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No joke :) (Read 47853 times)
Leo_T_C_K
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Re: No joke :)
Reply #260 - 12/10/05 at 17:43:46
 
Make barrel skin also to unreali.u. Nalicastle is using that texture on lift at tower I think. That texture should be at both unrealshare and unreali.
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« Last Edit: 12/10/05 at 17:44:13 by Leo_T_C_K »  
 
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Re: No joke :)
Reply #261 - 12/11/05 at 10:38:46
 
NaliPlayer model needs visible weapon, maybe a bit modified model, like at UT or ONP.
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Re: No joke :)
Reply #262 - 12/13/05 at 20:48:46
 
although i'd like to see this fixed, i c lil chance atm, i'm no able to make skins and such, gonna ask bozo, but he seems short in time too.
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Re: No joke :)
Reply #263 - 12/13/05 at 22:16:42
 
When connecting to passworded server, at UT you will get enter password window, but not at Unreal. At Unreal you need to open IP manually with ?password=****.New players don't know how to login with password and that will be good addition for them.

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Re: No joke :)
Reply #264 - 12/14/05 at 21:51:47
 
already fixed
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Re: No joke :)
Reply #265 - 12/14/05 at 21:55:42
 
And actually on the topic of passwords, would it be at all possible to make it so server owners can't just steal the joining player's password? its not exactly a bug fix, but it can be a real problem. I once accidently gave a password to Klingon (anyone still remember him?) because I was used to 226f, which doesn't add ?password=...., and therefore the pw can't be stolen. I really think it'd be a good idea to stop that...
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Re: No joke :)
Reply #266 - 12/14/05 at 22:59:56
 
Quote:
And actually on the topic of passwords, would it be at all possible to make it so server owners can't just steal the joining player's password? its not exactly a bug fix, but it can be a real problem. I once accidently gave a password to Klingon (anyone still remember him?) because I was used to 226f, which doesn't add ?password=...., and therefore the pw can't be stolen. I really think it'd be a good idea to stop that...

At UnrealGold your password is not saved at User.ini which is good, but you need to close unreal after playing with password and then start Unreal normal way. I found that at Oldskool are animations fix at automag and rifle. Not changed model, but unused animations are added. One at automag and one at Rifle when zooming.
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Re: No joke :)
Reply #267 - 12/14/05 at 23:11:49
 
At cooperative there is bug when playing strangeworld, the daynight change which uses triggerlights I think.  When you walk into area when is night and before there was day, you will walk into birght area and then light will turn off. At strangeworld are more bugs caused by UDSDemo which is bugged, player can't move when cutscene ends and needs to reconnect, but I donšt know if that map bug or UDSdemo bug.
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Re: No joke :)
Reply #268 - 12/15/05 at 00:00:41
 
Quote:
And actually on the topic of passwords, would it be at all possible to make it so server owners can't just steal the joining player's password? its not exactly a bug fix, but it can be a real problem. I once accidently gave a password to Klingon (anyone still remember him?) because I was used to 226f, which doesn't add ?password=...., and therefore the pw can't be stolen. I really think it'd be a good idea to stop that...


yes, i'm aware about this problem, probably gonna change it to UT style pw type in the next step, means askin to type in pw when gonna joining the server. On the other hand, if its just bout admin pw, i suggest for the moment UTF, in which its done pretty nice, you can simply become admin within a menu.
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« Last Edit: 12/15/05 at 00:02:05 by Smirftsch »  

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Re: No joke :)
Reply #269 - 12/15/05 at 00:19:47
 
Quote:
At cooperative there is bug when playing strangeworld, the daynight change which uses triggerlights I think.  When you walk into area when is night and before there was day, you will walk into birght area and then light will turn off. At strangeworld are more bugs caused by UDSDemo which is bugged, player can't move when cutscene ends and needs to reconnect, but I donšt know if that map bug or UDSdemo bug.


we should keep this on topic of actual unreal bugs rather then custom map ones.
UDSDemo is NOT the cause of the strangeworld camera bug, its plain because their coder (beppo) didnt code all the stuff properly for online play (see: alot of actors have their REMOTEROLE set to DUMBPROXY)
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Re: No joke :)
Reply #270 - 12/15/05 at 12:28:06
 
I didn't open map through editor, so I don't know what is there, but readme file at strangeworld is fake, it was readme file to 2.0 version which is lost(Railgun2, fixed bugs). Maybe somebody can contant DavidM for releasing version 2.0 again. At least I think it was 2.0 or something.
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Re: No joke :)
Reply #271 - 01/30/06 at 12:46:59
 
