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		<title>10 most Recent Topics - Oldunreal Forums</title>
		<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl</link>
		<description>Oldunreal Forums</description>
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		<copyright>Oldunreal Forums</copyright>
		<lastBuildDate>Thu, 23 May 2013 18:32:49 GMT</lastBuildDate>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<generator>YaBB 2.5.2 Revision: 1.0 </generator>
		<ttl>30</ttl>
		<item>
			<title>Unreal 227 - Texture bug (old?)</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369197006/11#11</link>
			<category>Oldunreal Forums/Unreal 227</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369197006/11#11</guid>
			<pubDate>Thu, 23 May 2013 17:23:49 GMT</pubDate>
			<description>&#60;a href=&#34;http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369197006/10#10&#34;&#62;Smirftsch wrote&#60;/a&#62; &#60;b&#62;Today&#60;/b&#62; at 15:23:33:&#60;br /&#62;&#60;div&#62;Sometimes I wonder what Legend...ah no, I don&#39;t want to smoke this stuff.&#60;br /&#62; &#60;/div&#62;&#60;br /&#62;It&#39;s easy to make a mistake when you deal with initially bad error-prone code. PainTime is an example of gross violation of the single responsibility principle, and it wasn&#39;t introduced by Legend, as far as I know. A well-designed code would not control oxygen and damage from lava/slime via the same parameter (then, in particular, players might not have strange ability to swim without oxygen in lava/slime).</description>
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		<item>
			<title>UnrealED 2.1 - decompiling u. files into source code through the editor</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1368703535/20#20</link>
			<category>Oldunreal Forums/UnrealED 2.1</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1368703535/20#20</guid>
			<pubDate>Thu, 23 May 2013 15:19:10 GMT</pubDate>
			<description>it should look like this:&#60;br /&#62;&#60;br /&#62; &#60;b&#62;Code:&#60;/b&#62;&#60;pre&#62;Log&#38;#58; Loading class from &#38;#068;&#38;#58;&#38;#92;unreal&#38;#45;src&#38;#92;227Test&#38;#92;System&#38;#92;OldWeapons&#38;#46;u&#38;#46;&#38;#46;&#38;#46;
Log&#38;#58; 202598&#38;#46;0ms Loading&#38;#58; Package OldWeapons
Log&#38;#58; 202619&#38;#46;0ms Loading&#38;#58; Package OldWeaponsTex
Log&#38;#58; Using Soft&#38;#068;rv for BrowserTexture
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldMutator&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldSpriteExplo2&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;Old&#38;#068;ispersionPistol&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;Old&#38;#068;ispersionAmmo&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldASM&#38;#068;&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldEightball&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldRocket&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldFlakShell&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldSpriteBallExplosion&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldWeaponPowerUp&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldAmplifier&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldFlakCannon&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldGrenade&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldSpark&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldRingExplosion2&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldTazerProj&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldBruteProjectile&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldSeekingRocket&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldStingerProjectile&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldBigBioGel&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldBiodrop&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;Old&#38;#068;Ammo3&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldMinigun&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldRazorjack&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldMercRocket&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;Old&#38;#068;Ammo2&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldRazorBlade&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldBioGel&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldGESBioRifle&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldStinger&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldFlameExplosion&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;Old&#38;#068;Ammo5&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldSlithProjectile&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldAutomag&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldRazorBladeAlt&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;Old&#38;#068;Ammo4&#38;#46;uc
