Mar 9th, 2006 at 3:13pm
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there is no chance that it would work with ugold, it was never implemented. Legend just forgot (again) to remove this option, its the same as with decals which are not implemented as well. Thx for this hint, i think i can build it in.
  

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XenophobicSkaarj
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Re: direct input [mouse]
Reply #7 - Sep 14th, 2016 at 6:42pm
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Sorry to revive a slightly older post, but I got an issue with DirectInput on Unreal 1 as well (got 227i, vanilla, non-gold) I've played this game for like more then 10 years without any knowledge of DirectInput's existence, playing on like sensibility 3 without mouse smoothing all this time, I recently discovered it in the Advanced Options, turned it on and immediately loved it!  Cheesy

But found a problem a few days ago, I often play with music or check on my admin/summon commands on a notepad so I minimize my window many many times to check on things with Ctrl-ESC (since Alt-Tab doesn't work for U1 it seems). If I lower the window on fullscreen at least 3 times or click outside the Unreal 1 window if not on fullscreen 3 times, the game will display the mouse cursor when in-game or in the menu until I close the game completely, it's extremely annoying overall and it only happens if I turn on DirectInput.

I tried the rawHIDinput, had no problems of that kind with it but didn't like it as much since its a bit more laggy for me. I really need to know If it's solvable by any means.

FYI: I'm using Win XP SP3, my desktop mouse doesn't have the "Enhance Pointer Precision" checked
  
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[]KAOS[]Casey
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Re: direct input [mouse]
Reply #8 - Sep 14th, 2016 at 7:02pm
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2016-2006=10
  
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XenophobicSkaarj
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Re: direct input [mouse]
Reply #9 - Sep 14th, 2016 at 7:20pm
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[]KAOS[]Casey wrote on Sep 14th, 2016 at 7:02pm:
2016-2006=10


Yeah I started playing Unreal 1 at around that time, can't remember when exactly (around 2004-2006) but I wasn't in High School yet (or "Secondary School" in Canada)...strange to think I never discovered DirectInput until a few days ago, was it integrated into Unreal after a few patches or was it here all along?

For now I'm using rawHIDInput since it's slightly better then normal, but still inferior to Directinput...
  
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Smirftsch
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Re: direct input [mouse]
Reply #10 - Sep 15th, 2016 at 7:01am
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Despite DirectInput is deprecated and not recommended to be used anymore by Microsoft and lack support in Windows 7 and newer, seen from a technical point of view, DirectInput is way inferior to RawHID, but that's the problem with the "feel" of such things, it's not always matching technical aspects.
I personally never liked DirectInput, perhaps because it was never really clean from mouse acceleration in Windows (if not using special hacks or registry settings and such at least).

You can try additionally to set the Mouse Smoothing to false, which also has an direct impact on all this.
  

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XenophobicSkaarj
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Re: direct input [mouse]
Reply #11 - Sep 15th, 2016 at 6:10pm
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Smirftsch wrote on Sep 15th, 2016 at 7:01am:
Despite DirectInput is deprecated and not recommended to be used anymore by Microsoft and lack support in Windows 7 and newer, seen from a technical point of view, DirectInput is way inferior to RawHID, but that's the problem with the "feel" of such things, it's not always matching technical aspects.
I personally never liked DirectInput, perhaps because it was never really clean from mouse acceleration in Windows (if not using special hacks or registry settings and such at least).

You can try additionally to set the Mouse Smoothing to false, which also has an direct impact on all this.


What a shame  Embarrassed, thanks for the info though.

But since I've activated RawHID, I'm now starting to get used to it, so that's a plus I guess...I've never really used DirectInput much, since newer games don't have this option anyways, even for Win XP. (Though I know I'm using it for UT99 and games of the early 2000s since it works fine on them for most of the time, that's pretty much it)

Oh yeah and I've never liked Mouse Smoothing so it was set to false all along, it's pretty awful to use overall.
  
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