What about adding multiskyzone to 227? Return to Na Pali uses that at intro and outro maps, so why not allow it at standard maps too?
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Reply #272 - 01/30/06 at 14:26:58
 
can you provide more info about that ?
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Re: No joke :)
Reply #273 - 01/30/06 at 16:01:21
 
Leo_T_C_K wrote on 01/30/06 at 12:46:59:
What about adding multiskyzone to 227? Return to Na Pali uses that at intro and outro maps, so why not allow it at standard maps too?


correction, RTNP does not use a multiskyzone, it is a skyboxtrigger that switches skyzones when being activated.
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« Last Edit: 01/30/06 at 16:01:38 by Turboman »  
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Re: No joke :)
Reply #274 - 02/06/06 at 11:31:39
 
Oh ok, I haven't look into that really, I though it is multiskyzone which works only at intro gametype.
There is horrible bug at UGold and maybe at RtNP 226 too. When you click on start multiplayer game or botmatch, it will take several minutes to load, especially if you have many mods installed, but at Ut it is question of few seconds. It isn't dependand how many mods you have installed too.  Unreal needs more Ut systems, like at cache(cache.ini) or downloading from server in Ut style which is alot faster.
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Re: No joke :)
Reply #275 - 02/09/06 at 08:31:47
 
Leo_T_C_K wrote on 02/06/06 at 11:31:39:
There is horrible bug at UGold and maybe at RtNP 226 too. When you click on start multiplayer game or botmatch, it will take several minutes to load, especially if you have many mods installed, but at Ut it is question of few seconds. It isn't dependand how many mods you have installed too.


The problem exists in UT just as well, however, the amount of mods is less severe than the amount of MAPS.
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Re: No joke :)
Reply #276 - 02/10/06 at 19:13:43
 
Ok, I dunno if anyone has already posted this and the search doesn't bring it up, so I assume not.

This bug is a rendering issue in the Unreal Editor. Now I don't know if you have any way to fix bugs in the Unreal Editor's renderer but here's the error I get when working on some maps.

Code:
History: URender::ClipBspSurf <- URender::OccludeBsp <- URender::OccludeFrame <- URender::DrawWorld <- UEditorEngine::Draw <- (Cam=Standard3V,Flags=1993 <- UWindowsViewpoint::Repaint <- WM_MOUSEMOVE <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- EnforceTickRate <- Mainloop 



It looks to me like a window rendering issue of some sort, but I'm no major in programming. (You guys probably aren't either Haha) So I thought I'd see if you can see if there is some sort of way around it. Not too important really, since it only happens in maps with difficult lighting that I've been working on. I can work around it by just selecting the 3d View to Top down.

Just thought I'd bring it up,
-Crowind

Oh, if you can have it set to download from a web location like in UT as well, I will host your entire site or some other type of brown nosing I can't think of at the moment. I'm serious.  Grin
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« Last Edit: 02/10/06 at 19:28:32 by CrowindPHX »  

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Re: No joke :)
Reply #277 - 02/12/06 at 15:52:58
 
TCP_Wolf wrote on 02/09/06 at 08:31:47:
Leo_T_C_K wrote on 02/06/06 at 11:31:39:
There is horrible bug at UGold and maybe at RtNP 226 too. When you click on start multiplayer game or botmatch, it will take several minutes to load, especially if you have many mods installed, but at Ut it is question of few seconds. It isn't dependand how many mods you have installed too.


The problem exists in UT just as well, however, the amount of mods is less severe than the amount of MAPS.

No, at UT I have even more maps than at UnrealGold and if you mean it is due to coopmaps, it isn't, because it is when I click on botmatch or new multiplayer game first time. When I click on coop it will load more time, sure. But at UT it won't freeze me first time, there is something wrong, it takes really several minutes to unfreeze. Anyone got same problem? I really haven't that at Ut when I click on practice session, or multiplayer game. It loads at two secons mostly. I use UT:GOTY 436.
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Re: No joke :)
Reply #278 - 02/13/06 at 07:02:31
 
I use normal UT 436 (non-GOTY), and when I click on BotMatch/DM I have to wait at least one full minute before the 3000+ maps I have installed are listed. In the meantime, I can go to the kitchen and get me a nice cup of coffee.
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Re: No joke :)
Reply #279 - 02/14/06 at 20:08:15
 
Ucc needs more functions, like at UT.

3000+ maps? No wonder then. But there is really something wrong with ugold loading.
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