Log&#38;#58; Spewing&#38;#58; &#38;#46;&#38;#46;&#38;#92;OldWeapons&#38;#92;Classes&#38;#92;OldRifle&#38;#46;uc
 

&#60;/pre&#62;&#60;br /&#62;</description>
		</item>
		<item>
			<title>Unreal General Forum - Happy Birthday.</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369274595/8#8</link>
			<category>Oldunreal Forums/Unreal General Forum</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369274595/8#8</guid>
			<pubDate>Thu, 23 May 2013 15:14:50 GMT</pubDate>
			<description>huh already 15 years &#160; &#60;img src=&#34;http://www.oldunreal.com/public_html/yabbfiles/Templates/Forum/yabb21/shocked.gif&#34; border=&#34;0&#34; alt=&#34;Shocked&#34; title=&#34;Shocked&#34; /&#62;.&#60;br /&#62;&#60;br /&#62;Happy Birthday!</description>
		</item>
		<item>
			<title>Unreal 227 - 227i found and fixed bugs</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1352755975/18#18</link>
			<category>Oldunreal Forums/Unreal 227</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1352755975/18#18</guid>
			<pubDate>Thu, 23 May 2013 14:57:58 GMT</pubDate>
			<description>fixed- or rather updated CPU detection code for Windows.&#60;br /&#62;&#60;br /&#62;instead&#60;br /&#62;&#60;br /&#62;Init: CPU Speed=2527.041901 MHz&#60;br /&#62;Init: CPU Page size=4096, Processors / Cores=4&#60;br /&#62;Init: CPU Detected: PentiumPro-class processor (GenuineIntel)&#60;br /&#62;Init: CPU Features: CMov FPU RDTSC PAE MMX KNI&#60;br /&#62;&#60;br /&#62;it provides now more useful data like this:&#60;br /&#62;&#60;br /&#62;Init: CPU Speed=2527.080895 MHz&#60;br /&#62;Init: CPU Page size=4096, Processors / Cores=4&#60;br /&#62;Init: CPU Detected: Intel(R) Core(TM) i5 CPU       M 460  @ 2.53GHz&#60;br /&#62;Init: CPU Features: MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42&#60;br /&#62;&#60;br /&#62;or on AMD:&#60;br /&#62;&#60;br /&#62;Init: CPU Speed=3221.559491 MHz&#60;br /&#62;Init: CPU Page size=4096, Processors / Cores=4&#60;br /&#62;Init: CPU Detected: AMD Phenom(tm) II X4 955 Processor&#60;br /&#62;Init: CPU Features: MMX SSE SSE2 SSE3 SSE4A A3DNOW MMXPLUS A3DNOWEXT&#60;br /&#62;&#60;br /&#62;also updated internals:&#60;br /&#62;&#60;b&#62;Code (C++):&#60;/b&#62;&#60;pre&#62;
        extern CORE_API UBOOL GIsMMX; 
	extern CORE_API UBOOL GIsSSE;
	extern CORE_API UBOOL GIsSSE2;   
	extern CORE_API UBOOL GIsSSE3; 
	extern CORE_API UBOOL GIsSSSE3;
	extern CORE_API UBOOL GIsSSE41;
	extern CORE_API UBOOL GIsSSE42;
	extern CORE_API UBOOL GIsSSE5; 
	extern CORE_API UBOOL GIsSSE4A;
	extern CORE_API UBOOL GIsA3&#38;#068;NOW;
	extern CORE_API UBOOL GIsMMXPLUS;
	extern CORE_API UBOOL GIsA3&#38;#068;NOWEXT; 

&#60;/pre&#62;&#60;br /&#62;&#60;br /&#62;for C++ mods and maybe internal updates of something in 227.&#60;br /&#62;&#60;br /&#62;Like in previous versions, each CPU feature can be disabled via commandline during startup with &#34;NO....&#34;, f.e. &#34;NOMMX&#34;.&#60;br /&#62;</description>
		</item>
		<item>
			<title>Anything else ? - My two cent&#39;s on the whole &#34;227 is garbage&#34; ordeal.</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369209407/16#16</link>
			<category>Oldunreal Forums/Anything else ?</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369209407/16#16</guid>
			<pubDate>Thu, 23 May 2013 11:29:04 GMT</pubDate>
			<description>&#60;a href=&#34;http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369209407/15#15&#34;&#62;[]KAOS[]Casey wrote&#60;/a&#62; &#60;b&#62;Today&#60;/b&#62; at 07:58:41:&#60;br /&#62;&#60;div&#62;&#60;a href=&#34;http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369209407/14#14&#34;&#62;pÍtßűll wrote&#60;/a&#62; &#60;b&#62;Today&#60;/b&#62; at 06:46:53:&#60;br /&#62;&#60;div&#62; &#60;img src=&#34;http://www.oldunreal.com/public_html/yabbfiles/Templates/Forum/yabb21/smiley.gif&#34; border=&#34;0&#34; alt=&#34;Smiley&#34; title=&#34;Smiley&#34; /&#62; &#60;/div&#62;&#60;br /&#62;&#60;img src=&#34;http://www.oldunreal.com/public_html/yabbfiles/Templates/Forum/yabb21/sad.gif&#34; border=&#34;0&#34; alt=&#34;Sad&#34; title=&#34;Sad&#34; /&#62; &#60;/div&#62;&#60;br /&#62; &#60;img src=&#34;http://www.oldunreal.com/public_html/yabbfiles/Templates/Forum/yabb21/cool.gif&#34; border=&#34;0&#34; alt=&#34;Cool&#34; title=&#34;Cool&#34; /&#62;</description>
