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}TCP{Wolf aka Mia_The_Chaotic |
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This one! |
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}TCP{ - The Clan Punisher |
Files - what kind of files does Unreal use and where do I find which?
Unreal is package orientated. Packages can reference each other
in which case one package cannot be used without the other. In Unreal, almost
all files are packages.
Unreal uses the following types of files (left of the : you will
find the directory, right of it the file extension used):
Installing custom maps, skins and other files:
Basically, all the info you need is in the section above! In most cases
you will download zip files from somewhere, and after unzipping them all you
have to do is copy the files into the directories they belong to.
So... *.unr files go into Maps, *.utx go into
Textures and so on.
Skin packages (UTX files) also have associated int files which need
to go into the System directory to become available (CLIENT). A server
does not need the int files, but must make Skin packages Serverpackage
(read about ServerPackages and ServerActors).
If you find you already have files of the same name, keep the
"newer" or bigger one. These are usually backward compatible (OFFLINE ONLY)
and in case you come to a server running the older version of the file, just
rename the file to play online again (see
version conflicts and how to resolve them).
UMOD files are a special sort of package, these are Unreal installer
files which (should) install everything by themselves simply by double-clicking
on them. But this only works if your Unreal is installed properly, also, UMOD
files sometimes cause problems in various other fields... If you experience
problems with UMOD files, try to download the same package in the "NO UMOD"
variant if that is available. If that is not available, you might still be
able to install even a UMOD file manually by extracting the UMOD contents
using a UMOD EXTACTOR. This tool
simply unpacks all files of the UMOD (like WinZip does for zip files) and then
you can copy them manually to the directories where they need to go. You can
ignore the "manifest" files by the way...