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		<item>
			<title>Unreal General Forum - TNT Shadows from 1998???</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369207851/7#7</link>
			<category>Oldunreal Forums/Unreal General Forum</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369207851/7#7</guid>
			<pubDate>Thu, 23 May 2013 07:43:03 GMT</pubDate>
			<description>&#60;a href=&#34;http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369207851/6#6&#34;&#62;GreatEmerald wrote&#60;/a&#62; &#60;b&#62;Today&#60;/b&#62; at 07:56:33:&#60;br /&#62;&#60;div&#62;&#60;a href=&#34;http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369207851/5#5&#34;&#62;Blu3Haz3 wrote&#60;/a&#62; &#60;b&#62;Yesterday&#60;/b&#62; at 23:40:57:&#60;br /&#62;&#60;div&#62;Is the Realtime Shadows for 227 replicated from the TNT shaders, for me it doesn&#39;t run too smooth on max settings. &#60;/div&#62;&#60;br /&#62;They are not. &#60;/div&#62;&#60;br /&#62;&#60;br /&#62;Indeed. The Creative shadows were hardware accelerated via the Riva TNT&#39;s stencil buffers. The u227 shadows are done in software.</description>
		</item>
		<item>
			<title>Unreal General Forum - Gathering &#39;OLD&#39; Documents for Unreal...</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1360139155/18#18</link>
			<category>Oldunreal Forums/Unreal General Forum</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1360139155/18#18</guid>
			<pubDate>Wed, 22 May 2013 22:36:46 GMT</pubDate>
			<description>Hmm yeah, well I must say the source coming directly from Epic Game&#39;s website is quite convincing. &#160;They show this as one of their games, so I striked out those links above. &#160;But there really isn&#39;t much documentation on that specific game, and it is for DOS.&#60;br /&#62;&#60;br /&#62;Now, believe it or not... there is a game from 1992 that was made for DOS called Stunt Island. &#160;That was fully 3d, it isn&#39;t Unreal Engine. &#160;But it&#39;s good proof of the technology advancements made by then. &#160;If you guys are interested in this, you might find it to be something like... Flight Simulator or... Rollercoaster Tycoon or a little like Minecraft in creativity.</description>
		</item>
		<item>
			<title>Usermaps-Board - Probably frequently asked mapping question..</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369153480/5#5</link>
			<category>Oldunreal Forums/Usermaps-Board</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369153480/5#5</guid>
			<pubDate>Wed, 22 May 2013 14:24:17 GMT</pubDate>
			<description>It was not intentional, but i saw it after i posted that post, so i was like, whatever &#60;img src=&#34;http://www.oldunreal.com/public_html/yabbfiles/Templates/Forum/yabb21/tongue.gif&#34; border=&#34;0&#34; alt=&#34;Tongue&#34; title=&#34;Tongue&#34; /&#62;</description>
		</item>
		<item>
			<title>Unreal General Forum - The Blocking Requirements Lab reviews: Random Map Pack</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1368602384/7#7</link>
			<category>Oldunreal Forums/Unreal General Forum</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1368602384/7#7</guid>
			<pubDate>Wed, 22 May 2013 06:59:53 GMT</pubDate>
			<description>&#60;a href=&#34;http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1368602384/6#6&#34;&#62;Rubicon wrote&#60;/a&#62; on 05/21/13 at 16:58:51:&#60;br /&#62;&#60;div&#62;Hey,&#60;br /&#62;&#60;br /&#62;i sorry to see some peoples do not check and  inform first before to make a topic that hurts other peoples, Learn  to think first imo! Ron is a good friend from me and a good mapper you did toke away now , this wasn&#39;t smart. &#60;img src=&#34;http://www.oldunreal.com/public_html/yabbfiles/Templates/Forum/yabb21/sad.gif&#34; border=&#34;0&#34; alt=&#34;Sad&#34; title=&#34;Sad&#34; /&#62;&#60;br /&#62;&#60;br /&#62; &#60;/div&#62;&#60;br /&#62;&#60;br /&#62;Don&#39;t mind Pcube, they do this to everyone who doesn&#39;t exceed their expectations lol&#60;br /&#62;&#60;br /&#62;As funny as the video was, I don&#39;t much like how they openly blurted out to the world how crappy this guy was at mapping.  I thought it was Bob&#39;s, which I think would be... sarcasm?  Either way, Pcube&#39;s friends did this shit to my first few maps before I was even a teenager.  Nothing but trouble makers, to tell you the truth lol&#60;br /&#62;&#60;br /&#62;ps. at last I made 200 posts!&#60;br /&#62;</description>
		</item>
		<item>
			<title>Unreal General Forum - Unreal Standoff - Live!</title>
			<link>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369074888/8#8</link>
			<category>Oldunreal Forums/Unreal General Forum</category>
			<guid>http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369074888/8#8</guid>
			<pubDate>Wed, 22 May 2013 05:37:04 GMT</pubDate>
			<description>&#60;b&#62;Quote:&#60;/b&#62;&#60;br /&#62;&#60;div&#62;&#60;a href=&#34;http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1369074888/4#4&#34;&#62;Smirftsch wrote&#60;/a&#62; on 05/21/13 at 20:32:23:&#60;br /&#62;&#60;div&#62;yes, read the post:&#60;br /&#62;&#60;br /&#62;&#34; 227 was not responsible for the &#34;downfall&#34; of infiltration, rather the ongoing bugs and cheating due to insufficient anticheat was. Players were accused all the time to be botting and it didn&#39;t matter if they did or not- to play a game with fun was not possible anymore because of that. Why do you think all admins decided to update? &#34;&#60;br /&#62;&#60;br /&#62;And actually you called UI garbage, not that you &#34;dislike&#34; it.&#60;br /&#62; &#60;/div&#62;&#60;br /&#62;&#60;br /&#62;They all decided to update because of Cheater Paranoia. I played back on SA, TA, EC, AOZ, etc. Like in most competitive games, everyone called everyone else a hacker. Yes, there were probably some people actually hacking. By &#34;downfall&#34; I mean the effective end of anyone playing standoff online, at which point was marked by the remainig server owners collectively switched over to integrity which required 227 and most clients didn&#39;t want to use 227 for whatever reason. This made a lot of people who had various issues with 227 -- no, they weren&#39;t 100% cheaters -- up and leave. I distinctly remember several occasions -- &#34;I get a black screen when I window&#34;, &#34;my input is crappity smacked up&#34;, &#34;my game is lagging&#34;, etc. etc.&#60;br /&#62;&#60;br /&#62;Point is that people had issues with 227, I don&#39;t think they were all cheaters, and then the servers all updated at the same time and that was it for the community.&#60;br /&#62;&#60;br /&#62;Look, why does my opinion on my own personal website have any relevance here? There&#39;s a reason I put my blunt opinions on my site rather than here, and that is to not start a controversy here on the boards. I&#39;d rather discuss things that I&#39;m opinionated about that may be controversial not all over the boards. But because you&#39;re looking a gifted horse in the mouth; yes, I think UI is garbage. I&#39;m not ashamed or embarrassed of my opinion but I think you should be for dragging irrelevant stuff here and posturing as if I was blaming 227 for the end of the inf standoff online community. &#60;/div&#62;&#60;br /&#62;&#60;br /&#62;So you are able to distinguish after all. To bad it always has to escalate before this happens. Any why it has any relevance here? Because it&#39;s wrong and I have no other choice but to do it here.&#60;br /&#62;&#60;br /&#62;&#60;b&#62;Quote:&#60;/b&#62;&#60;br /&#62;&#60;div&#62;Thanks for taking a positive thread and shitting all over it. &#60;/div&#62;&#60;br /&#62;&#60;br /&#62;That&#39;s what I always feel when I have to read something like this. Welcome in my world. &#60;br /&#62;&#60;br /&#62;I removed a few flame posts after that, that was not my intention. Everything is said.&#60;br /&#62;&#60;br /&#62;Edit: From your page again&#60;br /&#62;&#60;br /&#62;&#34;OldUnreal admins and company; you can take this and shove it. Just because you&#39;re overseeing a forum for Unreal does not mean that my opinion must meet your requirements. I come from a mindset where open opinions are valued, not harangued for being different (often childishly equated to &#34;controversial&#34;).&#34;&#60;br /&#62;&#60;br /&#62;A opinion is not to call something garbage and its not to blame something again and again for disliking it. You can&#39;t expect to &#34;shitting all over it&#34; like you said so nicely and then come nearby here making some advertising for your mods.</description>
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